
The Ancient Gods – Part One is the first campaign expansion for the critically acclaimed DOOM Eternal.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 6.5Kreviews | 66% | — | $1.3M |
| $9.99 | 178ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Can't recommend this at all. Some people will say this DLC is too difficult and that's why it's bad, it's not. The real reason is overly long combat encounters filled with enemies that force you to use specific attachments/weapons which goes against the core gameplay loop of the base game. The developers took too much feedback from the hardcore modded Doom players when designing this DLC and just thought "Longer more tedious combat is harder, so lets do that!". Doing this didn't challenge my game knowledge or skill-set I developed from the base-game, instead it just left me exhausted at the end of every play-session. And honestly, if I wanted to test my mental fortitude I'd just join the Marine Corp. I play DOOM to rip and tear, not rip and... oh, I'm tired now. Music is great and visually the DLC is nice, but the gameplay is a massive step down due to bad encounter design and ♥♥♥♥♥♥ new enemies that force you to play a specific way. There is very little story as well, so if you're looking for that, just watch it on Youtube.
https://www.youtube.com/watch?v=Rm9yEDK0iWA The narrative expands on the lore of the gods and the history of the universe, picking up right where the previous events left off to give the journey a clear sense of purpose. Visually, the maps offer great variety, moving from industrial ocean platforms to foggy swamps, all backed by a heavy soundtrack that fits the aggressive pace. On the technical side, the optimization is highly polished, maintaining a smooth frame rate. It takes about 2 to 3 hours to get through and delivers a highly satisfying, action heavy experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +1 more
Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's a 99% that when someone says TAG Part One is bad, they suffer from a skill issue. This DLC isn't meant for newcomers or casuals, and I wouldn't have it any other way. This DLC very smoothly ups the difficulty by throwing more enemies at you, giving you harder areas to traverse while fighting, and introducing new, extremely tough enemies. DOOM Eternal is a game that gets better and better the harder it is, so by nature, this DLC is ♥♥♥♥♥♥♥ amazing. Rather than thinking of it as a DLC separated from the main game, think of it as direct continuation of not only the story of Eternal, obviously, but also as a direct continuation of the main game's gameplay and difficulty. This DLC starts at the level of difficulty that you'll find in the final level of the main game, and ramps up from there. Other than the fantastic gameplay, you've got some awesome set pieces, pretty good OST, although I miss the hell outta Mick Gordon, and even more lore reveals. While still pretty messy and contradictory, all of the lore pieces start to come together here. Bits and pieces that were teased and hinted at all the way in DOOM 2016 are answered, or begin to be answered. As what may very well be the first part of the conclusion to Doomguy's story as the Doom Slayer, you don't wanna miss this one, or it's second and final part. I would without a doubt recommend this DLC for anyone who absolutely adored the main game, and is open to a real challenge fit for a true Slayer. 9/10
Base game left me pumped up full of adrenaline and enjoyment. This DLC left me simply tired
there's challenging, and then there's annoying and tedious. also the story is bad
великолепное длс, на оценки смотреть не советую, в большинстве люди просто бесяться что длс намного сложнее кампании. было мало экшена и задора в кампании? держи ещё, только не захлебнись. игра сама предупреждает, что в длс больше демонов и сразу попадая на уровень тебе об этом уведомляет количество жирных демонов на арене. [b] с места в карьер, только мясо. [/b] кошмарно нравится что с самого начала у тебя уже все в руках: все оружие, руны, улучшения, модификации. [b] никакой расскачки. [/b] но без минусов конечно не обошлось, если кампания разрешает тебе играть как угодно, в твоём стиле, то длс в некоторых аспектах напрашивает чтобы ты делал как велит тебе игра, а не так как самому хочется. твердые 9/10, любителям мясных динамичных шутанов проходить мимо - длс запрещается! (примечание: играйте на кошмаре, дабы полностью прочувствовать))
DOOM Eternal was quite the fun Game for me, even though i knew it wasnt really a classic "DOOM" game like the 2016-Reboot has been. However as with any Game, I got my issues with it. Hoping these Issues would be fixed or atleast improved on, i dived into the DLC, hoping to find more fluid, fun, and fast DOOM Eternal. Low and behold, the Problems werent fixed, they got worsened to a point where I have the suspicion the devs intentionally made this DLC be the most painful parts of the base game mixed with sum new witchcraft of agony and suffering. You shouldnt have to fight an invulnerable enemy that loses its shield when it attacks. YOU SHOULD ATTACK FIRST! THIS IS DOOM, NOT RED LIGHT GREEN LIGHT! This DLC didnt make me wanna Rip and Tear, it only made me Wait and Suffer.
This DLC expands on what made the base game great. Everyone who whines about the difficulty should git gud instead. Even on Nightmare its a fair experience.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
this dlc sucks it was specifically designed to waste your time long elevators you have to take every death dying FORCES you to either, A quit the game and start it back up (somehow the faster option) or sit in silence for 20 seconds it also uses number difficulty instead of mechanics difficulty which is really boring spoilers from here on out the reveal that samuel hayden is the seraphim just feels lazy, no buildup to it and no reason why we should care, just one more reason to hate samuel the writing is horrible aswell with us sparing samuel cause vega said "pweaseeee?" the ending doesn't make much sense with us reviving davoth and then just like.. leaving WITH him? there was only one way to get in and out of the room so i guess they just walked out holding hands also the samuel hayden bossfight is just the icon of sin but worse buy part 2 instead skip part 1 you won't miss out on literally anything
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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