
DRAGON QUEST III HD-2D Remake is a stunning reimagining of the beloved masterpiece and narrative beginning to The Erdrick Trilogy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

DRAGON QUEST III HD-2D Remake is a stunning reimagining of the beloved masterpiece and narrative beginning to The Erdrick Trilogy.
Years ago, the great hero Ortega bid farewell to his wife and child as he set off on a quest to defeat the villainous Archfiend, Baramos. Ortega failed his quest, and Baramos still threatens the world. Now, on their sixteenth birthday, Ortega’s only child is summoned by the king of Aliahan and entrusted with a mission of the highest import: to take on Ortega’s quest, vanquish Baramos, and save the world.
Recruit a variety of allies, with three able to join your party to aid you on your quest. Choose their vocations, appearances and their voices. There's even a brand new vocation exclusive to this remake: the monster wrangler!
Explore a wealth of towns, castles, caves, towers and dungeons to explore on your adventure, with hidden secrets waiting to be discovered.
Battle a vast array of monsters in classic DRAGON QUEST turn-based battles. Set party tactics and switch up weapons, abilities and spells to take on all of the challenging foes that await you.
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 5Kreviews | 78% | — | $6.8M |
| $59.99 | 4.7Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is my first time playing Dragon Quest three but, as a dragon quest fan since the PS1 I knew I was in for some videogame comfort food. I was not disappointed. The story: Awesome! The music: Banging! Extra things to do outside of the story: it's got those too. I just want to get this out of the way first since it's the purpose of this version of the game: This game is BEAUTIFUL! I loved every inch of this 3d pixel world. The turn-based combat was exactly what I expected and the different jobs your characters can have are a fun way to build a party. I can easily recommend this game to both RPG fans and fans of the pixel artstyles of older games.
伝説的な作品と聞いていながら未プレイだったため、セールをきっかけに購入しました。 結論から言うと、途中でモチベーションが続かず、ゾーマ戦手前でプレイをやめました。 特に中盤以降、雑魚敵の複数回行動が増えたことでテンポが悪く感じられ、さらに魔法が制限されるダンジョンなどもあり、ストレスが積み重なっていきました。 加えてエンカウント率もやや高めに感じられ、「早く終わらせたい」という気持ちでプレイしてしまっていたのが正直なところです。 リメイクということで期待値が高かった分、戦闘演出の物足りなさや、カジノなどの要素がない点も含めて、全体的に満足度は低めでした。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Traditional Chinese, Japanese*, Korean, English**languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ボス戦がマジでなにもおもんない。対策の対策が完全に整備されてるので、レベルを上げて物理で殴る。以上。
There are huge delays for no reason in the menus. When you level up it delays the menu going forward for 3 seconds for no reason, when you save the game it saves for like 7 seconds for no reason. They just bake all these delays into dialog and status windows for no reason.
I wanted to like this game since I liked DQ 7, 8, and 11 (11 less so), but it just doesn't quite hit the mark. From a visual and music perspective, it's a great. The new monster wrangler job adds a bit of flavor and capturing monsters is a cool side quest. But the negatives pile up quite quickly. Probably the most annoying is the combat, it's very repetitive and the different jobs don't really add that much depth. All the battles go pretty much the same. I would have like them to change the first person combat to a more traditional overall battlefield view with attack animations like in the other games (or at least have the option to change it, for people that "like" this combat style; I really really hate this first person view, it feels so cheap and underdeveloped). I like the fact that you can switch classes and retain the abilities you learn from the other class, but it just means more useless grinding and adds to the monotonous gameplay (same old abilities over and over). In terms of gear, I either couldn't afford any of the new gear from new towns or decided it wasn't worth it as it wouldn't have been much of an upgrade. Boomerangs on melee jobs is the only way to speed up battles, prior to your mages getting All target AoE abilities which is almost half way through the game... This of course adds more to the monotonous combat even more. Not being able to skip random battles (except for through an item that only affects low level monsters, that doesn't last very long) and no movement speed increase (except for the slight "run" button hold/toggle) in the remake are also negatives in my view. You spend most of your time running around different places with no real goal. You can only save at chapels (cool feature from an immersion standpoint, but not good for QoL). The story is also not very good, but that's true in the original as well. In my opinion, FFV remaster is a much much better game in every way (at 1/4 the price!), even though it's still a 2D pixel game unlike this remake.
I don't actually have much bad to say about DQ3, and can think of a lot of people I'd recommend it to, but I tend to write reviews in the vein of something I would've liked to have read before getting the game, and were I talking to my past self, I would have given it this thumbs down. Dragon Quest 3 is a classic game, by which I mean an [i]old[/i] game, ancient even; In all ways but audiovisual (and the odd QOL improvement) it's an NES JRPG. If you're doing a full run-through of the entire series and want the definitive edition of each game, then this is probably the version of DQ3 you'd want. If you're a burgeoning videogame historian and both wish to see how these older games were but do not want to find a way to play the original versions, then I guess this is good for you too. Lastly, if you have some incredible nostalgia for the original in particular, I can see this as a good way to relive those memories with some extra little frills to make it stand in line with its contemporaries. However, outside of those 3 reasons, I can't think of a single thing this game does that isn't outdone by almost everything that has been released since, both from the outside world and this game's own franchise. If you want a simple, easy-to-understand JRPG with amusing (and frankly phenomenal) voice acting, a cheery cast of strange and wonderful characters, enemy names and designs that'll be giving you chuckles the whole way through, and a comfortable story about heroes and villains, then just play any of the later entries of the Dragon Quest series. The game's presentation clearly takes centre stage when compared to its mechanics, and so playing a later entry designed for more modern machines that can better deliver on that promise feels like a no-brainer. I'd personally recommend DQ11 for that, since all the DQ games play almost identically and that one is just superior in every aspect I can imagine to this game, whilst being almost half the price. If you're thinking of dipping your toes into this series and don't know where to start, I can't think of a better place, as going back to play these older ones feels more like a chore as they look, feel, sound and play worse to DQ11. If you're interested in more mechanical depth and creativity in your JRPGs, then you are probably better off avoiding DQ as a whole. It's a mindless, grindfest autobattler for most of the game and without a whole lot of crunch to really get into, which just isn't the favour of RPG for me, hence the colour of the review. I can barely even describe it with just how bland it can be, like if you were to ask yourself "What does a game need in order to be a JRPG" and wrote a checklist for it, and then proceeded to make a game out of a checklist whilst adding nothing else. Your imagination will have to do the rest, I'm afraid. If you want a game with creative and innovative gameplay ideas, this isn't it. If you want a game to challenge you, this isn't it. If you want a game to whisk you away into an epic story with memorable characters, this isn't it. If you want a game that requires you to think hard and engage with its systems, this isn't it. If you do not want (or simply do not care about) [b]any[/b] of those things, then just get DQ11 instead, it will be this but better, I promise.
Oui. Phénoménal JRPG de l'époque. Il faut savoir dans quoi on s'embarque avant de buy ceci dit. Étant un énorme bouffeur de JRPGs old-school (et quand je dis oldschool, visualisez l'époque pré-FF4, fin des années 80) j'étais aux anges. J'avais fait DQ1 et 2 sur GameBoy et j'avais déjà kiffé, j'avais jamais fait le 3 donc j'ai découvert avec ce remake. Là où je serais d'accord avec les avis négatifs, c'est au niveau du prix. 60 balles c'est vraiment très cher pour la partie "remake" du jeu. Je l'ai pris à 35 euros et je trouve ça déjà bien plus rentable. À noter que les devs recommandent de faire DQ3 Remake avant DQ1+2 Remake pour des raisons scénaristiques (des scènes ajoutés qui étoffent l'univers). Pour le reste, je suis désolé mais l'équilibrage est niquel, je ne suis vraiment pas d'accord sur la difficulté pénible que relève les autres avis. Il y a un léger pic de difficulté vers le midgame ou beaucoup de mobs commencent à attaquer 2 fois d'affilé, mais c'est rien comparé à la multitude de builds op et de strats qui permettent de complètement dépasser cette mécanique. Il suffit de prendre le temps d'expérimenter avec ce que propose le jeu (classes, spells, consommables, armes à effet etc) même si je peux comprendre que ça peut être vu comme une manière cheap de faire de la difficulté, de mes propres recherches j'ai cru comprendre que c'était déjà une mécanique présente dans le jeu de base (bien qu'étalé sur une plus grande partie du bestiaire dans ce remake). J'ai même trouvé que sans cette mécanique, j'aurais juste eu l'impression de rouler trop facilement sur le jeu. Ça aurait pu être mieux fait mais un avis négatif pour ça, je trouve ça dur. Il suffit de lancer 30 minutes Breath of Fire 2, SMT3, YS1 ou 7th Saga pour se rendre compte que ce DQ3 Remake est large ok côté équilibrage. Le jeu offre tout ce qu'il faut comme solution à chaque problème. Trop de combats aléatoire ? Jouez voleur. Trop de mimiques ? Jouez mage. On bloque ma magie ? L'effet des armes ne consomment pas de mp et n'est pas compté comme sort. Il faut pas avoir peur de prendre son temps, réfléchir et testouiller sinon ce ne sera évidemment pas un jeu pour vous. Y a carrément des ajouts de fonctionnalités de guidage pour pas être perdu constamment et devoir chercher la suite du jeu dans un guide internet, et croyez moi après DQ2 Gameboy, c'est une bénédiction. En fait, il faut juste savoir pourquoi on paye en premier lieu et je ne pense pas que ça soit un très bon 1er JRPG pour quelqu'un qui n'y connait rien de rien. Ça reste un jeu NES ré-équilibré avec une magnifique couche 2,5D par dessus. C'est certainement pas un remake qui vaut autant qu'un FF7 Remake ou le Dragon Quest 7 remake qui arrive bientôt. Ceci dit, en son coeur, ça reste une incroyable pièce d'histoire que je qualifierais de véritable "zone de confort", à condition d'être déjà passé par des vieux titres similaires ou d'être intéressé par DQ3 précisément. Donc si vous avez été du genre à lancer du FF1 ou du Phantasy Star II ces 10 dernières années, vous allez passer un très très bon moment. Vraiment surpris qu'un tel jeu soit sorti sur NES, mais aussi sur Gameboy. Et purée certaines musiques, bien que peu nombreuses, m'ont vraiment traversé l'âme. L'enfant en moi a été conquis.
ウィザードリィみたいにキャラメイクできるDQ3には様々な思い出を詰め込んだ人が居るだろう。 FC版当時からそういう同人誌的な物もあるとかないとか、そんな話も聞くくらいだ。 勿論ゲームとして随分楽しんだ人も多いのではないだろうか。 そんな作品がHDリメイクされるんだから、凄い作品になるのだろうと思ったら、いざ蓋を開けたら評価は芳しくない。 私も一応オススメにはしてあるが、基本的にはやはり当時のゲームバランスに近い物なので、昨今のRPGと比べると大分『マゾい』。経験値貯め作業とか。一応難易度設定はできるが、簡単難易度は違うそうじゃない的な設定である。HP0にならず戦闘不能にならないよりも、経験値とGの入手量を通常難易度より増やした方が良くないか…? 1番の残念な点としては、せっかくのHDをこれでもかと見せるためのカメラワークの所為で探索がしづらい点である。カメラ操作もできないので、奥行きがあるにも関わらずカメラ固定。手前側の見える範囲が狭く、壁や柱などのオブジェクトの後ろ側を探索しづらい。不便極まりない。 一応リメイクに合わせて若干配置を変えてたり、キラキラ光ってるのが超目立ったりしてるし、盗賊が居ればとうぞくのはなとレミラーマで探索漏れも防げるので、何とかなる範囲だが。 あと、これはおま環(お前の環境の問題)かもしれないが、ウィンドウサイズが1920*1080と1280*720しかないのはどうなの…?ちょっと幅少なすぎませんかね… 一応もっとデカイモニター持ってる人はこれ以上のウィンドウサイズには出来るようですが…間がない… 他にもゲームバランス(特にまものつかいの存在)とか、恐らく昔のDQ3を期待してた人は、肩透かしを食らってる人も多いだろう。 かと言って新規層を取り込めれるかというと、他のリメイク作品であるFF7・ロマサガ2・聖剣3・この後に出たDQ1/2と比べると、かなり敷居が高い。 それでもどっちかと言えば、このリメイク作品は前者寄りで、「DQ3という思い出の作品だから」という目的で購入する方が良い。 かつての少年少女だったおじさんおばさんが懐かしみながらプレイする方が健全である。多分。 新しいRPGやりたいなら評判高いロマサガ2リメイクをやるのが良いと思います。あれは良い意味で化け物。 私は侍道4とかその辺りで慣れてるので大丈夫ですが、昔(FC~SFC・PS1)のRPGに慣れてる人でないとちょっとモチベが続かないかもしれない。 中々難しい立場の作品だが、何だかんだ言っても、やっぱりDQ3が好き!という方にはオススメしたい。 おじいちゃんじゃない魔法使いとか連れていけるよ(←
控え目に言ってもゴミ。買う価値はない。 要所要所で作った人間の人格を疑うようなところがちらほらみえる。 課題を与えることをストレスを与えることだと勘違いしている。 原作暴行リメイク作品。 この連続暴行犯どもを法で裁くことができないのが残念でならない。
[h1]エンドコンテンツのバランスの悪さを除けば言う事なし![/h1] 全実績解除済です。 [h1]長所[/h1] ・キャラクターメイキングが楽しい FCやSFCだと同じ性別同じ職業だと全く同じ外見のキャラになりますが、 外見や髪の毛も選べるので結構楽しいです。 ・所々に声が付く イベントシーンで声が付きますが、 ラーミアの卵が割れる時の巫女の声が可愛かったり ゾーマの声が恰好良かったです。 ・快適にゲームが遊べる 戦闘スピードが超速いに設定出来たり、 ルーラが室内で頭をぶつけなくて済んだりと ショートカットをユーザーが設定出来たりとストレスなく遊べます。 [h1]短所[/h1] ・エンドコンテンツのバランスが悪い しんりゅうを倒した後に解放される試練の神殿がとにかくバランスが悪いです。 ザコが強すぎる パンドラボックスがクソすぎる 上記の為に、ここまでノーマルでやっていたのが、イージーに切り替えました。 他にもバトルロードもしんりゅうがいればそれだけでクリア出来たり、 ビーストモード→魔物呼びでほぼ全てが解決します。 [h1]総評[/h1] 発売当時から賛否両論が付いていて、話題になりましたが、 確かにこれは…となりました。 しかし、エンドコンテンツでバランスを維持することが 難しい事も一つの事実なのでしょう。 トータルでは間違いなくオススメです。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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