
Now includes all three premium DLC packs (Unto the Evil, Hell Followed, and Bloodfall), maps, modes, and weapons, as well as all feature updates including Arcade Mode, Photo Mode, and the latest Update 6.66, which brings further multiplayer improvements as well as revamps multiplayer progression.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.71/day in the week to Jul 30 → 33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 155.3Kreviews | 96% | — | $55.3M |
| $19.99 | 75.7Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2584 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't write a lot of reviews, but I am torn to hear the news that almost half of the staff at id Software has been laid off. I have been playing through the DOOM games over the last couple years and I have really enjoyed my time with them, especially DOOM (2016) as it is my favourite and an easy recommendation. The recent releases in the franchise which I have experienced are incredibly polished and that can only be achieved with the a strong QA department, which has reportedly been decimated. It's said that the focus for the studio is going to be on its flagship IPs such as DOOM, and while that is at least somewhat of a relief to hear, these are outstanding developers being unfairly punished for the continued failures of the moronic suits overseeing Xbox as a whole. Take care of your product people, their talent and effort is the only thing you have that is worth a damn, they are what make you eternal, without them, you are nothing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese*languages with full audio support
| $19.99 |
| 21.8Kratings |
| 94% |
| — |
| not modelled |
| $3.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GUNS, BLOOD, GUNS, VIOLENCE, GUNS, ♥♥♥♥♥♥♥ GUNS, SHOOTING DEMONS, AND BIGGER ♥♥♥♥♥♥♥ GUNS! 10/10
El auténtico padre de los shooters en primera persona a precio de ganga. Un deleite de acción de principio a fin, siempre acompañado de música alineada con la esencia de destrucción y muerte del Doom Slayer, alimentando la sensación de invencibilidad en el jugador. Es bastante redondo en sus diferentes modos: campaña, arcade, multijugador y SnapMap, lo que llega a ofrecer horas tras horas de rejugabilidad hasta prácticamente el infinito, permitiendo encontrar aún a día de hoy usuarios activos a diario. El motor gráfico está excelentemente optimizado para funcionar como la seda en cualquier modo, con cero problemas, cero bugs y, por regla general, cero crasheos; aunque tuve la peculiaridad de que, al usar el modo de pantalla completa, ocurría un bajón de resolución cada que arrancaba el juego. La única pega, más que un fallo, es una preferencia personal: añadir un par de bosses más a la campaña, estratégicamente colocados. Sin embargo, los que ya están presentes cumplen perfectamente su función. 8.5/10. Dame más Doom
Прекрасная игра. Она идеально передает то чувство, когда ты изо всех сил пытаешься выстроить свою жизнь, но судьба раз за разом спавнит перед тобой двух Баронов Ада и одного Кибердемона!
Yeah nah yeah
Sanırım bu yıl boyunca bunun kadar overrated oyun oynamadım/oynamayacağım. Bu seride oynadığım ilk oyun bu, ona rağmen ilk çıkardıkları oyunun aynısı olduğu çok belli. Grafik ve öldürme sekans adı altında pixel oyununu değiştirmeden önümüze koymuşlar. Platform yok denecek kadar az ,ortam materyalleri mermiler ve sağlık kitleri hariç hiçbir işe yaramıyor. Düşman çeşitliliği zaten ayrı komedi. Alev topu atan bir yaratık, alev topu atan daha yüksek canlı bir yaratık ,onun dev versiyonu, bir iki attıktan sonra ışınlanmış versiyonu, uçan versiyonu, onun ekstradan yakın dövüş versiyonu diye gidiyor. Sorsan çeşitlilik oluyormuş bu. Boss yok yüksek ihtimalle sadece son bölümde vardır. 6 saatlik bir oyunu 10-20 saate uzatmışlar. Zaten bunu bi ara multiplayer oyununa dönüştürmeye çalışmışlar onu da başaramamışlar. Milletin bu brutality sevdasını anlamıyorum zaten. Bastığın tek tuş ,tüm oyun boyunca sadece bir iki farklı hareket yapıyor sorsan eğlenceli der. Çok büyük beklentim yoktu ama ona rağmen tam anlamıyla hayal kırklığı bir oyun. 3.5/10
10년 전에 나온 게임임에도 매우 재밌는 게임. 음악도 좋다. 근데 이놈의 길찾기가.........
[h2]ПЛАЧ ПАЛАЧА[/h2] Самым главным псиопом в интернете для меня является хорошее отношение и даже боготворение уже второго по счёту старта перезапуска серии. До, а тем более после, прохождения Eternal, лично для меня DOOM [2016] на уровне Doom II, что явно не красит эту игру. Почему так? - проблемы с технической стабильностью на современных системах при использовании OpenGL, очень мыльные текстуры во втором пришествии в Ад, слабый арт-дизайн (красный марс, дженерик сай-фай и "желтый ад" (мочи)) и атмосфера непонятно чего, впрочем как и сюжет, идущий по тропам 3-ки (в которой ещё и атмосфера лучше). Обновление дизайна демонов самое наихудшее за всю серию. Стрельба и геймплей - просто средние, единственный плюс, что они заложили основу для следующей части и на фоне Этернала и Темных Веков видно низкое разнообразие в дизайне уровней. Звуковой дизайн сильно деградировал за 12 лет, из самого саундтрека, помимо ремиксов и треков, вдохновленных остами предыдущих частей, можно выделить только BFG Division и Rip & Tear - Мик Гордон полностью раскроет свой талант только через 4 года (плюс большое спасибо за ограничение по гитарам). Мультиплеер это как будто смесь Halo 4 на ПК (спасибо студии Certain Affinity, что дали за 5 лет до релиза в TMCC) и классических арена-шутеров... Подводя итог, перезапуск вышел очень спорным, но заложил основу для Eternal-а, где всего больше и лучше. Пройти как разогрев перед Этерналом можно, в остальных случаях - не рекомендую. [i]Неужели нельзя сделать настоящий Дум без всей этой фигни?[/i]
U must try this game if you do love heavy metal.
Que hpta juego tan adictivo, una banda sonora perfecta y la calidad de los mapas es muy buena.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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