
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.5Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Что я хочу сказать. Сюжет ужаснейший... 2 из 10 Сюжетные ветки либо ни к чему адекватному не ведущие, или вам покажут мультик в конце на 5 секунд вашего выбора.... то есть по игре, это никак не роляет. Геймплей на старте хорош но быстро наскучивает однообразием. Даже меняя классы, особо не помогает в получении удовольствия. Под конец монстры просто появляются из воздуха кучами разных тварей (зомби, бандиты, гоблины и тд) и просто душат вас количеством
Si vous n'avez pas joué au premier, prenez le premier, il est toujours bien et reste visuellement très acceptable. Et est infiniment mieux que le 2. Si vous avez adoré, comme moi, le premier il faut se rappeler que le premier est génial grâce à l'extension dark arisen. Avant ça le jeu était très moyen. Ben voilà on en est là sur le 2. J'ai refait le premier avant d'acheter le 2. 180h je pense pour le faire à fond. Toujours incroyablament fun. Puis j'ai acheté le pack du 2 et de son extension, encore une fois nommée dark arisen. Sauf que l'extension ne sort qu'en octobre 2026. Sans l'extension le 2 est pitoyable. Les combats sont funs, mais très très simplifiés par rapport au premier. Tuer son premier dragon est chose simple à niveau 20 par exemple. Triste. Ce n'est même pas parce qu'il n'y a que facile ou normal comme difficulté. C'est juste les changement faits sur le système de combat qui rendent tout cela simple, même ajouter à un mode "ultra difficile" ne changera pas grand chose. D'un côté les combats sont un peu plus rapide dans les animations et tout est un peu plus fluide, les pions ont une IA correcte (le premier avaient des pions ave une grosse capacité à faire hurler le joueur). Mais tout est simple dès le premier run. En ng+ y'a ZERO intérêt. La dragonmorphose n'a plus lieu aléatoirement et tuer un dragon rapporte de la poussière dragonique. Il faut juste X poussière par objet pour les dragonmorphoser. J'ai fini le jeu en 50h et à la fois mon perso et mon pion avaient le meilleur stuff possible et monté à fond. Le monde ouvert est grand mais pauvre. A part quatres lieux (la ruine avec le dragon, la ruine avec le sphinx, une autre ruine, et le machin en ruine au sud qui fait la jonction avec la partie volcanique) sont intéressant à découvrir et explorer. Le reste sont litéralement et uniquement des grottes avec des couloirs et des coffres. Le premier avaient des coffres dont le contenu était choisi aléatoirement à l'ouverture parmi une liste propre à chaque coffre. Et ces coffres se remplissaient à nouveau au bout de quelque temps, rendant de nouvelles exploration intéressantes. Ici ni l'un ni l'autre. Les coffres ne re reremplissent pas de la partie et leur contenu est fixe (et très souvent nul). Il y a même pleins de coffres qui ne se reremplissent pas en NG+ !!!! Rendant ainsi un ng+ pas intéressant en un ng+ désastreux. J'ai ai joué 7 heures de plus en NG+ et, ni la narration, ni la qualité des combats (je tue litérallement les dragons en moins de 10 secondes) ne revaut ce ng+. En plus les portacristaux sont remis à zéro en ng+? Donc impossible de faire comme dans le premier et se téléporter sans cesse pour rush l'histoire en 30 minutes. L'histoire du premier n'était pas magique, partait bien et puis comme un moineau pas très attentif se mangeait une porte vitrée. Le 2 est du même acabit. Le départ est un poil mieux que le premier et c'est pour cela que lorsque tout se prend dans les pieds du tapis cela fait encore plus de peine que pour le premier. On se retrouve à travailler pour l'ennemi sans visiblement que cela ne gène personne, puis l'ennemi fait n'importe quoi et malgré tout on en sort victorieux. Le pire est que la raison provient littéralement de l'équivalent du sénéchal du premier qui bricole pour que l'on gagne. Puis devient notre ennemi quand on refuse la fausse fin, et puis qui juste n'est plus là... au moins dans le premier y'avait un combat contre le sénéchal à la fin, et le ng+ avait un sens. Le craft est là (combiner) mais à lui aussi encore une fois bien moins de profondeur que celui du premier qui n'était pas déjà fantastique. Pour ce qui est des armes et des armures, là aussi simplification. Il n'y a plus que trois pièces d'armures là ou il y en avait 7 dans le premier. Les gants et les épaulières ont disparues. Les bottes et les jambières ont été fusionnés. La cape est toujours là, mais n'est plus évoluable, et n'apporte presque rien d'un point de vue stat (1 point d'armure en général et genre 5% de résistance à un truc). C'est d'un triste. Du coup tous les pions se ressemblent. Et comme dans le premier, ils (elles surtout) ont souvent les fesses à l'air. Je changerai cette évaluation quand l'extension sera sortie. Mais si vous lisez ceci en vous disant comme moi "tient je vais faire le jeu de base avant que l'extension ne soit là". Je ne vous le conseille pas. Attendez de voir si l'extension ressemble à quelque chose. Parce que si cette extension n'arrive même pas à la cheville de celle du premier, il n'y aura rien à sauver sur ce jeu.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72.7M | 183.7K | 97% | $24.99 | |
| $72.4M | 25.5K | 87% | $69.99 | |
| $72.1M | 136.9K | 98% | $24.99 | |
| $71.8M | 62.2K | 97% | $29.99 | |
| $71.6M | 221.8K | 96% | $19.99 | |
| $74.8M | 157.5K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 38 | 79% | $2.99 | |
| — | 0 | — | — | |
| $0 | 11 | 55% | Free | |
| $26.7M | 56.4K | 68% | $29.99 | |
| $11.6M | 10.6K | 90% | $29.99 | |
| $751.9K | 576 | 60% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst JP #96 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ended up a bit of a disappointment. The story and characters are shallow as a puddle, dialogue is stale and voice acting is without inflection, which is okay because the focus is on the combat. The combat however is very spammy, constantly fighting the same 6 NPCs over and over and over with no variation. It's flashy for sure but it's neither difficulty nor engaging. Definitely not what I expected from the game. In short: Huge potential (apparently) but none of it realised.
I put in 100 hundred hours at launch. Did every single thing. Now that performance has been generationally improved (Though that should have been done 2 years ago) and the DLC on the way, I think now if any time is the time to really dig into this game. Replaying it has been so fun, put in another 70 hours, and man has it been a blast. I don't really have much to say for the story, it's fun, and entertaining, but nothing to write home about. Monster variety gets pretty stagnant and there isn't really a proper end game, but thats what the DLC is for. All in all, if you have been wanting to but holding off, now is the time. This game is a solid 8/10 for me. And I cannot wait for the DLC.
ウザいし、ケーム性最悪
repetitious dialogue from pawns when u have to run back and forth endlessly to complete quests, along with the tediously fixed daily routines of town NPCs which are hard to ignore....all of these heavily impair the sense of immersion that this game intends to create... this game feels totally unrealistic and uninvolving, largely due to its lack of attention to detail what a pity
Super fun Game. Maybe not 100% optimized, but truly a step forward compared with DD1 (where I sunk 200h in Switch). Combat is absolutely awesome, especially against Big Monsters (troll fight in the big city is gorgeous, not sure if It was a random encounter or already planned in the game). World is really beautiful and alive. Main and secondary characters are good enough, but real and most iconic ones are other player Pawns. With their repetitive anoying dialogues but especially with their completly different and fun behaviours they learn from their players. The Pawn system is simply glorious. Another positive point is the possibility to change between vocations... If you get bored from a playstyle, just change vocation! (Side note for DD1 fans like me: there is no min max in this game, so you can swap vocations anytime without any remorse). I also strongly recommend to travel naked at night and without Pawns. Then It becomes a soulslike.. or survival Game... or both. But very fun either way. This game really worth It if you liked (as I did) DD1, and even if you never heard about it but want to enjoy a fun combat system, an original pwan system, and to never get bored switching between vocations. Now 17h and sure I will go beyond 100hs easily.
Performance is VERY solid, runs buttery smooth on my 12100k i3 and RTX 2060 6GB. New gameplay enhancements have made it genuinely fun to play as well. Story is basically one plot point stretched over 40 hours, and the side quests aren't very creative at all, but the fights are fun and the slapstick DnD vibes are strong. Capcom, please hire someone that cares at all about writing and you will be set.
这傻逼游戏更新几年了还是一堆bug,用个飞石传送给我卡在城镇下面了。也出不去了也没法传送了直接死档了,草拟吗的一个游戏只有一个存档直接白玩。逆天设计除了恶心玩家还能干嘛?
Brutal, lo único que le sigue faltando es el multiplayer
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.