
Dragon Cliff is a Semi-Idle RPG game with deep and complex itemization/skill systems to support endless character builds. Players are to collect adventurers, kill monsters, advance talent trees, enchant/reforge equipment, discover scrolls and finally assemble the most powerful adventure team!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 24 → 1.29/day in the week after.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有些过誉了
后期成长曲线过于逆天
[h2] 史低7元购入,总体来说物有所值 [/h2] 虽然是挂机游戏但是只能后台挂机,不能离线,有一点伤;内容充实但是总体养成体感不强,对养成角色的提升感非常不明确;游戏内词条众多,看着繁杂却只是叠叠乐,哪个更绿换哪个(可能我游玩时间太短,没玩到有深度的内容);卡关反而是小问题(主线任务怪难度梯度差距非常大),作为一个挂机游戏,多挂一会总会过去。 流程微微无聊,[b] 游戏10分给7分 [/b]。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 93 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不推荐
像素放置挂机战术 RPG,20 余种职业自由组队,装备重铸、宝石、附魔养成系统深度充足。主线剧情非常单薄,只是引导系统的工具文本。 战斗支持自动挂机,可自定义 AI 战术,适合一边后台运行一边做别的事。 阵容搭配上限高,召唤流、元素法、持续毒伤、物理输出多种流派可以尝试。后期数值膨胀,高难度高层爬塔,最优阵容高度固化,部分职业强度断层。 适合上班族碎片化收菜。
一般,后面打不动,没意思
不能开加速,麻了
Um rpg simples de manejamento e extremamente divertido, zerei umas 3x e muito barato, vale a pena
Highly recommend this game. A hidden gem for anyone that enjoys incrementals, RPG with loot, and strategic thinking!
电费比游戏贵
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $0 | 140 | 54% | Free | |
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| $3.1K | 24 | 62% | $3.74 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 4.1K | 93% | $24.99 | |
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| $2.4M | 6.8K | 95% | $14.99 | |
| $2.4M | 6.6K | 75% | $14.99 | |
| $2.4M | 10.2K | 82% | $9.99 | |
| $2.4M | 7.3K | 86% | $14.99 |