
Unravel the mysteries of the past in DRAGON QUEST VII Reimagined! Gather your companions and travel beyond the shores of your small kingdom to discover why it is the only remaining island in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #19, worst KR #80 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.9Kreviews | 89% | — | $3.2M |
| $74.99 | 5.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
人设不讨喜,特别是女主,毫无魅力。前期剧情太过支离破碎,后期也在疯狂拖时间,就拿唤醒沙漠精灵的剧情来说吧,主角一行人去沙漠村庄,村民让你去沙漠城堡,去了城堡见沙漠女王,明明知道关键道具在神殿内,但女王派人把神殿给封了进不去,只能去见女王,女王让主角去村庄找巫师举行唤醒仪式,并要求主角带上族长四个儿子之一当向导,主角又回到村庄跟村长三个贪生怕死的儿子扯皮后带上了勇敢的小儿子,然后终于可以找巫师举行仪式,但仪式到一半时巫师忘记大地精灵的相貌导致无法完成仪式(到这一步我已经非常烦躁了),主角又去城堡,女王终于大发慈悲允许主角进入神殿寻找线索来拯救她的王国,进入神殿后却发现那三个贪生怕死的村长儿子抢先一步找到关键道具,想要抢走功劳当上下一任族长,但是被怪物伏击了,主角必须得捏着鼻子救下这三人,获救后还要经过三只小丑的同意才能拿到关键道具。这种剧情又臭又长的恶心人的剧情还不止一处,还有比如基法的当面NTR剧情,比如女主的爸爸莫名其妙的生病剧情,实在是吃不下。
面白い
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 4.9K | 79% | $24.99 | |
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 3.8K | 92% | $39.99 | |
| $3.2M | 5.6K | 97% | $19.99 | |
| $3.2M | 9.1K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 4K | 75% | $29.99 | |
| $2.6M | 2.1K | 85% | $38.99 | |
| $1.5K | 3 | 100% | $22.99 | |
| $1.2M | 2.8K | 92% | $10.79 | |
| $249.5K | 1.4K | 73% | $7.99 | |
| $1.1M | 2.6K | 93% | $10.79 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Aug 5 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Foremost, I love the quality-of-life upgrades, such as quest markers and autosave. The game has a great story, the characters are enjoyable, and the pacing feels just right. Knowing that Yuji Horii was part of the team behind Chrono Trigger, it feels like he wasn't quite finished exploring the time-travel genre—and that's a very good thing. My only real criticism is that there aren't as many voiced lines as I would have liked. To end on a high note, the music is excellent. The graphics are beautiful without going overboard, feeling very much like what the developers might have created if this technology had existed back when the original game was made. Overall, I would highly recommend Dragon Quest VII Reimagined to any fan of JRPGs.
Great game if you enjoyed the other versions of the game. The quality of life improvements are very good. If you don't mind the old menus then I would recommend the 3DS version. The new version has cut quite a bit of content that I consider to be very fun. I think if you are a person who enjoys modern dragon quest like dq11 you will probably prefer this version. If you are an original Dragon Quest fan you've probably already played the ps1 and 3ds version so it's still a good recommend even if it is a bit of baby mode.
和11S相比差了一大截,很多故事感觉是匆匆加上去的,逻辑比较生硬,前后也没有延续交代。给到一个差强人意!一周目通关后就不想再打开了。想玩的朋友等打折入会比较划算!
比原本PS版好多了,劇情不會拖時間
历时近一个月,终于通关了勇者斗恶龙7重制版。DQ7一直被认为是“最不像勇者斗恶龙”的一代,3DS版DQ7的体验可以说糟糕到了极点:一整个大世界地图被拆分成数个小岛,然后在每个岛上进行千篇一律的找石板→开新地图的游戏流程。这种设计不仅没有以往勇者斗恶龙宏大冒险的体验,每个小岛的可玩内容也是极度贫乏,加上找石板废话连篇,于是原版DQ7就成了即使在老玩家心里也是臭名昭著的一代。 而重制版,我认为是解决了这些痛点的,在明雷战斗的基础上还要再加一个快速战斗,找石板流程也是大刀阔斧地砍了一大半,战斗难度我选次高竟然觉得有点简单,全程高压力地部分就只有假神复活后的一小段时间, 而这些改动的结果就是原版50小时还在跑图,重制版80小时已经通关,而这80小时还是全程手动战斗加上全收集和吃饭挂机的。(好嘛,不改嫌长,改了嫌短,又开始左右脑互博勒!) 其实除了玩法上的问题,7代的剧本还是值得一看,主角团的塑造令人印象深刻,尤其是基法王子真的深得我心:贪玩王子,见色起意,毅然决然选择守护过去。 基法是故事的起点,是他拉着主角闯进那座禁忌地神殿才开启了DQ7的故事篇章,他是队伍里最早觉醒的那个人,不是觉醒为勇者,而是觉醒为“自己想要成为的人”。也因此,当他遇见了莱拉时,他选择留在那个旧时空里不再回来。当年玩原版的玩家,在这个节点上我猜大概都经历过同一种情绪:困惑,甚至是愤怒。一个并肩作战了那么久的伙伴,就这样因为“一见钟情”而离队。这样草率又敷衍的处理,太像一个写了一半就被放弃的伏笔。但通关重制版之后,看到成年基法跟主角面对面时欲言又止地样子,我忽然觉得,也许我一直误解了基法。 基法的冒险,本质上是逃离城堡,逃离责任,逃离那个注定要坐上王位的未来。但遇见莱拉之后,逃避变成了选择,他不再是因为厌倦王宫的生活才逃避式地跟主角冒险,而是因为终于找到了值得停下脚步的东西才选择离开,那个曾经用“离开”来对抗人生的纨绔小子,终于用“留下”定义了自己。某种程度上,这也是整个《勇者斗恶龙7》的一个缩影,这个世界充满了遗憾和悲剧,但也正因为有遗憾,重逢才显得珍贵。他先走了一步,去追寻自己的人生,多年后他又回来,以另一种方式与挚友并肩。3DS版DQ7跟基法分别就是永别,而重制版却给这个叛逆少年补上了迟到已久的成年剧情,也算是给系列老玩家的一点点补偿罢。 当基法告别众人走进传送门时,我看着这个金发碧眼的大叔忽然觉得,这不就是卡卡罗特吗,也许当年拉着我一起看龙珠的伙伴也在某个时空等着我回去吧! 好了,本次DQ的旅程又结束了,在我攻略游戏的这段时间,DQ12也终于有了新消息,就让我看看鸟叔不在以后,你们Enix是个什么实力吧!
Never played the original game so I don't know how it compares to that but I have been having a great time with this version. Truly one of the better games I have played so far this year.
so boring
Been a fan of the franchise since I was a kid, and I hope they remake the rest of the franchise
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.