
Unravel the mysteries of the past in DRAGON QUEST VII Reimagined! Gather your companions and travel beyond the shores of your small kingdom to discover why it is the only remaining island in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #16, worst KR #78 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.9Kreviews | 89% | — | $3.2M |
| $74.99 | 5.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ドラクエって何でこんなに面白いんだろう。
Игра просто ВЕЛИКОЛЕПНАЯ! Вариативность поражает, рандом повышает реиграбельность в 1000000 раз!!! Графика ПОТРЯСАЮЩАЯ, каждая деталь прорисована досконально! Вообще не жалею о 66 проведенных часах. Суть игры очень проста — нужно находить одинаковые карточки, чтобы получить за них предметы, повышается уровень предметов, количество карточек увеличивается. Может даже попасться металлический слайм. Очень много интересных карточек, особенно понравились сундуки, в которых никогда не знаешь что лежит! Можно открыть 3000 сундуков, собрать 300 бумерангов, но не получить меч жидкий из металла. Очень круто!!! Остальные 10 часов какие-то челики бегают, мир спасают — ниче не понятно.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Aug 5 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
KIEFER MI CABRA RAAAAAAAAAAAAH
抵制一切成就关联小游戏的游戏……最后一件道具完成全成就,刷了两天没出,简直无语了
Dragon Quest VII: Reimagined é top! Os gráficos novos em 3D estilo diorama tão incríveis, recheado com uma vibe do Toriyama, modernizando tudo sem matar o charme old school. A clássica trilha sonora bateu forte na nostalgia me levando de volta aos anos 90. A estrutura de mundos e vocações continua lá, mas com QoL tipo combates rápidos e autosave pra fluir de boa. Perfeito pra quem curte JRPG raiz com um pé no presente!
明雷的 JRPG 是好 JRPG,可传送的 JRPG 是好 JRPG,没有迷宫的 JRPG 是好 JRPG,剧情不拖沓的 JRPG 是好 JRPG,带有战斗加速的 JRPG 是好 JRPG,职业经验不共享的 JRPG 是坏 JRPG,人物刻画过于扁平的JRPG是坏JRPG,战斗难度过于简单的JRPG是坏JRPG。盖棺定论,只希望 11S 不会成为勇者斗恶龙系列不可逾越的高山。
The game makes it easy to check the menu for your next objective, but progression can still feel unclear. At times, tasks are obtuse, and characters often fail to provide meaningful hints or direction, which leads to unnecessary confusion. The story and writing are decent, but it lacks impactful moments. There are some enjoyable slice of life interactions and smaller NPC scenes, especially early on, but overall the narrative feels flat. Character dynamics are underdeveloped, and there are several moments where characters barely react to major events despite being directly involved. This makes the story feel less engaging than it should be. Dungeon design is a mixed experience. On the positive side, dungeons are small enough to avoid feeling like a grind, especially compared to the remakes of earlier titles where exploration felt overly stretched. However, there is a noticeable inconsistency in how dungeons are designed. Some have light puzzle elements, while others lack meaningful interaction entirely. A more consistent focus on either exploration or puzzles would have improved the experience. The pacing becomes a major issue toward the end of the game. It devolves into repetitive sequences of talking to multiple NPCs in succession, often requiring backtracking with little payoff. One quest in particular forces repeated travel between past and present with no meaningful reward, which makes it feel like filler rather than purposeful design. The lack of an instant text option is also disappointing. Dialogue pacing feels unnecessarily slow, and requiring a mod to fix this is not ideal. Overall, the game struggles to find a clear identity. It sits awkwardly between being narrative driven and exploration focused, without fully committing to either. Combined with static character development and uneven pacing, it ends up feeling less engaging than it could have been. The strongest moments come from the smaller side stories early in the game, but they are not enough to carry the experience as a whole.
Same great DQ gameplay, solid difficulty options that aren't gimmicky like 11 was. Original was the only one I skipped, so can't say anything on "cut content" but my friends mostly confirmed they kept what was worthwhile/not filler, so eh. Great graphics, great music as always, and fun enough so far, after the first major boss.
If you like RPGs and have never played DQ7 before, this version is great. Don’t listen to the old guys who complain about cut content or whatever, this is the most accessible way a new player can play DQ7 outside of emulation. That said… I’m also an old guy who played DQ7 on release, and again on the 3DS. I’ve enjoyed DQ7 Reimagined (look at the hours I sank into it!), but I will admit it has some flaws. The rest of this review is for those who have played older versions, to help you decide if you want to buy this remake. - I don’t mind the shortened intro - the 3DS version shortened it too. It was a long intro in the original, this is fine. - I don’t mind the cut content, as the game is still fairly long even if you don’t grind (about a quarter of my game time right now is post-game, and I didn’t bother grinding at all til then). But it does rob the game of some character, and robs the player of some fun side quests. I missed the WRF and town building, though I didn’t mind the casino being removed. - Equipping two vocations and being able to change jobs away from Alltrades Abbey makes the game so much faster! It would be nice if the game allowed some basic abilities to be learned permanently though. - Removing monster classes and turning monster hearts into accessories was a nice idea, it adds some versatility to your builds. - The game is painfully easy, even if you choose the options for weaker characters and tougher monsters. If you enjoyed Draconian Challenges in other DQ games, you will not find that here. - Being able to skip combat by hitting weak enemies on the map makes the late game a little boring, and takes the threat out of some dungeons. I didn’t grind (see above) and I was still steamrolling most monsters in the endgame. - If you’re an achievement hunter, I hope you like Lucky Panel. Some items can only be found in this minigame, and only through the bonus chest mechanic. It’s… honestly, it’s awful. At least in an era of screenshots and smartphones you can cheat a bit, but that doesn’t speed up the interface or the minigame mechanics. - I didn’t buy the DLC and I don’t intend to. One is starter stuff you don’t need, one is purely cosmetic, and one adds arena fights that I don't care about. Overall I enjoyed the game and I think it’s worth playing if you like DQ (or just RPGs in general). But if you’ve played an older version then think about it before you buy it, as this remake might not be worth it for you.
𝐆𝐚𝐦𝐞𝐩𝐥𝐚𝐲 ✦ boring and repetitive 𝐒𝐭𝐨𝐫𝐲 ✦ drama and misery 𝐕𝐢𝐬𝐮𝐚𝐥𝐬 ✦ excellent 𝐌𝐮𝐬𝐢𝐜 ✦ repetitive 𝐃𝐢𝐟𝐟𝐢𝐜𝐮𝐥𝐭𝐲 ✦ adjustable 𝐀𝐜𝐡𝐢𝐞𝐯𝐞𝐦𝐞𝐧𝐭𝐬 ✦ story based ❤ 5/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 5K | 78% | $29.99 | |
| $2.6M | 2K | 85% | $38.99 | |
| $1K | 3 | 100% | $16.09 | |
| $1.2M | 3.1K | 92% | $10.79 | |
| $225.8K | 1.4K | 73% | $7.99 | |
| $1.1M | 2.9K | 93% | $10.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 5.2K | 80% | $24.99 | |
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 4K | 95% | $49.99 | |
| $3.2M | 6K | 83% | $34.99 | |
| $3.2M | 2.7K | 69% | $29.99 |