
Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 7 → 7.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−84% | 49.1Kreviews | 88% | — | $4.7M |
| $29.99 | 18.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
也许这个游戏有很多缺点,但是它确实带给我了很多快乐和一场以我看来波澜壮阔的异世界之旅,所以我愿意给它一个好评,就像许多爱它的人说的,如果你能接受它的一些缺点,那么请开启您的异世界之旅吧。
Absolute garbage. so many things wrong with this game from the absolutely absurd power dynamic, to the enemies randomly spawning back into the world as soon as you kill them. But what got me was the game making an unkillable enemy when I started killing the bandits in the first town. This game needs an enemy stat overhaul and respawn rate fixed. Loved the original DD. This on makes me sorry I ever liked this game series.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.25/day in the week to Jul 21 → 4.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese*languages with full audio support
| $29.99 |
| 1.1Kratings |
| 84% |
| — |
| not modelled |
| $4.99−83% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
eski oyunların tadı bi başka oluyor be
5/10 didnt age that well the only mechanic that is good was fithing the monsters but i was only able to fight a lot of ogres, 1 cocketrice, 1 griffin and 3 golems the mini monsters dont count cuz there not cool and the story is so confusing like i understand that is suppose to be a simple story but having the dragon talk about bargains, philosophy and turns out the duke was the one who bargain with the dragon makes me want to question everything that is happening. And in a form of trolling the devs must have know that nothing is making sense so post campaing they put a level call chamber of confusion which made me more confuse. I get it now as to why the TV series didnt get a second season like the game doesnt feel simple it wants to be complicate with complex lore but it doesnt have it now i m going to the wiki to see what did my eyes witness playing this game
dragons dog
I love playing this game on the PS3
[h1]総評: ユニークな戦闘がおもしろいが、粗がところどころ目立つ少し残念なところがあるゲーム[/h1] 竜に心臓をとられちゃったので取り戻そう!というゲーム。3人の仲間たちとパーティーを組んでフィールドを冒険をする。ストーリーや世界観は王道ファンタジーなので良くも悪くも尖ったところがあまりないが、巧みなストーリー展開により引き込まれるものとなっている。 [h2]いいところ[/h2] [b]・仲間がいる[/b] このゲームではポーンとよばれる仲間たちを引き連れて冒険をすることができる。彼らは自律して動き、話し、時にはクエストについてのアドバイスをくれることもある。そして戦闘時には共に戦ってくれる。要は、にぎやかしがいてくれるわけである。おかげで一人で遊んでいても寂しくない。 [b]・独特の戦闘システム[/b] このゲームではモノや敵を担いで投げることができ、そうすることで敵の群衆に爆弾樽を投げ入れて一気に倒したり、硬い敵でも高所から投げ落とせば一撃で倒すことができる。これにより地の利を考慮した戦略が求められ、ゲームプレイに幅が生まれる。 [b]・美しい音楽[/b] 美しいタイトルテーマをはじめ、勇ましいモンスターとの戦闘曲、時間帯の変化によるフィールド曲の変化など、さまざまな音楽がゲームを彩り、プレイヤーの気持ちを揺さぶってくれる。私は音楽批評ができないので良さをうまく説明できないが、印象に残る音楽の数々は間違いなくこのゲームの光るところである。 [b]・カットシーンが結構多め[/b] 何気に嬉しいところ。自分のキャラクターや仲間のポーンたちが物語の要所要所でいきいきと動いてくれるのが楽しい。 [h2]気になった点[/h2] ・[b]あまり楽しくないスカスカの道中[/b] このゲームの主な移動手段は徒歩である。クエストの目的地へ向かうたびに長々と道を歩くことになる。道中、とくにめぼしいアイテムが落ちているわけでもなく、ただ1分歩いて、そこらへんに湧く山賊と戦って、また2分歩いて山賊と戦う......と、きわめて単調なもの。これが結構苦痛だったので、遊ぶときは心と時間に余裕がある時が良い。 ・[b]緩急が激しすぎる難易度と不親切なセーブ[/b] 個人的に一番つらかった点。順調に進んでいたのに途中で急に難易度が跳ね上がり、新しいエリアに踏み込んだ先で雑魚的に一撃で殺される......ということがしばしばある。じゃあ別のクエストを......とほかのをやっても大体一撃で殺され、にっちもさっちもいかなくなることがある。さらに悪いことにこのゲームのオートセーブはあってないようなもの(エリア移動くらい)なので、跳ね上がった難易度によって不意を突かれて殺されるとかなり前からやり直しになったりしてとても苦痛だったりする。[spoiler]とくに終盤で戦うことになるドラゴン戦の難易度の跳ね上がり方が酷い。あれは戦闘前に後戻りするとまた戻ってくるのが非常に手間がかかるのでやる気をそがれた。[/spoiler] まとめると、(まともな難易度の)戦闘は楽しいしストーリーの展開の仕方もわくわくするが、そこにたどり着くまでがだいぶ大変......といった印象。 上にあげたようにいいところはあるし、気になる点としたところも、もしかしたら私の遊び方が単純に悪かっただけで、プレイスタイルによってはとても楽しめるゲームなのかもしれない。しかし、それでもこのゲームは少なくとも万人向けではないだろうとは思うため、おすすめはしない。 そして、上の欠点をある程度克服して、(カットシーンは減ったが)いいところを伸ばした本作の続編のドラゴンズドグマ2が発売されているので、もし仲間との充実した冒険やスリリングな戦闘、手放しに楽しいといえるゲーム体験を求めているのであれば本作を新しく遊ぶよりも2を購入することを勧める。もし本作を購入するのであればセール時に600円ちょっとになってるときに味見くらいの感覚でやるのが無難かと思われる。
Приключение в мире бесконечной беготни и временами раздражающего респавна мобов. Убивай, взрывай, делай что хочешь в этом мире. DLC полная ерунда. По сути, это симулятор санитара подземелий со скучными сюжетными моментами. А вот концовка просто взрывает мозг. 10 из 10. Настоящий авангард японского геймдева.
Начал играть в эту игру на сложном режиме, не зная ничего. В итоге провел около 13 часов пытаясь уворачиваться от каждого выдоха в свою сторону. Следующие часы просто оставляли около 10% хп когда рядом враг пройдёт. Это о наболевшем Игру могу посоветовать она классная. DLC как отдельная игра была бы, если длиннее чуть сделали бы. Графика простая, но виды и дизайн врагов клевые. Боевка норм, пока не затрагивается составляющая компаньонов. Вначале они бесполезны, им нужно изучить врага для нормального противодействия им. Обучать их ещё большая боль, ты можешь сам не знать слабости врага или твоя сборка вообще не имеет подходящего навыка, в итоге пешка будет продолжать тупить. Самое прекрасное когда в DLC ты сражаешься с иммунным к физ. урону врагу, а твой маг постоянно отходит прерывая заклинание. Или вот ещё пример из DLC Твою группу месят минотавры, не давая подняться, а из далека тебя снайпят драконы с их заклинаниями устраивая touhou ну и не могу не похвалить за квест с грифоном и драконом, они супер эпик, не ждал такого от жанра этого. А вот финальный бой разочарование полнейшее
Um dos melhores Action RPGs que já tive o prazer de jogar. Que jogo magnífico. Masterpiece subestimada. Eu não estava tão entusiasmado pra jogar, mas o que rolou foi o contrário. Gameplay que muitos achariam ultrapassada, me surpreendeu demais. Desde tu escalar as criaturas, fazer diferentes builds para cada vocação e apreciar cada sidequest como se fosse uma principal. Único game que me senti assim fazendo sidequest, foi com The Witcher 3, que é outra obra-prima. A lore é muito boa, a maneira como o peão principal se importa contigo em uma certa escolha de final e o quão incrível o mundo em si é. Com diversas criaturas maneiras do que se espera em um game brabo de fantasia. E o ciclo finalmente se encerra para este Arisen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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