
Unravel the mysteries of the past in DRAGON QUEST VII Reimagined! Gather your companions and travel beyond the shores of your small kingdom to discover why it is the only remaining island in the world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Aug 5 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.9Kreviews | 89% | — | $3.6M |
| $74.99 | 5.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really hate to do this for a mainline Dragon Quest game since it's my favorite franchise, but I just can't recommend this game. It was lacking in nearly every aspect that you'd expect to be strong in a DQ game. The characters are extremely forgettable and are mostly just there...because reasons? The story is in the same category. "Let's go on an adventure!" "Why?" "Uh...because we want to." It takes FAR too long to get to the point where you can change vocations (around 10-15 hours into the game). The antagonist has barely any relevance to the actual game. His motivations are basically I'm evil because I wanna be. This game just falls flat in every single aspect. As many others have stated, the combat is wildly easy, even with all of the hardest settings on. All of the post-game content can be cheesed with Magic Burst spam. I also can only hope that whoever made the decision to have 10+ weapons/armor be EXCLUSIVE to the Lucky Panel RNG mini-game was immediately fired from his job. By the time I acquire 100% items I'll have more time in Lucky Panel than I'll have from combat. I played this before I played the Erdrick Trilogy remakes so I'm a bit worried about how those will be now. If you haven't already played DQ11, avoid this game and go play that instead, it's a masterpiece.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
30時間前後でクリア、原作プレイ済みです。率直にいうと、原作を現代番に寄せたようなゲームでした。原作プレイでのイライラポイントや迷うようなポイントを削除し、次に進むポイントがわかりやすくなった点は原作を知らないユーザ向けには良いのでしょう。しかし大量のサブインベントの削除、原作のメインコンテンツでもあったモンスターパーク・モンスター職・カジノ・移民の町・かっこよさコンテストなどを削除してしまった結果、すごい薄っぺらいゲームになってしまいました。サクサク進む分、ストーリーにも全く感情移入できず、魔王もフルオートで倒しました。この薄っぺらさは最近のソシャゲに慣れたユーザ向けなのかもしれませんが、原作のファンほど受け入れられないです。唯一良かったのは、3Dデザインのマリベルが可愛かった点だけです。原作が好きな人ほどこのゲームはおすすめできません。
69歳になりました!未だにドラゴンクエストは大好きで、孫に教えながらプレイをしています。私のホッとするひと時です。
Updating my review, because I need to properly elucidate my thoughts on this travesty. Dragon Warrior VII is one of my favorite video games of all time. DQ7:Reimagined is a perfect representation of the state of DQ and modern video games as a whole, and I will attempt to explain why that's a terrible thing. * I played this game in Japanese. __Tradition__ In my interpretation, DQ for the vast majority of its history was a game about *traditions*. The setting is very traditional high fantasy - just with cute Toriyama flair. The game systems are recognizable and intuitive. As was repeated early and often, DQ is heavily inspired by Ultima and Wizardry, tweaked for a family audience. This inspiration was very tangible for the first 15 years of the series' life. The games were connected to each other, they shared large swaths of monster designs, all of the magic spells have had the same name since 1986 (in Japanese), and the connection between them all was undeniable. Everything from their specially stylized sprites to the music was all self-referential; a reminder that you were in a world created from scratch and for one express purpose, with the friendliest enticements to pull you fully in. Admittedly, once Level5's DQ8 came out, some this tradition was dropped, especially via the changes in the western localization. This was considered a great success (to the west), despite the core gameplay remaining 100% traditional DQ, so this unfortunately caused producers to push more and more core changes to the series. In Reimagined, we see the culmination of this push away from tradition. If tradition, in this case, would be respecting the original release of DQ7 and the DQ history, then Reimagined can be considered rushed post-modernism. None of the game mechanics interplay the way they used to. By example, by level 10, hours before Dharma temple, everyone has several elemental-strike skills and at least one skill that hits the entire enemy party. But if you gain all the power you need to tear through enemy parties at the beginning of the game, then the entire game becomes *the same thing*. You are not struggling at any point; you are not questioning your turn-by-turn decisions. In DQ3, if you learned Kazap/Gigadein for 4MP at level 10, suddenly the game doesn't seem the same, does it? This thoughtless care of all aspects of the design, including flattening level power, ruins all sense of progression or power gain. Instead of feeling like your characters are growing, you're just watching damage numbers increase every time you gain a level. Doesn't really matter what skills you're using, because all of them are optimized to be just as useful as all the others! So great, right? __Snip, Snip__ We all know the game was cut down, but it was cut to a massive degree. We aren't just talking about islands being removed and shortened. Notably, dialogues were shortened *across the board*. Maribel's personality is completely changed, piping up when the game wants to tell you exactly what to do, and then removes the agency by moving you to do it automatically. Agency. Yes. They didn't just remove some of the "wandering", they removed all the EXPLORATION. They removed all of the questioning of the environment and the NPCs around you. You will no longer feel any desire to talk to everyone, to explore every cranny of each town, to discover every tiny secret - because there is ZERO incentive to do so. The game has been reduced from a massive world that you felt *driven* to explore to something akin to a tea cup ride at Disneyland. Look at the pretty scenery, but don't you dare get out of your ♥♥♥♥♥♥♥ cup. Because if you do, you'll discover there's nothing there. A good example, and by far not the most egregious and just one of a hundred instances I've noticed so far, is at the Engo / Emberdale volcano. I can't fit all the changes in this review, but this "complete" island is reduced from several hours to about 30 minutes. This isn't abridged or cut, this is butchered. __Agency__ To elaborate on the above point, removing virtually all choice and agency from the player is just par for the course by this point. You can't "go a wrong way", because every dungeon has a complete map as soon as you enter. You can't *fail* at absolutely anything, because challenging the player to use their brain, the way the original asked them to, would just be *too much*. I believe this is because the game producers do not *trust* the player. You are not trusted to enjoy the game without guardrails, or enjoy a game with any level of difficulty or challenge. You are not trusted to make intelligent decisions in battle, so all decisions are equally "fine". You are not trusted to enjoy the more difficult puzzles, or sections with less combat - so those are just *deleted*. You are not trusted to do anything other than let the game *play itself*. There is absolutely no desperation. There is no urgency. Even the parts of DW7 that made me cry feel hollow and trite in this version. There is no ♥♥♥♥♥♥♥ *soul*. This game was created with one purpose - to show you that DQ7 is a dead fish in the eyes of the new producers, and this is its killing blow. __Lack of Understanding__ Whoever created and balanced this version of the game likely never played DQ7 in their life. This game reads like an itemized list that had half of it scratched out to fit on a marketing blurb. The game world FEELS empty, because it is. Tiny islands with massive roaming symbol encounters do not a populated world make - what makes a world feel populated is getting to KNOW the world and how everything relates together. One of the big ways the original did this is the make-your-own-town sub plot. You always had a small desire to find every single person out there and offer them a home to fill out your town. Obviously that part was cut, so you don't feel any urge to speak to everyone. In the original, quite a few story gates were behind dialogue, and most chapters advanced just by talking to everyone around. Not needed anymore - who cares what the OTHER NPCs have to say, just run to the exclimation point and move on. The search for stone fragments is now a joke. Instead of poring over every corner and basement, having a feeling of utter joy and excitement by discovering another hidden tablet, you just press a button and see it marked plainly on your map. Plus the giant exclimation point, of course, which cannot be deactivated at all. The game is designed so that you can beeline from point A to point B, and ironically, the ability to skip cutscenes now feels *necessary* . I asked myself why, and I kept coming back to that one word - "urgency". You feel *nothing* playing this version of the game. You care nothing for the empty world and its fake-looking inhabitants. You do not care about reviving the world, because you *know its going to happen*, if you just keep smacking that A button. Every time the MC yells when using Burst and his mouth flaps open 3 times emotionlessly I want to shoot my TV. Screaming, dubbed poorly with no emotion - what an apt metaphor. Dragon Quest VII _was_ a massive epic that slowly, over the course of an intimate adventure, showed you its full, sprawling hand. Every card was meticulously placed and with it, your understanding of the game and its world grew. I cannot understate the joy that game brought me over 120+ hours in a single play. Was it slower paced? Yes. Absolutely. And every minute was worth it - cutting 80% of that time does not make a trimmer, more enjoyable, condensed experience. It's giving you a plate of clean bones and insisting to your face its prime rib - everything's already been stripped away, and you're just left empty. Empty is the appropriate word. I have never felt more empty after playing a DQ than this game. I had my eyes closed for a long time, but this game represents a fall-from-grace that I don't think we're going to recover from. Good night, DQ.
[h1] 少年から大人へ、あの冒険をもう一度 [/h1] 世界に一つだけの狭く小さな島、エスタード島。 そこに住む少年たちは、好奇心に突き動かされ冒険に出る。 冒険の先々で人を救い、様々な出会いと別れを繰り返し、 世界が広がるにつれ少年たちは大人へと変わっていく。 キーファたちと同じくあの頃は少年だったボクたちが、 2026年の今、もう一度彼らと共に世界を広げる冒険へ旅立つ。 [h1] 面白い/評価できるポイント [/h1] [b] ・正統進化を感じられる、次の時代のドラクエ [/b] 当時のドラクエ7はハードがスーファミからPSへ移り、 3Dになったグラフィックや圧倒的なボリュームなど、 新しい時代のドラクエが始まったことを感じさせられた。 今回のドラクエ7もシステム面やUI、ゲームバランスなど、 [u][b]再び新しい時代のドラクエを感じる出来[/b][/u]だった。 忙しい日々を生きる令和の時代に合わせてリサイズされた、 [u]1シーンが30分~60分程度のシナリオは区切りよく進められ、[/u] [u]大人になったプレイヤーでも遊びやすく[/u]なっていた。 UIも今までの階層ウィンドウ形式が現代風のものになり、 ドラクエとしては異質、でもプレイヤーはとっつきやすい、 今の時代のプレイヤーに合ったものへ変化している。 そしてゲームバランスについては、 [u]簡単すぎると言うお客様、難しすぎると言うお客様、[/u] [u]どちらにも合わせないといけない[/u]多様化の時代に合わせ、 敵の強さや経験値の獲得量、戦闘のスピードなどを、 [u]細かく調整できるように配慮されている。[/u] また、[u][b]今作のドールルックで表現されたグラフィックも、[/b][/u] 高画質で毛穴まで描画されるゲームがあるこの現代で、 [u][b]”ドラクエ”を表現する新たなスタイルとして納得[/b][/u]させられた。 他にも、[u]全体を通してゲームとしての品質が高く、[/u] シナリオの大きな不整合や[u]戦闘バランスの陳腐化などがなく、[/u] [u]最後までしっかりしたクオリティで楽しめる[/u]のもグッド。 本作は[u][b]ドラゴンクエストという長寿タイトルが、[/b][/u] [u][b]次の新たな時代へと舵を切ったことを感じさせてくれる[/b][/u]、 まさに"リイマジンド(再構築)"されたドラクエだった。 [h1] 不満/残念だったポイント [/h1] [b] ・ファンとして残念だったシナリオの追加や削除 [/b] 上記でリサイズされたシナリオをいい点として挙げていて、 仕事終わりでも気軽に進められるボリュームになった今作は、 どう見積もってもこれで正解だったと思っている。 思っているのだが、それでもこうあってほしかったという、 いちファンとしてのワガママを言わせてほしい。 (以下、ネタバレに配慮して該当箇所を伏せ字にしています。) というのも、[spoiler]レブレサック[/spoiler]まわりが個人的にはイマイチ。 [spoiler]過去の世界で村を救った主人公一行が、 現代では歴史が改竄され魔物の手先として語り継がれている。 今作では、主人公一行が過去に戻り歴史が改竄されないよう、 歴史の残し方について村長へ直接忠告することができる。 これによって、現代では歴史の改竄がなかったことにされ、 正しい歴史(主人公一行が村を救ったこと)が伝わっている村、 ということになるのだが……。 やっている事自体は正史(石碑を破壊した村長)と同じで、 都合の悪い今を塗り替えるために過去の出来事に手を加える、 というものなので、イマイチ納得がいかなかった。 しかも、正史では偶然正しい歴史を知った子どもたちが、 協力して正しい歴史を紡いでいこうと決意する話につながり、 魔王復活後には旅人に怯える[strike]なさけない[/strike]大人たちに変わって、 村のパトロールを行う子どもたちの姿が見れるなど、 [u]元のほうが次の世代に希望を持てる味のある内容[/u]だと思う。[/spoiler] [spoiler]ついでに、レブレサックの神父様のその後である プロビナのシナリオが全部削除されている。 レブレサックでプロビナとの繋がりに気づき、 あの高潔なプロビナの神父様や女神像の出どころを知り、 それに思いを馳せるというプレイヤーの体験がないのは、[/spoiler] 今作のリイマジンドにおいての残念ポイント。 [h1] 総評やまとめ [/h1] 文句なしの良リメイク、いやリイマジンド。 直近で発売された同シリーズのHD-2Dで楽しめなかった人、 あるいはそれのせいで様子見をしている人たち、 今作は本当にオススメなので、ぜひプレイしてほしい。 [code][url=https://store.steampowered.com/curator/44793959/][b][u]遊んだゲームを紹介する。[/u][/b][/url] のキュレーターで紹介しました。 他にもいろんなゲームのレビューを書いているので、 ぜひキュレーターもフォローしていただけると嬉しいです。[/code]
陰鬱なストーリーが多いことは覚悟していましたが、それ以上にカットされた要素が多すぎます。 カジノは仕方がないと思いますが、移民の町、モンスターパーク、世界ランキング協会、モンスター職が無くなったことは悲しいです。 原作で不評だったムービーが綺麗になったのと、マリベルがかわいいのは良かったですが、 原作を楽しくプレイしていた人ほどおすすめはできません
私にとってオリジナルのPS版が生まれて初めてのゲーム・ドラクエのプレイ体験で、かつドラクエシリーズの中で最も好きなので、楽しみに購入しプレイし始めました。グラフィックは大幅パワーアップし、音楽はオーケストラで、キャラには声が付き、難易度はかなり平易になり、今の時代により万人受けしやすい仕様になった点では、リメイクにふさわしいゲームと思います。 しかし、難易度を下げタイパ向上を重視する昨今の風潮に迎合するあまりなのか、ストーリーが大幅にカットされている点はたいへん残念に思います。もともと、ドラクエ7の原作は冗長で不評だった側面があったのは承知しています。けれども、例えば、他にも登場する(ボス)モンスターも大幅に減らされ、あるいは変更(過去作のモンスターの使い回し)されている点も踏まえると、リメイクを楽しみにしていた一人のプレイヤーとしては、「手抜き」と思えてしまいます。時代に沿って内容など変更、簡略にせねばならないのは重々承知していますが、この点は正直がっかりするものでした。 初見の人は、上記のようなクレームを気にせずこのゲームを楽しめると思います。しかし、リメイクを待っていた人間からすると、率直に言って失望するような作品に思えてしまいました。特にリメイク作品の場合、一度ゲームとして発売されると、それがさらにリメイクされ再び世の中に出されるチャンスはもう二度と無いかもしれません。この程度のものを発売するなら、あと4-5年は待つのでちゃんと満遍なくリメイクされたものを発売してほしかったと思います。
グラが良いのと追加要素があるのは良い事だけども ダンジョンを短くしたり過剰にある回復セーブポイントは 宿屋の意味を無くしてしまっているのでやり過ぎ モンスター職をなくしたり シナリオ削ったり等は改悪 初めてプレイされる方はこれでいいと思いますが 過去何かしらでプレイされている方はやらないでも ・・・といった感想でござる
[h1] ドラゴンクエストVII Reimagined [/h1] [h3] PS版にあった序盤の謎解き なし カジノ及び移民の町 なし モンスター職業 なし キャラクターボイス あり(もちろん話すコマンドを使った時皆喋ってくれる) メダル及び石板探しにおけるヘルプ機能 あり(使うかどうかは任意でありすごく便利) キーファにくれてやった種が帰ってこない問題への解決法 あり (離脱の際費やした分は返してくれるようになった) いろいろ変わった部分はあるけどそれを踏まえた上での面白さ (あくまで個人の感想ですが)あり! [/h3]
Buying this game was a huge mistake. Missing the refund window was an even bigger one. The whole game feels like it was made for preschoolers. Even the worst mobile games are miles ahead of this mess in terms of complexity. The characters, the plot, the game structure, the level design, and the dialogue are among the worst things I’ve ever experienced in a game. Even on the high difficulty setting, it’s still far too easy. I absolutely cannot understand all the positive reviews here. Even at the sale price, it’s still way too expensive.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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