
DRAGON BALL: Sparking! ZERO takes the legendary gameplay of the Budokai Tenkaichi series and raises it to whole new levels. Make yours the destructive power of the strongest fighters ever to appear in Dragon Ball!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 18 → 13.6/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 50.4Kreviews | 87% | — | $26.3M |
| $49.99 | 68Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tout
Condizioni di battaglia orribili, AI fatta per spaccarti il culo usando qualsiasi tecnica leggendo i tuoi comandi storia e animazioni e modelli potevano essere decisamente meglio
loved it!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.3M | 27.6K | 95% | $69.99 | |
| $26.2M | 25.3K | 67% | $59.99 | |
| $26.4M | 99.6K | 84% | $12.49 | |
| $26.4M | 52.8K | 94% | $19.99 | |
| $26M | 20.7K | 90% | $69.99 | |
| $26.6M | 29.8K | 77% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $343.7K | 360 | 60% | $34.99 | |
| — | 0 | — | — | |
| $0 | 32 | 88% | Free | |
| $3.4M | 8.5K | 88% | $17.99 | |
| $53.2K | 192 | 88% | $14.99 | |
| $1.2K | 4 | 100% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 56.29/day in the week to Jul 30 → 90.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Indonesian, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese +4 more
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Déçu par la politique de Bandai Namco envers les premiers acheteurs J’ai précommandé DRAGON BALL: Sparking! ZERO – Ultimate Edition sur Steam à sa sortie. J’ai choisi cette édition parce que je voulais soutenir le jeu dès le lancement et avoir l’expérience la plus complète possible. Aujourd’hui, je découvre le DLC Super Limit-Breaking NEO et surtout la manière dont il est commercialisé. Je comprends parfaitement qu’un nouveau DLC puisse être payant. Le problème, c’est que les joueurs qui ont acheté et soutenu le jeu dès sa sortie n’ont apparemment droit à aucun geste particulier. Surtout que pendant ce temps, de nouveaux acheteurs peuvent obtenir des offres comprenant le jeu et ce nouveau contenu pour le même prix. Et moi, après avoir acheté l’Ultimate Edition au prix fort dès le lancement, on me demande simplement de rajouter environ 35 € pour avoir accès à NEO. C’est franchement difficile à avaler. Je ne demande pas que tout le contenu futur soit gratuit parce que j’ai précommandé le jeu. Je trouve simplement normal que les joueurs qui ont fait confiance au jeu dès le départ puissent bénéficier d’une forme de reconnaissance : remise, upgrade, offre réservée aux anciens acheteurs… quelque chose. Là, le message que je ressens est plutôt : merci d’avoir acheté le jeu au lancement, maintenant repaye. C’est dommage, parce que j’ai acheté Sparking! ZERO avec l’envie de soutenir Bandai Namco et de voir le jeu évoluer sur le long terme. Mais ce genre de politique commerciale donne surtout envie de réfléchir à deux fois avant de précommander ou d’acheter une édition premium à l’avenir. Bandai Namco vient clairement de perdre un peu de ma confiance en tant que client. J’espère sincèrement qu’ils proposeront une solution aux propriétaires historiques de l’Ultimate Edition. Ce serait un minimum pour les joueurs qui ont été là dès le premier jour.
上手门槛有一些,我以前玩超宇宙都没那么难受过,人机后面越来越强非常恶心,真玩不下去了,如果好奇游戏好不好玩的建议去了解一下游戏再买。
They ruined this game by making everything with money and they have not yet fixed online matches
Difficulty is a bit on the high side, but this is easily the best arena fighter DBZ game on the market, especially after the release of the DLC.
Its a good Dragon Ball game
evil ai
peak dragon ball gaming
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.