
Welcome to the magical world of "Dragon Kingdom War: Puzzle RPG", an adventure that combines addictive game play from turn-based strategy, role playing, card battle & match 3.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a lot like Puzzle Dragons, but without the smooth animations, and quick battles. I felt like I was struggling to make every combination. I love the art, but I just can't fight against the mechanics like this. I'd rather play Puzzle Dragons on my phone.
нет
[h1]The game is basically any mobile match 3 colectathon game ported poorly to PC.[/h1] No changes or improvements were made to take advantage of, or to improve the PC experience. Things like "holding click" is still used instead of right click, and the game isn't being updated. There are many bugs, no story and no real uniqueness to the characters, even the legendary ones, which tend to have a recolored version for each element/color. Art is ok, but it never seemed to scale propely in the resolutions aI tried, so technical implementation seems to be lacking. Unless you want that mobile colectathon feeling without spending money on microtransactions, and will use cheat engine or something to get the "premium" diamond currency they didn't bother to remove from the game, [b]I would avoid it[/b].
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's really not worth paying money for this game. So Happy I got it for less than a dollar, otherwise I would probably be upset. The Battles are repetitive, and cheap. As in, if one doesn't want to sit and grind, they must hope for rng luck. In a lot of cases, if the enemy get's a chance to attack, it's game over. Honestly, It makes games like Omega Quintet seem more fair. It's also visually clear that was either an iOS or an android p2w app port. The fact they didn't really add things in to compensate for the lack of the p2w currency makes the game feel even more empty.
seems more like a phone game to me
Failed to even start up over 5 times when I clicked play. Paid for the game, and unable to play at ALL :/ really unhappy
This is clearly a garbage mobile game. Do not buy this cashgrab.
More of an early-access title than a full game really. Not worth buying. Some points that prevent me from enjoying the game: 1. Auto attack does not attack efficiently, unlike what the tutorial says. It has a preference for targeting whichever monster is in the middle or closest to the middle, instead of whichever has the lowest cooldown in attacking you, which seems more intuitive. 2. Volume control sliders do not save their state; resets upon closing the game. Minor inconvenience but such a basic feature not being implemented properly is laughable. 3. Possible to click out of fusing page when the process is ongoing and completely break fusing for the session. 4. Game mechanics overly simple and not well-implemented. The gem matching function does not detect/click properly most of the time and you end up wasting a turn. Also, you get this obnoxiously loud and jarring sound that persists when you don't match the tiles up properly. 5. Literally no strategy; just use whichever has the highest hp+atk and fuse the rest. No trade-offs; variation so minimal it's negligible. 6. God awful to earn gems and you can't farm them either. You're stuck with a finite amount which you won't be able to use to spend on anything decent either. 7. Overly grindy to farm cards and gold to fuse your heroes to progress to the next stage. 8. Still have no clue what team level does. it is not properly explained.
Zaman geçirilebilecek ejderhaları seven birisi isenız tam size göre :D
Czytając opis miałem nadzieję na trochę wzbogaconą o elementy rpg grę z gatunku match 3. I niby są i elementy rpgów wsadzone do match 3, ale diabeł jak zawsze tkwi w szczególach. Nie wiem o czym myśleli twórcy tworząc taki niewydarzony sposób rozgrywki, ale z pewnością nie o pctach ani o wygodzie grania. Przeciągać klocka można po całej planszy poruszając się po liniach prostych co zwiększa szanse na stworzenie kombinacji 3 lub więcej klocków, ale wykonanie tego wnerwia. Zamiast wykorzystać możliwości myszki w pełni trzeba złapać i ciągnąć klocka, co samo w sobie jest proste, ale gra nie zawsze rozumie, że skoro tu puszczamy myszkę to klocek ma wylądować w tym miejscu. W efekcie plansza wraca do wyglądu sprzed naszej akcji, a y tracimy kolejkę. Kolejnym babolem jest to, że to nie my wybieramy wroga, którego atakujemy lecz gra. Według tutorialu gra atakuje przeciwnika najlepszego pod względem ataku w tej chwili co jest absolutną bzdurą. Gra wybiera jakieś popierdółki zadające mikrospojne obrażenia w dodatku bardzo rzadko, zamiast wybrać jednostkę atakującą co kolejkę i zabierającą za każdym razem 40% hp. Mamy możliwość łączenia stworków w celu wzmocnienia bazowego, ale znowu tutorial swoje, a gra swoje. To nie działa w żaden sensowny sposób. Poświęć 5 stworków, a bazowy dostanie 3 hp jak masz szczęście, bo może nic nie dostać. Szkoda czasu na tak nieprzemyślany i nudny tytuł.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 5.9K | 81% | $14.99 | |
| $280.9K | 2.4K | 90% | $4.99 | |
| $229.7K | 341 | 96% | $19.99 | |
| $202.5K | 1K | 86% | $9.99 | |
| $205.3K | 30 | 73% | $199.99 | |
| $186.5K | 450 | 64% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.3K | 98 | 69% | $4.99 | |
| $9.3K | 98 | 76% | $4.99 | |
| $9.3K | 57 | 67% | $6.99 | |
| $9.3K | 56 | 77% | $6.99 | |
| $9.3K | 74 | 66% | $6.99 | |
| $9.3K | 98 | 90% | $5.99 |