
Now includes all three premium DLC packs (Unto the Evil, Hell Followed, and Bloodfall), maps, modes, and weapons, as well as all feature updates including Arcade Mode, Photo Mode, and the latest Update 6.66, which brings further multiplayer improvements as well as revamps multiplayer progression.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.71/day in the week to Jul 30 → 33/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 221.8Kreviews | 96% | — | $71.6M |
| $19.99 | 75.7Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2748 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Doom will forever be the best shooter out there. The challenges are annoying as hell though
eu like muito, game otimo, very frenético
This is how you reboot a franchise. An absolutely incredible game, and the series only goes up from here.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71.8M | 62.2K | 97% | $29.99 | |
| $72.1M | 65.8K | 80% | $33.32 | |
| $72.1M | 137K | 98% | $24.99 | |
| $72.4M | 25.7K | 87% | $69.99 | |
| $70.8M | 63.3K | 91% | $59.99 | |
| $72.7M | 183.7K | 97% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111.5M | 217.5K | 91% | $29.99 | |
| $138.9K | 2.9K | 79% | $1.99 | |
| $810.6K | 8.8K | 93% | $4.99 | |
| $111.5K | 2.4K | 89% | $1.99 | |
| — | 1.3K | 86% | — | |
| $7.2M | 29.1K | 97% | $9.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese*languages with full audio support
| $19.99 |
| 21.9Kratings |
| 94% |
| — |
| not modelled |
| $3.99−80% | — | — | #8 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Display settings reset everytime the game launches
este juego me ha recuperado mi función erectil, gracias doom slayer
下班过来爽杀一下没问题。但是依旧卡地图缝,脚没落地,一直判定为空中状态,开发者用了,没法用noclip穿墙脱离。老生难崩。我都不知道要去改这些指令干嘛。还给我一个标记,太难崩了。
poradnik: Masz tu broń i zabijaj wszystko co się rusza
in 2026, this is still a triple AAA 10/10 game. If anything, i had to go back to it to remind me that there was once people who cared deeply about their craft, art in motion and heavy metal that came with a free game. <3
[h1] 游戏的爽点只在高速移动时候的瞄准射击,其他都不爽。 [/h1] [hr][/hr]游戏的制作是精良的,以现在的眼光来看,美术设计,艺术风格都还行。但是游戏的问题在于其爽点单一,只能依靠高速机动时不停的瞄准射击来获取快感。很多人肯定会说,隔壁cod也是这样啊?有什么问题吗?有!首先这游戏并没有什么枪械细节和武器质感,其次故事剧情也是约等于无,关卡设计充斥着跳跳乐,和毫无意义的迷宫,游戏演出也是约等于无。其次作为old school的fps,它不仅没有瞄准镜视野,连换弹动作也没有。如果你是go学长,我觉得这游戏应该能让你爽起来。但我为啥不去打go? [hr][/hr]而且这游戏并不适合休闲玩家和剧情玩家,游戏中后期就是不停的堆怪!前面的boss在后面变成精英怪,游戏在弹药补给方面又很苛刻,玩家很容易面临弹药不够的问题,很多升级点数都要去走迷宫,玩起来实在是味同嚼蜡,而且中后期打怪非常踹哈,玩起来超级累。最主要的在于其剧情演出真的是滚木级别的,很多剧情就是塞一大段文字给你读,是这样的话为啥我不去玩视觉小说?游戏的美术风格用了太多的饱和红色,玩久了观感超级恶心。最难受的在于其箱庭式地图带来的迷宫超级恶心,很多时候转着转着就回到原点,根本不是一本道。玩起来就像是有人把你飞机杯里的润滑脂换成了风油精,太几把操蛋了! [hr][/hr]我是真觉得这游戏超级无聊,好在我也没花多少钱。可能是真的不对我的胃口吧。反正我不建议休闲玩家,剧情玩家,以及喜欢沉浸感的玩家玩这个,这游戏很像披着单机皮的网游。如果你把每一关都当成是打真人pvp,那我觉得你不如真去玩网游,起码现在流行的fps网游都是有很多流行元素,并且也不会不把休闲玩家不当人看
this game looks insane for being over 10 years old
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.