
Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 7 → 7.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−84% | 49.1Kreviews | 88% | — | $4.7M |
| $29.99 | 18.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I honestly cannot understand how Dragon's Dogma: Dark Arisen receives such high scores when so many of the problems with the game are clearly visible and repeatedly mentioned by players and reviewers who actually know how to evaluate games. The clunky movement, awkward camera, clunky combat, confusing mechanics, steep learning curve, poor quest guidance, tedious travelling and dated presentation are not minor details that can simply be ignored. These problems affect almost every part of the experience, and yet they somehow seem to disappear when it comes to the final score. The first thing that immediately stands out is how outdated the game's visual presentation feels, even when compared with other games that were already available around its original release. Dragon's Dogma released in 2012, and there were already games that had established higher standards in terms of graphics, environmental detail and overall presentation. Skyrim had already released in 2011, while Dark Messiah of Might and Magic had demonstrated much more interesting physical and environmental interaction back in 2006. Fable is another strong example. The original Fable was released in 2004, almost eight years before Dragon's Dogma, and already offered a much more interactive RPG world. The biggest gameplay problem is how poorly the game teaches its own systems. It explains some basic mechanics, but leaves far too much for the player to figure out. Quest Board objectives can become mixed together with the main quests, making it difficult to understand what is actually important and what is simply there to earn money and XP. Quest markers are also inconsistent, and sometimes I found myself running around the map trying to figure out where I was supposed to go. Even basic points of interest are not properly introduced or marked until you discover them yourself. The game expects the player to explore and learn through trial and error instead of properly teaching how its systems work. This is not a good learning curve; it is simply poor guidance. The combat is another major problem. The movement feels clunky, the camera is clunky, and the combat itself is not fun. Even on Easy, basic enemies can take far too long to kill, while the game does very little to explain how its deeper mechanics are supposed to be used. This is one of the areas where I particularly struggle to understand the praise. I keep seeing people describe the combat as one of the game's greatest strengths, while some players and reviewers repeatedly point out problems with the movement, camera and combat. I also do not understand the argument that the game “rewards patience”. There is no stealth system built around patience; most of the time you are simply walking around and fighting enemies directly. Climbing large enemies is an interesting idea, but it is hardly revolutionary when games such as Shadow of the Colossus and older God of War titles were already doing things with large enemies and specific weak points years earlier. Travel makes the gameplay problems even more frustrating. The map is huge, there are no mounts, and a significant amount of the game involves walking back and forth between locations. Fast travel exists, but it is nowhere near as convenient as it should be. When the game is already making you repeatedly cross the same areas for quests, not having a proper mount becomes ridiculous. Skyrim was already giving players much more freedom of movement. Dragon's Dogma does not even give you a horse. A system that already makes travelling tedious becomes even worse when the game keeps sending you back through areas you have already visited. Then the save and checkpoint system finally gave me enough reason to uninstall the game. After exploring a large part of the map and completing several quests, I died after jumping from a cliff. I selected Retry from the Last Point and ended up roughly an hour or more of gameplay behind. Quests I had already completed had to be repeated, and areas I had already explored were no longer explored on the map. Other players have reported similar problems with the game's checkpoint/save system, so this is not an isolated experience. Whether the exact cause is considered a bug or simply an awful checkpoint system, the result is the same: I lost a huge amount of progress and had to consider repeating all the travelling and quests I had already done. In a game where travelling is already one of my biggest problems, losing around an hour of progress was enough to make me uninstall it rather than do everything again. The NPCs and dialogue do not help either. Outside of cutscenes, characters often feel robotic, repeating the same animations while speaking, while the voice acting can sound flat and lifeless. The Pawns constantly repeat the same comments while travelling, which becomes irritating very quickly. These problems might be easier to overlook if the rest of the game were highly polished, but combined with the clunky combat, confusing quest design, weak guidance, dated presentation and frustrating travelling, they become part of a much bigger problem. What frustrates me most is the disconnect between the problems acknowledged by reviewers and the scores they give the game. I can read a review that describes clunky movement, an awkward camera, confusing systems, technical limitations and other problems, only to see the game still receive an extremely high score because the gameplay is supposedly incredible. I do not score games that way. If the problems are serious enough to be repeatedly mentioned by experienced reviewers and players, they should also be serious enough to have a meaningful impact on the final score. A good concept does not automatically turn poor execution into a great game. Dragon's Dogma: Dark Arisen has interesting ideas, but the execution does not justify the reputation it has. The game feels outdated even compared with games that existed years before its original release, the PC version was not modernised properly, the combat and movement are clunky, the game barely teaches its own systems, travelling is unnecessarily tedious, and losing around an hour of progress was the final straw. I have no reason to continue playing it or to recommend it simply because other reviewers decided that these problems were not important enough to affect their scores. [b]Score: 4/10[/b] (1) Trash(2) Horrible(3) Very Bad(4) Bad(5) Average (6) Fine(7) Good(8) Very Good(9) Great(10) Masterpiece
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.25/day in the week to Jul 21 → 4.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese*languages with full audio support
| $29.99 |
| 1.1Kratings |
| 84% |
| — |
| not modelled |
| $4.99−83% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
couldn't make it past the beginning. Kind of long and tedious intro that you aren't allowed to save during. The game will also crash if you alt tab, and then you'll have to repeat the whole thing
GOOD
[b]Dragon's Dogma: Dark Arisen[/b] não é apenas um RPG. É uma jornada onde cada passo ecoa como uma lenda, onde cada batalha é uma história digna de ser contada ao redor de uma fogueira. Enquanto muitos jogos seguram sua mão do início ao fim, Dragon's Dogma faz o contrário: ele lança você em um mundo cruel, imprevisível e vivo. A cada viagem, você sente o peso da aventura. A estrada nunca é segura. O cair da noite transforma simples caminhadas em verdadeiros pesadelos, e a luz de uma lanterna pode ser a única esperança entre você e criaturas sedentas por sangue. O combate continua sendo, até hoje, um dos mais extraordinários já criados. Não existem apenas inimigos gigantes — existem desafios que fazem você lutar com inteligência, coragem e determinação. Escalar um ciclope enquanto ele tenta arremessá-lo ao chão, agarrar-se às asas de um grifo durante o voo ou enfrentar um dragão colossal cara a cara são momentos que ficam gravados na memória para sempre. O sistema de vocações oferece uma liberdade rara. Guerreiro, Arqueiro, Feiticeiro, Assassino, Cavaleiro Místico... cada classe muda completamente a forma de jogar, tornando cada nova campanha uma experiência diferente. E então existem os [b]Peões[/b]. Companheiros criados pelos jogadores que viajam entre mundos, aprendem com suas aventuras e retornam carregando conhecimento. Foi uma ideia brilhante quando o jogo foi lançado e continua sendo um dos sistemas mais originais já vistos em um RPG. A expansão [b]Dark Arisen[/b] leva tudo isso a outro nível. A ilha de [b]Bitterblack[/b] é um verdadeiro teste para qualquer aventureiro: um lugar sombrio, brutal e recompensador, repleto de criaturas aterrorizantes, equipamentos lendários e batalhas que exigem tudo o que você aprendeu ao longo da jornada. Mesmo após tantos anos, Dragon's Dogma permanece único. Poucos jogos conseguem transmitir uma sensação tão intensa de aventura. Poucos fazem você sentir que realmente está enfrentando monstros gigantes em um mundo fantástico. Poucos conseguem transformar cada vitória em uma conquista inesquecível. Não importa quantos RPGs modernos apareçam. Dragon's Dogma continua ocupando um lugar especial, lembrando que uma grande aventura não depende apenas de gráficos impressionantes, mas de liberdade, desafio e momentos que permanecem vivos na memória do jogador. [i]Levante sua espada. Enfrente o impossível. Desafie dragões. Escreva sua própria lenda[/i].
Took me awhile but I finished the game twice now. I didn't expect the dark arisen dlc to bring this much content into the game, bitterback isle gameplay loop with random enemy placement kept the zone fresh. The game definitely earns it's status as a cult classic. I have high hopes for Dragon's dogma 2 dark arisen, it's a high-bar.
clunky and repetitive combat. unfun skills
Uma aventura medieval ÉPICA cheia de momentos épicos e criaturas fabulosas! Visual do jogo é bem a cara da época. Como base o Skyrim, pricipalmente pela ambientação e npcs. O jogo apresenta criaturas incríveis visualmente. Com destaque na criatura extraodinária que é o Dragão Grigori (principal vilão do game). Já o mapa é bem cinza e um pouco repetitivo. Gameplay é o ponto ESSENCIAL do jogo, trazendo mecânicas criativas e engenhosas que somam demais na diversão e imersão da experiência, algumas delas sendo originais ou refinadas de outros jogos( como agarrar, escalar ou atingir pontos fracos do inimigo). A parte sonora também é magnífica ( muito se deve ao fato de eu ser putinha de música de fantasia). Mas a música me trouxe uma atmosfera quase tão incrível quanto Skyrim conseguiu. O roteiro do jogo é bagunçado e muitas missões não são coerentes com a narrativa ou história principal. Sem contar nas missões repetitivas de FARM que o jogo faz questão de encher nos quadros de anúncios. E o protagonista não esboçar nenhuma expressão ou fala é frustrante também (mas tem jogo que consegue driblar isso). OBS: zerei o jogo com meu personagem usando o conjunto mais feio de roupas possível kkkk mas estava FORTE.
I'm not typically someone who writes game reviews, but I felt compelled to share my thoughts on this one. I would rate the quests' level design a zero. They are simply dreadful! Completing one quest often renders others impossible to finish, as they fail without any warning. Some quests conceal important rewards behind tricky choices; at times, you need to do the exact opposite of what seems logical to receive the reward. It's astonishing how a good game can be undermined by poor design choices.
Melhor game do mundo!!! ja platinei umas 7 vezes pirateado agora comprei pra zerar novamente
2025ウインターセール時に1k以下で購入。 黒呪島の攻略、装備集めが楽しかった。 本編だけだと、まぁうーんそうねぇどうかなぁって感じ。 グラは一昔前ので、今やると気になる人は気になると思う それでもハマれる人は今でもハマれる作品。 セール中ならおすすめ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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