
Welcome to the magical world of "Dragon Kingdom War: Puzzle RPG", an adventure that combines addictive game play from turn-based strategy, role playing, card battle & match 3.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like most of the art and the gem puzzles, but often when I move the gems they don't move properly and I don't deal damage that turn. It is confusing and makes the game harder than I think it's supposed to be, which is a shame because I want to like this game. Maybe I am missing something, or it is buggy? I am playing on Windows 10.
[h2]Turbo frustrating mobile leftover on Steam[/h2] [b]TL;DR:[/b] The mobile version was more profitable, so the devs basically ditched the Steam one the moment it launched. Bugs? Never fixed. Promises? Never fulfilled. [i]I only played long enough to collect all the Steam Trading Cards (left the PC running over night) xd[/i] I guess that’s on me -- I was expecting these mobile game ports (you know, the '''games''' from the ads that look nothing like that, once you download them) to at least get [i]some[/i] love when landing on [b]Steam[/b]. Instead, nothing changed. The free-to-play grind is still here, “premium” currency is a nightmare to earn, even though microtransaction were removed, and you pay for the game. [h3]Game"play"[/h3] The whole gameplay loop revolves around picking the strongest “ally”--you would assume are other players’ characters--But no, there is no social aspect to the port. Said "ally feature" always completely out-level your team, so you rely on them to do all the damage. And then there’s the main mechanic -- the match-3 itself. It’s somehow both dull and weird. You don’t [b]slide rows[/b], [b]swap tiles[/b], or [b]link[/b] them in any way. You just [b]drag one and drop[/b] it wherever you want. Sure, it can “knock” other tiles around, but that doesn’t add strategy -- in fact it removes it, because it's always more efficient to match faster, rather than smarter. Newer match-3 titles with roguelite or ARPG elements rely on either [b]sliding[/b] or [b]linking[/b] for the fighting simulation to work. Not only is it more fun but also allows you to play with the formula -- just check out the [url=https://store.steampowered.com/app/1842610/Dungeon_Wizards/]Dungeon Wizards[/url]. Also, what annoys me is the use of “[b]cards[/b]”. They’re called that, but it’s not a [b]deck-building game[/b], nor do you do anything with them besides some light gacha resemblance -- without, [i]luckily[/i], the gambling itself. [h3]Graphics, more like graphICKS I am getting[/h3] They were, again, ported without any care for the medium the game is landing on. Art is muddy, pixelated and not because it's an artistic choice, but because it was lazily scaled. Font is mismatched, the boxes for text are too small, sometimes the text is even cut mid-sentence. [h3]Maybe there is lore at least?[/h3] [Quote]No, ♥♥♥♥ you for investing the time in this game![/quote] [i]~Shareholders that forced devs to abandon it[/i]. Probably. [h3]Verdict[/h3] I feel like I am disrespecting myself with even giving this review this much attention... I am [b]not [strike]recommending[/strike][/b] the game, even on a [url=https://steamdb.info/app/540860/]90% sale for 0,49 euro[/url]. So if you want a hero-based match-3, check out an actually good one: [b][url=https://store.steampowered.com/app/1651090/Crown_of_Pain]Crown of Pain[/url][/b]. (If you will, I also have a [b][url=https://steamcommunity.com/id/wujooo/recommended/1651090?snr=1_5_9__402]review of it :3[/url][/b]) [code] For more match-3 game recommendations, check out this curator page: [url=https://store.steampowered.com/curator/43514067/]here ♥[/url]. Can't stop to match 3 review #5. [/code]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Моё первое впечатления и минуты игры были спорными, игра выглядит кривоватой и это вообще непривычный три в ряд. Зато далее она затянула меня. Дело в том, что нам дают 4 секунды на перемещения одного камня на поле 5х6, но этим самым камнем надо двигать остальные как бы постоянно меняя местами. Может, не совсем понятно объяснил, но это играть надо. Сначала играл как привычный три в ряд, только перетаскивая камень куда захочу, потом перестал замечать как уже постоянно делаю 5 и 6 в ряд и успеваю комбо продумать. В общем, игра занятная, но, судя по комментам, не всем подходит. Кстати, забыл сказать, тут немного от покемонов. У тебя группа зверюшек или тянок со своими элементами. Атакуют те элементы когда ты соединяешь соответствующие камни на поле. Ну и атака у каждых своя, но чем больше соединишь тем больше урона нанесут. Но здоровье у всех соединяется в одно. В целом баланс нелучший, но играбельный. Мне понравилось
👍
Very nice game
good game
💋
Looks like default free-to-play mobile game. Big buttons, a lot of shiny pop-ups, tap and drag oriented controls. Very awkward control with a mouse. You need drag things but they miss their destination point a lot. Diamonds as free-to-play premium currency. Microtransactions were simply cut out from the buy-to-own version, but the dependence of all game content on it remained.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 5.7K | 81% | $14.99 | |
| $280.9K | 2.4K | 90% | $4.99 | |
| $229.7K | 362 | 96% | $19.99 | |
| $223.7K | 1.1K | 87% | $9.99 | |
| $205.3K | 30 | 73% | $199.99 | |
| $186.5K | 450 | 64% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.3K | 98 | 69% | $4.99 | |
| $9.3K | 98 | 76% | $4.99 | |
| $9.3K | 58 | 88% | $9.99 | |
| $9.3K | 57 | 67% | $6.99 | |
| $9.3K | 56 | 77% | $6.99 | |
| $9.3K | 98 | 90% | $5.99 |