
Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 7 → 7.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−84% | 49.1Kreviews | 88% | — | $4.7M |
| $29.99 | 18.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
imagine having years for a sequel and its still worse than the first game because you didnt sell out too much with this one you devs are pitiful
Don't waste your time. This games ♥♥♥♥♥♥♥ save system is ♥♥♥♥. What a waste 100 hours of my life.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 6K | 93% | $29.99 | |
| $4.7M | 9.4K | 76% | $21.99 | |
| $4.7M | 9.5K | 87% | $19.99 | |
| $4.7M | 10.6K | 95% | $13.99 | |
| $4.7M | 17.3K | 83% | $9.99 | |
| $4.7M | 11.8K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.6M | 517.4K | 89% | $7.79 | |
| $18.9M | 58.4K | 93% | $14.99 | |
| $4M | 10.8K | 89% | $14.99 | |
| $2.2M | 5.9K | 78% | $14.99 | |
| $508.1K | 3.1K | 68% | $6.99 | |
| $469.3M | 440K | 94% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.25/day in the week to Jul 21 → 4.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese*languages with full audio support
| $29.99 |
| 1.1Kratings |
| 84% |
| — |
| not modelled |
| $4.99−83% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great
simplesmente o melhor games, nao tem como... gráfico de 2012, sem aquela fissura de deixar tudo ray-tracing, super mega hiper realista next-gen, mais real que a realidade... combate muito gostosinho, cada classe/vocação tem uma gameplay única que eu, embora com 186 horas e todas as conquistas, não consegui experimentar (fui de magick archer e mystic knight nas duas runs que fiz)... sensação de explorar um mundo que parece gigante (porque vc anda pra cacete, mas o mapa é relativamente pequeno comparado a um Skyrim da vida ou o segundo jogo da franquia) com seu pawn a melhor coisa... post-game extremamente foda, hora de grindar e ficar apelão e lutar contra coisas que te dão hit kill.... enfim, melhor jogo que já joguei de longe: começo é devagar, mas depois que tu pega um pouquinho das manhas e chega na cidade principal, o jogo vira outro... estava jogando cerca de 12h por dia diretas, ficando com dor no bumbum, dormindo de 2 a 3h por noite, faltando a faculdade, ficando um completo lunático, mas valeu cada minuto.... ainda quero jogar com todas as classes (sério, o jogo muda completamente de um pro outro, a build "apelona" muda muito de uma pra outra...). estou dando um tempo de DDDA e vou experimentar DDON, porque DD2 ainda não me prendeu (talvez porque o jogo é mal otimizado pra k** e meu pc não roda).
Muy buen juego, ha envejecido muy bien y no me refiero a la calidad grafica(que no está tan mal), si no, a sus mecanicas.
《龙之信条:黑暗觉者》堪称奇幻 ARPG 宝藏!卡普空顶级动作手感,攀身巨兽战斗极具特色,多职业自由切换,独特随从系统陪伴冒险。黑咒岛副本内容扎实,刷装耐玩度拉满,老式奇幻风味纯粹上头,动作 RPG 爱好者必入。
El mejor juego que jugué en muchísimo tiempo, el sistema de arrancar nuevas partidas con el progreso anterior, los romances y las batallas finales me tuvieron atrapado en el juego demasiadas horas. Pd: Mercedes es el mejor romance del juego por lejos.
セールになっていたので購入。 Skyrim好きならハマるよと勧められたので楽しみにしていたのですが、以下の理由からプレイを断念しました。 1.導入から全く惹かれないストーリー 2.大げさな演出が入る大きな敵を倒す作業があまりに単調で文字通り作業すぎる 3.追尾カメラが変な動きをするせいで常に酔う 4.一つ作業をするための工程があまりにも多い(昔のゲームだから仕方ないかもしれないけど) せめて戦闘がモンハン並みに楽しければ続けられたのですが・・・ すべてが中途半端という印象を受けました。
Definitely like it! But... I just lost my HOURS of progress from the game. Minimum 10 HOURS! Decided to mess around and mess with the NPC and want to reload from last checkpoint. Brought me WAY back! Never knew that meant not the last one saved manually but rather the 'hard save' like resting at tavern, etc! Of course might be fine if I just quit without saving but accidentally pressed save and quit! I heard Dragon's Dogma 2 has similar save system so... WTF?! So what I like is... Well... It's a fantasy game with pretty fun gameplay and forming a party! Can't go wrong with that!
Ahead of its time for sure. Cant believe this came out on the PS3/360 era. The pawn system is also very unique and a breath of fresh air. Its like almost multiplayer but not really lol. 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.