
Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 7 → 7.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−84% | 49.1Kreviews | 88% | — | $4.7M |
| $29.99 | 18.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
龙信真的很好玩,古早的大世界设计,只要不太拘泥于大扫除式清任务,其实并没有太多要注意的。到处逛逛、到处摸摸就是很好的游玩节奏。 你可能在枯木森林中迷路,在黑夜里看见一座修道院的暗影, 或者看见蜥蜴人在石滩晒太阳,被你踩着尾巴都一动不动, 又可能碰见牛牛在草原上吃草,然后莫名其妙就被狮鹫手慢无当自助餐抓走了, 你可以摸遍大陆上的每个坟头,走进每个开着门的房间收缴锅碗瓢盆,在重复刷新的宝箱里捡一些相对好一点的破烂。 可以带着你的三个pawn漫无目的遛弯,常常不用多久,走领都周围的路就跟回家一样熟悉了。 推荐玩家先按照指引,做一做主线,等抵达了领都后,就可以理解为,到旅游大巴车停靠点了,可以下来随便逛吃拍照乱jb玩了。
absolutely dabs on dragons ♥♥♥♥♥♥♥ 2
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.25/day in the week to Jul 21 → 4.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese*languages with full audio support
| $29.99 |
| 1.1Kratings |
| 84% |
| — |
| not modelled |
| $4.99−83% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]総評: ユニークな戦闘がおもしろいが、粗がところどころ目立つ少し残念なところがあるゲーム[/h1] 竜に心臓をとられちゃったので取り戻そう!というゲーム。3人の仲間たちとパーティーを組んでフィールドを冒険をする。ストーリーや世界観は王道ファンタジーなので良くも悪くも尖ったところがあまりないが、巧みなストーリー展開により引き込まれるものとなっている。 [h2]いいところ[/h2] [b]・仲間がいる[/b] このゲームではポーンとよばれる仲間たちを引き連れて冒険をすることができる。彼らは自律して動き、話し、時にはクエストについてのアドバイスをくれることもある。そして戦闘時には共に戦ってくれる。要は、にぎやかしがいてくれるわけである。おかげで一人で遊んでいても寂しくない。 [b]・独特の戦闘システム[/b] このゲームではモノや敵を担いで投げることができ、そうすることで敵の群衆に爆弾樽を投げ入れて一気に倒したり、硬い敵でも高所から投げ落とせば一撃で倒すことができる。これにより地の利を考慮した戦略が求められ、ゲームプレイに幅が生まれる。 [b]・美しい音楽[/b] 美しいタイトルテーマをはじめ、勇ましいモンスターとの戦闘曲、時間帯の変化によるフィールド曲の変化など、さまざまな音楽がゲームを彩り、プレイヤーの気持ちを揺さぶってくれる。私は音楽批評ができないので良さをうまく説明できないが、印象に残る音楽の数々は間違いなくこのゲームの光るところである。 [b]・カットシーンが結構多め[/b] 何気に嬉しいところ。自分のキャラクターや仲間のポーンたちが物語の要所要所でいきいきと動いてくれるのが楽しい。 [h2]気になった点[/h2] ・[b]あまり楽しくないスカスカの道中[/b] このゲームの主な移動手段は徒歩である。クエストの目的地へ向かうたびに長々と道を歩くことになる。道中、とくにめぼしいアイテムが落ちているわけでもなく、ただ1分歩いて、そこらへんに湧く山賊と戦って、また2分歩いて山賊と戦う......と、きわめて単調なもの。これが結構苦痛だったので、遊ぶときは心と時間に余裕がある時が良い。 ・[b]緩急が激しすぎる難易度と不親切なセーブ[/b] 個人的に一番つらかった点。順調に進んでいたのに途中で急に難易度が跳ね上がり、新しいエリアに踏み込んだ先で雑魚的に一撃で殺される......ということがしばしばある。じゃあ別のクエストを......とほかのをやっても大体一撃で殺され、にっちもさっちもいかなくなることがある。さらに悪いことにこのゲームのオートセーブはあってないようなもの(エリア移動くらい)なので、跳ね上がった難易度によって不意を突かれて殺されるとかなり前からやり直しになったりしてとても苦痛だったりする。[spoiler]とくに終盤で戦うことになるドラゴン戦の難易度の跳ね上がり方が酷い。あれは戦闘前に後戻りするとまた戻ってくるのが非常に手間がかかるのでやる気をそがれた。[/spoiler] まとめると、(まともな難易度の)戦闘は楽しいしストーリーの展開の仕方もわくわくするが、そこにたどり着くまでがだいぶ大変......といった印象。 上にあげたようにいいところはあるし、気になる点としたところも、もしかしたら私の遊び方が単純に悪かっただけで、プレイスタイルによってはとても楽しめるゲームなのかもしれない。しかし、それでもこのゲームは少なくとも万人向けではないだろうとは思うため、おすすめはしない。 そして、上の欠点をある程度克服して、(カットシーンは減ったが)いいところを伸ばした本作の続編のドラゴンズドグマ2が発売されているので、もし仲間との充実した冒険やスリリングな戦闘、手放しに楽しいといえるゲーム体験を求めているのであれば本作を新しく遊ぶよりも2を購入することを勧める。もし本作を購入するのであればセール時に600円ちょっとになってるときに味見くらいの感覚でやるのが無難かと思われる。
I NEED TO STOP PLAYING THIS GAME BUT I CAN'T
Una poronga, el mundo será tan agradable como quieras pero las misiones son un asco. No lo juegues ni regalado, 40hs irrecuperables.
''Ayakları yere basan, sağlam bir RPG. Ama neymiş efendim Dük'ün karısını omuzlamışım. Deseniz indirirdim, ne diye hapse atıyorsunuz?'' [h1]TEMEL DEĞERLENDİRME :[/h1] [b]HİKAYE:[/b] Metaforik, kasvetli ve gotik. Aynı zamanda bildiğimiz, seçilmiş kişi muhabbetleri. 6/10 [b]GRAFİK:[/b] 2016 çıkışlı bir oyuna göre eski geliyor. Ve dünyası inanılmaz soluk. Bu yüzden insanın içine girmesini zorlaştırıyor. Oynanış ve detaylar olmasa nasıl katlanırdım bilmiyorum. Açık dünyası insanı inanılmaz şekilde, soluk olduğundan ötürü, soğutuyor. 3/10 [b]DETAYLAR:[/b] İşte bu oyunu bu oyun yapan şey. Her canavarın kendine has bir zayıflığı, yenme metodu var. Mesela, Chimera. Önce yılan kafalı kuyruğu kesiyorsun. Sonra keçi ya da aslanı. Golemler ayrı örnek. Üzerinde bulunan tılsımlar, kalp görevi gördüğü için sadece onlara vurup hasar verebiliyorsun. 9/10 [b]HATALAR:[/b] Açıkçası, teknik bir sorun ile karşılaşmadım. Sadece kurgu hatası diyebilirim. Çeşitli sonları var, ve bunları da diğer oyunlar gibi saçma sapan şekilde sunmuyor. Her bir son için mücadele edip, hak etmen lazım. Ama, buraya gelene kadar başlangıçta inanılmaz sıkılıyorsun. Dediğim soluk renkli açık dünya da, katkı sunmuyor. 2/10 [i]Sonuç:[/i] Keşke zamanında imkanım olsaydı da, zamanında oynayabilseydim dediğim bir yapım. Hala oynanır, oynanıyor. Kullanıcı ara yüz tasarımı çok karışık. Aynı şekilde canavarlara tırmanma, ve ufak canlıları omuzlama mekaniği de ilginç bir dokunuş. Eğer ayakları yere basan, sağlam bir RPG arıyorsan oynamalısın.
Cutscenes not playing should disqualify games from being verified on Deck, but Valve's quality control is literally nonexistent so...
ta bien vergas dragons dogma deidad
Fair warning upfront: if you're here for the story, Dragon's Dogma: Dark Arisen might disappoint. A dragon steals your heart, you become the Arisen, and off you go through a checklist of fantasy tropes with flat dialogue and a few plot holes. Some missions don't help either — tracking down NPCs with no map markers who only appear at certain times of day, or escorting characters who move at a glacial pace, can really kill the momentum. But then the combat happens, and suddenly none of that matters. Designed by famous names behind Devil May Cry and Monster Hunter like Hideaki Itsuno and Ryota Suzuki, the combat system is an absolute gem. Every large enemy is a puzzle: shoot a cyclops in the eye to stagger it, scale its body to hit weak points, burn a wyvern's wings to bring it crashing down. The vocation system adds another layer — switch classes freely, build hybrid characters, and unlock new abilities the more you use each class. It's deep, flexible, and consistently satisfying. The pawn system is equally clever: recruit other players' companions online, share experience and tactical knowledge across sessions, and even exchange items with friends. It's a surprisingly elegant social layer for what is essentially a single-player game. Technically solid on PC — smooth 60fps, good textures, though the age of the engine shows in some character models. The sound design is excellent and genuinely functional: in the darkest areas, listening carefully for enemy cues can save your life. The Dark Arisen DLC brings an interesting dungeon with strong atmosphere, but the difficulty spikes feel unbalanced at times, and having to clear the whole thing twice to finish the story is a questionable design choice. Minor gripes aside, Dragon's Dogma is a must for action RPG fans — and with the game regularly going for next to nothing on sale, there's really no excuse not to play it
Recomendando, cumplió con la mayoría de mis expectativas Mi única critica es que muchas historias quedan algo inconclusas o sin sentido, pero en cuanto al mundo y la jugabilidad me lo pase re bien Ahora estoy por pasarlo de nuevo en hard para probar otras vocaciones y combinaciones, me hubiese gustado una mayor variedad de enemigos en el mundo espero que eso cambie en el 2
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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