
Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 7 → 7.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 49.1Kreviews | 88% | — | $32.8M |
| $29.99 | 18.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1029 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simple pero bueno, como una empanada
Isso não é um [i] jogo[/i], é um [b] GAME [/b]
Amazing 9.9/10. Its been a long time since a game has made me feel this way, and I am now mad at myself for not playing it sooner.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.8M | 56.8K | 95% | $19.99 | |
| $32.9M | 123.3K | 90% | $14.99 | |
| $33M | 227.1K | 95% | $5.99 | |
| $32.5M | 53K | 96% | $29.99 | |
| $33.1M | 55.1K | 86% | $34.99 | |
| $32.4M | 20.9K | 74% | $22.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $187.3M | 517.6K | 89% | $29.99 | |
| $18.9M | 58.4K | 93% | $14.99 | |
| $2.9M | 7.9K | 89% | $14.99 | |
| $972.7K | 2.6K | 79% | $14.99 | |
| $672.3K | 4.1K | 68% | $6.99 | |
| $469.4M | 440.1K | 94% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.25/day in the week to Jul 21 → 4.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese*languages with full audio support
| $29.99 |
| 1.1Kratings |
| 84% |
| — |
| not modelled |
| $4.99−83% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bellissimo gioco!
I like this game, it´s good to play before DD2.
TREMENDO JUEGAZO, MUY ENTRETENIDO. LO UNICO MALO ES QUE NO TE GUIA CON LAS MISIONES
Esse jogo ainda consegue me impressionar nos dias de hoje, combate e mecânicas divertidas.
Hey all. For anyone looking to pick this game up I recommend it but I would say to note the below before purchasing. PROS: 1. The Bitterblack Isle DLC while very difficult was fun. Really really fun actually. I'd argue the base game gets annoying/tedious partway through the story; so much so I'd recommend not getting the game at all if it wasn't for the DLC. Note that if you're a casual gamer you'd likely benefit from finishing the base game for the very strong base game weapons as otherwise starting in Bitterblack Isle would likely seem too hard for most gamers (this isn't true but without knowledge it will seem impossible). 2. Combat in this game is, in some ways, more advanced and engaging than many modern games. If you like creative and complex game mechanics this is the ONE pro I give to the base game. CONS: 1. The slow pace of story is enriching as you're learning but story decisions and the continual slow pace make the latter half and achievement hunting annoying at best. Further I found myself strongly disliking what they did in the first quest with the dukes wife and the eventual situation with the duke. For your own sake don't have high hopes for the story and you may find yourself pleasantly surprised at some elements and less irritated by the others. Also get ready for long cutscenes and running sequences as a pervy-faced dragon, and most major enemies, monologue to your silent agape face; also you winning fights or being able to easily prevent outcomes that cutscenes dictate otherwise. 2. Inventory management is a big aspect of this game, choose a high carry weight character and life will be easier for you. 3. Your 4 person party is made up of 3 pawns + you. Your pawns AI is VERY poor which matters little in the ease of the base game. However in Bitterblack Isle I highly recommend considering throwing them into water (removes them from your party until you resummon them - no consequences) and use the good passive for more DPS/DPS mitigation while alone. You deal 95%, honestly probably closer to 99%, of all damage to later Bitterblack area enemies and their inability to avoid petrification breath will make you want to pull your hair out; just run a magic archer with explosives for dragon knockdown, magic bow for physical -immune enemies and a physical dagger for mount-vulnerable and magic-immune enemies. 4. Base game achievements are tedious to the point of work so if you go that route prepare mentally.
epic game
recommend
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.