
Siralim Ultimate is a monster-catching, dungeon-crawling RPG with a ridiculous amount of depth. Summon over 1200 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About













Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.5Kreviews | 93% | — | $1.2M |
| $9.99 | 238ratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm jealous that my brother has a girl and I don’t. I've never had a relationship. I'm 22, I never go out, no one talks to me. I'm invisible.
A great deal of frontloaded complexity with the monster mechanics, but no real depth to the actual gameplay.
would be a great game if it had auto explore. exploring the realms is the least fun part of it, but it's what you will be doing for the most part.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Building a team in this game is like building a Commander deck in Magic: the Gathering. You have some idea of what you want to do (make a monster work, use some spec, a certain combo) and then build a "deck" to support it. The 1590 traits in the game are your card pool, and your deck size is 18. Searching through trying to find a good fit gives me the same feeling as searching Scryfall for a particular card. Plus the spells and specializations adding further customization. The traits are all meaningfully unique. They're not all "+25% X damage" or stuff. They're things like, "After your creatures manually cast a spell, this creature casts Magic Missile on a random enemy," or "Your creatures' first 3 damaging Spells each have a 20% chance to be Cast automatically at the start of battle," or "This creature's automatically-Cast spells have a 40% chance to be considered manually Cast, but this creature cannot manually Cast spells." If you can see the combo in those three, and that sort of thing excites you, this game will be a lot of fun for you.
The game looks more intimidating than it is. That being said though, there's some things that hold it back from being a recommended. Graphics: Pretty much as advertised. Final Fantasy 1 or Dragon Quest 1 style. There's some issues with readability with this style of graphics (more notable if you're a little tired and playing through a snow or other bright and same-y palette level), but otherwise I wouldn't knock it for that alone. Gameplay: Very wordy at the start and frontloads a lot of dialogue at you while looking like it shouldn't and makes things sound a lot more complex than it is. The gameplay loop is painfully cyclical. Finish 3 floors of the same realm (+1 Lv. each floor and 3rd being a boss floor), get the main objective, and move on to the next realm. Catching monsters through combating them and using their essence is a decent way of doing things, with skins being automatically added into your inventory if you defeat a rare skinned monster. Fusing is also neat, if not exploitative in the right circumstances. Clans really suck for long battles though and Ents in particular are painful to survive against if you don't have a form of anti-heal or cannot find one. This makes battles REALLY boring, especially since damage reduction + healing ents are found early on. The game lacks explanation for status effects if you don't go looking for it. It's also really hard to tell sometimes what's going on, especially if you're unable to move or your characters cannot take a turn because their turn order was skipped by snare or something similar for the first time. Everything is also extremely manual in ways that allow greater control, but also make the game feel painfully dated (you can equip/unequip in 1 swoop for creatures, but socketing and unsocketing take up 2 lines for one of the NPCs, as an example). The area to store your creatures has individual options for about 10 things, including party reordering (something that I feel should more be relegated to the character menu itself. Overall/TL;DR: Creature mechanics are fun, but the rest of the game really doesn't feel great to play. Too complex-sounding at the start (wards off audience) and the gameplay loop is cyclically simple once you play through at least 1 full realm. This game is also too manual in ways that date it and make it feel like it's for only a certain demographic of people.
The infinite teambuilder vortex. I often hear it compared to setting up a deck in Magic the Gathering, and I think that's probably a much better comparison than, say, a Pokemon team. You're not just trying to cover weakness and have a game plan, the Siralim ideal is an auto-executing instant death chain reaction that suddenly fails one fight because you encountered something you didn't expect. (Your big damage dealer is confused? Watch him obliterate your team in an instant!) And then you go back to the lab, and tweak it, and go again, and again, and again...
Покемон забеременел от таблички эксель. Знаете, кто родился? [spoiler]Siralim Ultimate[/spoiler]
genuinely peak game. if you like incremental/idle number go up games, and you have a craving for creature collector, this is the perfect game for you. if you like build variety this is the perfect game for you. if you crave an endless leveling game this is the perfect game for you.
I played the original gameboy Pokémon game. Red version. This game is nothing like that. It is a much more complicated creature/trait collector where you mad-scientist your way into creating a team of six creatures. This includes fusing creatures, adding powerful artifacts, adjusting spells, etc. The whole point is creating complex synergies between your team. I highly recommend for someone who wants a nearly limitless sandbox for build crafting. You may “finish the story” but you won’t ever finish this game— a cool forever game for those who want to focus on minute details of your creature build. “Jank?!? You merely adopted the jank. I was born in it, molded by it”— Me
I wanted to like this game, but the fusion mechanic lacks the depth I wish it had. I wanted Dragon Quest Monsters but alas this is more digimonesque. I wish it was more fun than it is.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.3K | 78% | $9.74 | |
| $1.2M | 2.1K | 99% | $14.99 | |
| $1.2M | 3.2K | 79% | $19.99 | |
| $1.2M | 2.2K | 74% | $19.99 | |
| $1.2M | 3.1K | 92% | $14.99 | |
| $1.2M | 5.5K | 59% | $9.99 |
Related
| 201 |
| 83% |
| $9.99 |
| $48K | 482 | 84% | $4.49 |
| $2.4K | 79 | 78% | $1.49 |
| $7.2K | 293 | 92% | $0.99 |