
Step into rhythmic bliss with Runner2! Best Indie Game winner, Guinness World Record holder, and narrated by Charles Martinet. Unleash vibrant moves and beats in 120 levels!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.1Kreviews | 92% | — | $1.2M |
| $9.99 | 903ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Like most of Bit.Trip's catalog, this game came and went largely unnoticed. When I saw it appear, I thought: "What happened to Runner 1?" and "Where did this bs IP even come from?" (I wasn't aware, at the time, of Bit.Trip's long-yet-unremarkable history on PC). However, I noticed that the few critics that reviewed it gave it some unexpectedly high scores and, while thoroughly in the mood for some mindless, twitchy fun, I bought it. Within an hour, it had shaken loose my once firmly rooted view that anything flying under the radar probably belongs there (even if that is still true for 95% of all sub-radar games). That's not to say it's a masterpiece deserving of a place on everyone's hard drive. But within the "runner" genre, it is the most professional, polished, enjoyable and skillfully made game of all. You will find yourself humming the music, joyously soaking up the whimsical, colorful scenery and pressing restart countless times as you strive for Perfect+ in every level along Runner2's masterfully graded difficulty curve. If you enjoy runners at all or simply want to turn your mind off and engage only your reflexes, this is the game most worthy of your time, money and attention.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The best game in one of the longest-running franchises in indie history! The controls are immediate, responsive, and very easy to learn. It also has a reasonable level of difficulty even in normal mode, which makes it more addictive and challenging—ideal if you enjoy difficult games!! The soundtrack is one of its best features and its most distinctive characteristic; it adapts well to the gameplay, is versatile, and also perfectly complements the minimalist visual aesthetic, worthy of recognition If that weren't enough, it has INCREDIBLE replayability; even if you manage to finish the game, there are still plenty of reasons to play it!! The best part is that this game doesn't require high-end technical specifications to play; once you try it, it's hard not to play it again A game I absolutely loved!!; from its minimalist aesthetic (a nod to Atari and 80s style) with a touch of cartoonishness, its difficulty, its overall content, and its countless other features in terms of replayability. Without a doubt, one of the best rhythm games of the 2010s; it's simply perfect as it is. As a fun fact: Did you know that Charles Martinet, the voice actor behind the iconic Super Mario, is the narrator behind of the entire game (and also in Runner3)? ¡How wonderful!
Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien is an overrated, ear-bleeding piece of pretentious garbage that drowns in its own smug chiptune wankery and thinks unbearably obnoxious "humorous" voice clips every 3 seconds make it quirky instead of just straight-up torture.The gameplay is a shallow, repetitive twitch-fest carried entirely by nostalgia-baiting fans too scared to admit they wasted money on this rainbow-vomit fever dream of a rhythm "masterpiece" that somehow manages to be both mind-numbingly easy and infuriatingly unfair at the same time. Absolute trash.
Runner2 is one of those rare games that somehow makes precision platforming feel like pure joy — every jump, slide, and kick lands perfectly in rhythm with the fantastic soundtrack, creating this addictive feedback loop that's hard to put down. The colorful, cartoony aesthetic gives it a genuinely upbeat personality, and the goofy narrator adds a lightheartedness that keeps frustration from boiling over even when you're replaying a level for the dozenth time chasing that elusive Perfect+ rating. Fair warning though: the bullseye mechanic at the end of each level is equal parts satisfying and infuriating — there's nothing quite like nailing a full run on Hard only to miss the final shot and having to start over. The multiple difficulty levels and 100+ stages give it serious replay value, and Hard mode in particular really fills out the music with more obstacles in a way that makes the rhythm integration shine. Despite some tedium around needing to replay levels on easier difficulties for full completion, this is still a must-play for anyone who enjoys rhythm games or tightly-tuned platformers.
This game is a vast improvement over the first game, with better feeling controls, better level design, better music and checkpoints. This game as a casual playthrough is absolutely incredible, the only issue with casual is that the 4th boss felt like it needed a bit more telegraphing. Then there's 100%. This game turns from great to monotonous insanely fast. First, beat everything again twice on Easy and Hard while making sure that you get the Bullseye which is nearly impossible to get consistently and the Rewards. The Rewards were painful. Most are fine, you get them for doing 100% naturally within replaying the levels constantly, but the Dance ones were ridiculous. What do you mean "Dance 5000 times"? And "Dance for a total of 1 hour."? It didn't take too long but it was obnoxious. In summary, this game is absolutely incredible as a casual player, but if you're a completionist, prepare for a lot of monotony.
a sequel worthy of the first game
Getting 100% was... mind-numbing, finger grindingly awful. IMO The only good part of this game is the first 30 minutes. approximate amount of time to 100%: 15-25h Estimated achievement difficulty: 7/10. Minimum number of playthroughs needed: 500~ or so, probably more Multiplayer achievements: No Multiplayer. Missable achievements: All. Grinding Achievements: EVERYTHING... OH GOD! .. OVEr and over anD Over aNd.... DLC-Only achievements: No. Time-gated achievements: No. Speed-run achievements: No. RNG-achievements: No. Does difficulty affect achievements: Yes, each level of the 120~ leves has to be completed on easy, medium, and hard (with bullseye at the end)... AND NO. IT DOESN't COUNT for the lower levels... play it again... twice. Unobtainable/glitched achievements: Some users report some stats not tracking correctly. It happened to me only once but worked right on replay. Is there a good guide: For the bullseye minigame, yes. There are like 3 on steam. First achievement unlock: Get a bullseye or complete 10 rewards (run, jump. etc... do 10 various milestones for these) Notes: * The game is ♥♥♥♥ when it comes to collision detection. This is no dark souls 3. You'll get hit by so many ♥♥♥♥♥♥♥♥ enemies it won't seem fair. There's no consistency and clarity here. It looks semi random. * Most of the levels are simply jam-packed with visual clutter. You can technically distinguish the foreground for what's behind the scenes but boy is it difficult. The later levels take this to the extreme. * The music is good the first couple of times but after the 300~th time you hear it.. you wana throw the speakers out the window. Put a video on in the background since sound is not needed. * So again to prove a point: There are 120~ levels. Each game can be completed on easy, medium and hard... Completion here means reach the exit.. Now if you manage to collect all coins in a level as well as the 4 red power-ups (on the same run) you are now given the opportunity to make a quick-time event where the character shoots itself into a wall from a cannon. The margin for success here is rather tyiny (give it 10% of the entire track when the canon moves at max speed). NOW if you hit that bullsete and collect everything on a single run, then congratulations... you have unlocked Perfect + for the one specific difficulty you were playing.... now do it at least twice more... and then ~500 more times... Do you understand how mind-numbing this is? This is idiotic achievement design. Avoid if you don't want your achievements to be stuck below 50% forever. Recommended? Never in a million years.
I got and played thru this game a while ago but I got sucked back into playing it when I saw my son playing a bad mobile running game. I told him 'if you are going to play a running game, you should play the BEST running game!' and I showed hm Runner 2. Needless to say, we are both now playing thru Runner 2! PLUS: I just bought Bit.Trip ReRunner so I am looking forward to playing thru that as well!
Just 100%'d this game three times now (Wii U, PS4 and now PC). It's still as good as I remembered.
覚えゲーアクションで少しだけリズム的な要素もある感じ ワンゲーム短いのと、すぐ再開できるので気がつくと結構ヤッちゃうタイプのゲーム 実績難易度は★3ってところ 瞬発力は求められるのと目の疲れも結構来るので要注意
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 3.2K | 79% | $19.99 | |
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| $1.2M | 4K | 79% | $9.99 | |
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