
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.5Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A really fun game that feels like a big improvement over the original. Combat is really fun and satisfying, especially taking down larger enemies with your party and trying the different vocations. Character customization is great, lets you make pretty much anything you want, ranging from a balding fat old man to a boobily bouncy woman. I would 100% recommend fast-traveling as little as possible using the ferrystones as this is a game that very much is more about "the journey" rather than the destination. Teleporting will cause you to miss out on a lot of secrets in the world, and overall just ruins the immersion.
I have a Ryzen 9 7945HX and 4070 mobile, and the game runs great once I figured out how to make it work. * I will start with the cons: 1 - It took me about 3 to 4 days to finally understand how the settings impact game performance. For example, as soon as you load the game in the city the VRAM spikes up, and after a few minutes it goes down. 2 - In any case, I try to lower the textures from 2GB to 1GB inside the big city and the VRAM is not a problem. 3 - The FPS is low by nature inside the city, like 55 at best and 45 here and there, but it’s playable I guess. 4 - Took me 3 hours of tinkering with the settings to fix the shadows in the trees flickering problem by reducing shadow from max to high. 5 - For VRAM, I turned off frame generation and I am all good. Since most of the game is played outside the cities, I get a good 65 to 75 FPS consistent outdoors and the VRAM stays around 6.5GB. 6 - The general con of this game is the optimization and the VRAM spikes (if you‘re not patient enough to tinker with the settings and understand how the settings impact VRAM and FPS): it really did take a long time for me to get it to work smoothly and with high graphics (2GB to 3GB texture outdoors at 70 FPS). 7 - It is possible to make it work if you got an 8GB card and on high settings, just that you will have to spend a few hours of time experimenting instead of playing the game LOL, especially the first two days. Pros: 1 - There are plenty of things to do in terms of side quests. While roaming around, you will find even more things to do, lots of loot pretty much like Elden Ring in every corner. Some of the side quests will lead you to a long journey in the wilderness, and long travel time with lots of discovery, and this is what I loved most about this game - not your typical fantasy side quests where you could get it done in just a few minutes by slaying a few monsters. I am 24 hours in now and I am still trying to finish one single side quest lol, but I do spend lots of time looting around, crafting, enhancing, and buying/selling stuff - I would leave aside the objective many times just to enter some random cave or dungeons so perhaps that‘s why the some of the sides do feel very long since I am doing extra stuff instead of going straight for the objective. 2 - The combat system is pretty good, but it can get easy if you have a strong party. However I am planning on repeating the game with a zero or low number of companions which could make it harder and more interesting. The combat is very satisfying overall, the skill system is not too crazy to master. The skill tree is simple and straightforward to understand. You don’t have to waste a lot of time trying to understand a complex tree of skills, you get to upgrade a few things and get straight back to the game. 3 - The story is interesting enough, but I don‘t care too much about it since I am here for a more Elden Ring kind of experience and the game does give you exactly that also. The old-school medieval English of NPCs adds to the immersion. The characters are also interesting enough. 4 - The visuals are perfect, as long as you optimize the game correctly. The biggest impact you will have when it comes to blur vs. clarity is the texture toggle; the higher the textures, the clearer everything will be. I bump it up to 2GB or 3GB texture on DLSS Balanced, no frame gen, and everything looks crisp and clear. The game is quite beautiful in its own way. 5 - It does feel like an open-world game given all the extra stuff you could do and discover as you go about completing side quests and the main story. But, it is not as open-world as Elden Ring. It does feel a little more linear than that. 6 - The dungeons are quite satisfying to go through also, and the boss fights are really very well crafted, the AI and how they move and everything. The combat is quite realistic almost; you could get knocked down and your pawn has to help you wake up if you get hit by a massive giant compared to a sword slash from a human bandit. 7 - The physics stuff is also amazing. You can grab small enemies and throw them into the water, throw all sorts of objects onto bosses, or play around grabbing those chubby, harmless pigs and chickens in the wilderness (lol). Overall: 1 - If you get the performance optimization down, you will enjoy this game a lot. It does take time though. 2 - If you’re impatient and looking for a highly optimized game especially for an 8GB card, you’re going to hate this game because it really does require a lot of time to optimize and get right. 3 - As I said, for example every time I enter the city, and just to be safe, I would have to turn down the textures from 3GB to 1GB. This increases FPS in the city. And I would bump it up again when I go outdoors. I don‘t mind this problem. 4 - I would put it as the game is stable if you are patient enough to make it stable on your own hardware, and work with what you have. If you’re impatient, and want something right out of the box to work perfect, the settings of this game would be considered a nightmare. 5 - The shadows are unplayable except for high or max. The tree shadows flicker like crazy on medium and low to the point it‘s unplayable literally; visually it does break the immersion. I got this game for 10 bucks from AllKeyShop, but I think given the fact that the settings are confusing, time-consuming, and broken, the game is exactly worth 10 to 25 bucks and nothing more to be honest.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72.7M | 183.7K | 97% | $24.99 | |
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| $72.1M | 136.9K | 98% | $24.99 | |
| $72.1M | 61.9K | 80% | $33.32 | |
| $71.8M | 62.2K | 97% | $29.99 | |
| $71.6M | 221.8K | 96% | $19.99 |
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| $2.2K | 38 | 79% | $2.99 | |
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| $751.9K | 576 | 60% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Goated
Что я хочу сказать. Сюжет ужаснейший... 2 из 10 Сюжетные ветки либо ни к чему адекватному не ведущие, или вам покажут мультик в конце на 5 секунд вашего выбора.... то есть по игре, это никак не роляет. Геймплей на старте хорош но быстро наскучивает однообразием. Даже меняя классы, особо не помогает в получении удовольствия. Под конец монстры просто появляются из воздуха кучами разных тварей (зомби, бандиты, гоблины и тд) и просто душат вас количеством
Review de alguém que adquiriu o jogo 2 anos após o lançamento oficial: Simplesmente a mais absoluta aula de como fazer um jogador se sentir em uma sessão de D&D, o jogo não segura sua mão em MUITAS quests, o combate é imprevisível e MUITO dinâmico na qual me faz dizer que é o ponto principal desse jogo ser tão bem aclamado, já a exploração é simplesmente absurda de divertida especialmente nas primeiras horas. Dito isso o jogo sofre com um ponto na qual muitos desenvolvedores amariam sofrer na verdade: a falta de "variedade" no geral, o jogo é tão bom que faz você querer mais, é surreal kkkk, mas não entenda errado o jogo não é repetitivo numa escala geral igual muita gente tenta indicar que é, principalmente nas grandes horas iniciais na qual você é introduzido, é como se seu objetivo e entendimento fosse aumentando quanto mais você passa a conhecer aquele mundo e como funciona a dinâmica do loop de gameplay. Falando agora do final só que sem spoiler, PUTA MERDA que twist absurdo de divertido que acontece no True Ending, absolute cinema. Obs: Sei que a Capcom tentou cagar esse jogo em aspectos que não envolvem gameplay em geral como mtx, otimização entre outros... Não defendi e não defendo, porém a realidade atual é outra e acabarei por relevar o tópico visto a resposta recente do anúncio da DLC e futuros patchs.
垃圾游戏,吃屎一样的体验
menos de 60 fps en una rtx 3080 increible.
If your going to buy a game just wait for dragons dogma 2 dark arisen, because the amount of pettiness that they did to dragons dogma 2 after the first dark arisen game is truly petty, do understand the game is not bad but all it really is, Is just a reskin of the first dragons dogma, they did the exact same thing back then that they did now, the endgame for dd2 is literally just as bad as dd1 yet you have to wait for DA just to have a solid endgame or even for it to be fun to even play, so yea just wait till october, if you cant then by all means go for it but for me i should have waited it out. if they even bother for a Dragons Dogma 3 just know i wont be buying there crap till the 3rd Dark Arisen.
Ótima experiência, apesar da pouca variação de inimigos e a falta de possibilidade de cooperação online, o jogo tem seu charme, principalmente quando o assunto é combate, vale dar uma chance.
Entiendo la critica que tuvo en un inicio, con las mejoras [ y sobretodo la última] es más que jugable y disfrutable Merece la pena al menos pasarselo 1 vez.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.