
The Ancient Gods – Part Two is the epic conclusion to the DOOM Slayer’s Saga and the second campaign expansion to the critically acclaimed DOOM Eternal.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 5.5Kreviews | 59% | — | $1.2M |
| $9.99 | 154ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
S
Teoretycznie kolejne DLC dające więcej mięsistej rozwałki, ale w praktyce. Ehh. Doom to rozwałka, więc przeciwnicy z tarczami nieśmiertelni od frontu mi bardzo nie pasują. Tak czy siak grało mi się dobrze, aż do ostatniej mapy. Tylko ja miałem skojarzenia z Avengers Endgame? Do tego ostatni boss bardzo powtarzalny i nudny. Na wyższych poziomach trudności wystarczy jeden błąd by się w całości uleczył. Nie mówiąc już o tym, że cała walka wymaga 3 broni. Jakby twórcy zapomnieli, że dodali ich w grze nieco więcej. Kupić i przejść tylko by poznać zakończenie fabuły, ale nie oczekujcie pozytywnego odczucia na koniec. Zwłaszcza, że od 3 lat nie było solidnej przeceny dodatku.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.4K | 74% | $19.99 | |
| $1.2M | 3.1K | 92% | $10.79 | |
| $1.2M | 2.5K | 93% | $19.99 | |
| $1.2M | 5.1K | 79% | $11.99 | |
| $1.2M | 2.1K | 99% | $14.99 | |
| $1.2M | 3.1K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111.4M | 217.5K | 91% | $29.99 | |
| $71.6M | 221.7K | 96% | $19.99 | |
| $6.3M | 25.5K | 97% | $9.99 | |
| $879.9K | 7.5K | 94% | $5.99 | |
| $10.8M | 17.8K | 83% | $39.99 | |
| $1.3M | 6.5K | 66% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +1 more
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This DLC is basically the devs saying how annoying can the enemies get.
愿你剑上的鲜血永不干涸...更愿我们永远不再需要你 想你了,牢DOOM 剧情劲爆了,复仇者联盟这种大场面真的很爽,最后Doom Guy的退场也令人唏嘘 战斗依旧爽 钩爪作为新跑酷手段很爽,守卫之锤更是完爆fw裁决剑,集各种功能与一体,几个装备堆叠起来能打出五连血拳 石头幼魔虽然强制用全自动散弹,但好歹杀了会给弹药,算是进步了 传奇大粪BOSS黑魔王,怎么能做成一个又肉又无聊的大号掠夺者的,据传黑魔王打输了是因为没清场地里的小怪(还有个特别搞的,由于是即时演算,Doom Guy处决黑魔王的时候旁边还有个小僵尸看着,小僵尸:能看到如此强者之战,就是死也值回票价口牙)
Долго пытался пройти последнего босса уж сложно было 3 часа потратил чтобы посмотреть последнюю концовку чтобы.Очень нудно но все же закрыл дум,второй раз думаю не осмелюсь столько мучатся.
the gameplay is annoying and the story is god of war fanfiction
Dark lord is ass
This feels like a more polished and slightly more manageable version of Part One, while still delivering that insane Doom Eternal combat. The final stretch is epic, the new enemies are fun, and it’s a satisfying way to close out the Slayer’s story.
Games has already soft-locked once in the first level (World Spear) with the spirit dog not activating the fog. I had to restart the game for it to work. It then hard-locked at the first major fight (with the large tentacle) with infinite imps and zombies respawning and no way to progress. The game is broken - avoid!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.