
Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.43/day in the week to Jul 30 → 27.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 217.4Kreviews | 91% | — | $111.4M |
| $29.99 | 42.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2449 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DOOM Eternal учит важному. Если проблема не решается дробовиком, значит, ты недостаточно близко подошёл.
Honestly not what I was expecting. I read the reviews, watched the trailer, thinking it was some hyper-fast retro shooter like Ultrakill full of crazy combos where every weapon melts with eachother perfectly...Needless to say I was disappointed. First off, the rules and mechanics really didn't click. Need ammo? you MUST use the chainsaw. Need health? You MUST enter a scripted kill animation which kills your momentum. Need armor? You MUST use the flame belch. It's hard to micromanage the little things, and it feels a restrictive. Second, the gameplay just FEELS throttled/slowed down. I understand that this game is for console players, but honestly, it just kills momentum when all you want to do for Slayer (basically a human) is to just at least have a reliable slide option. The whole gameplay experience for me was disappointing, and it honestly was just not hitting it for thirty bucks. Third, lore doesn't really scale up to the gameplay. The devs are saying that Slayer is this god-like being that in the end, killed Davoth, creator of the multiverse, but still gets mauled by a standard Possessed if he stands still for a bit too long? Also, the lore. Doom (2016) ended with Slayer cutting off the Hell energy network and killing the possessed Olivia Pierce, Dr. Samuel Hayden betrays him, steals the Crucible weapon and banishes the Slayer to an unknown location. Now, suddenly, we end up in a giant spaceship/citadel that we own, AND its revealed that VEGA is literally the Father in Eternal. Now, this doesn't affect the gameplay for me, but it's just in the back of my head, like how did we even get here? Plus, Doom (2016) was a gritty, grounded sci-fi story about corporate greed and industrial Hell, but Doom Eternal suddenly turned everything into a high-fantasy space opera with gods, angels, and ancient prophecies. That, in my opinion, was a massive pivot, and felt jarring. On the plus side, the OST and graphics are killer. Now, I don't hate the game, but the gameplay and lore are just really not it for me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese, Polish* +1 more
| $9.89−67% |
| 266ratings |
| 82% |
| #109 |
| not modelled |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DOOM 2016 был лучше.
DOOM Eternal is what happens when a game actually respects your brain instead of treating you like an idiot. The combat is brutal, the soundtrack goes insanely hard, and every fight forces you to lock in. If you think this game is bad because it's "too hard," that's a skill issue. Stop crying and learn the mechanics. Absolute masterpiece. Rip and Tear.
It feels like that they lost the creative freedom that they had back when they made the 2016 game... the main villan of that game the inpersonal cooperate leader has become our aly... why, how?... instead of a relevant critique of the uncaring nature of cooperations, literally unleasing hell we fight god??? and hell priests??? what was the point??? I know it's a shooting game and story is just one part... why did we need soo many platforming... nothing say Rip and tear like some platforming... and pusle solving... why did we need ship??? it just interrupted the flow of the game... the only thing that you could do there was to buy a few extra upgrades... Just play DOOM 2016...
RUBY MEDAL-This game ran like 60 fps medium graphics ON MY PC, THİS BEST GAME EVER!
RIP id Software and id Tech, Xbox’s pajeet boss fired half the studio including the engine team to then give the jobs to other Indian jeets (via work visa) and cheap contractors. Didn’t even give them a chance to go independent or find other buyers.
Game downloaded, I'm ready to play -> you have to make bethesda account... Okay, this sucks but ♥♥♥♥ it and make that ♥♥♥♥, let's play -> menu welcomes you with popup after popup... Okay, I managed to click onto those bazzilion windows, now let's finally play -> game pauses to let you know that by pressing jump twice you can doublejump... 24 minutes in still not had fun edit: I can deal with launcher crap, I can deal with account crap, I can deal with unskippable tutorial crap (here is minimap data, this game has minimap, now open minimap like a good monkey because closing this popup without opening the map would mean you can play), I can deal with pausing the singleplayer if I lose internet because you can't spy on me... but there is almost more invisible walls than real ones... and that thing I just refuse to deal with
Where to start... I played Doom Eternal after it came out and now again to prepare myself for Dark Ages...This will probably be an unpopular opinion, but I prefer Doom 2016 over Doom Eternal...but that doesn't mean Doom Eternal isn't a good game. Where the game excels is at level design. The platforming aspect might be a turn off for some, but I believe it was tastefully done...What I like less compared to Doom 2016 is the constant farming loop which is ramped up to 11 - it's "shoot some demons, avoid damage, glory kills for health, shoot some more demons, avoid damage, chainsaw for ammo" rinse and repeat...I wouldn't mind it if I got to actually enjoy in shooting them, but since I need to constantly move to survive I rarely see the demons I actually kill or hit...the enjoyment is then lost. Even tho I do not prefer it over Doom 2016, I will give Doom Eternal 8.5/10 which means I still highly recommend it
Se il primo DOOM era una splendida rissa dove bastava correre e sparare a tutto, con DOOM Eternal i programmatori hanno deciso che dovevi sputare sangue. Non è solo un seguito, ti costringe proprio a cambiare approccio se non vuoi vedere la schermata del game over ogni due minuti. La differenza brutale sta nel fatto che non puoi più fare il rambo con la stessa arma per tutto il tempo. Finisci i colpi subito, quindi devi continuamente usare la motosega sui fanti per ricaricare, dare fuoco alla gente col lanciafiamme per l'armatura e fare le uccisioni epiche per la vita. Praticamente non spari e basta, devi fare i calcoli mentali a duecento all'ora mentre ti trovi addosso l'inferno. Se ti fermi un secondo a pensare, sei morto. Le arene sono enormi e piene di pedane e pali per saltare, e la mobilità con lo scatto e il gancio della doppietta è pazzesca, ma serve tutta perché i nemici sono aggressivi da fare schifo. A proposito di nemici: c'è quel maledetto del Razziatore (Marauder) che è qualcosa di illegale. Quando spunta lui il gioco cambia completamente e diventa una tortura. Ha quello scudo del ca**o che para tutto, ti salta addosso se stai lontano, ti spara se sei vicino e come se non bastasse ti lancia contro quel cane fantasma dorato di mer*a che ti insegue ovunque. Per tirarlo giù devi aspettare che gli si illuminino gli occhi di verde per colpirlo nell'unico millisecondo utile. Roba da farti lanciare il mouse contro il monitor e tirare giù tutto il calendario. Però, c'è da dire che quando trovi il ritmo giusto, impari a gestire le risorse e riesci a superare quelle arene assurde con la musica metal di sottofondo a palla, ti senti un dio. È un gioco che ti punisce senza pietà e ti fa incazzare, ma quando ne esci vivo ti dà una soddisfazione che pochissimi altri sparatutto riescono a dare. Sotto con i DLC adesso.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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