
Step into rhythmic bliss with Runner2! Best Indie Game winner, Guinness World Record holder, and narrated by Charles Martinet. Unleash vibrant moves and beats in 120 levels!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.1Kreviews | 92% | — | $1.2M |
| $9.99 | 903ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sry give u bad Revi, because u havnt chinese. 202408,steam,steam掉卡抵扣,它处自定义包入的本体加dlc约5元。爱人如己,目前就这,看以后追评。
Веселий більш менш чесний платформінг. З 4го всесвіту фон починає зливатися з рівнями і це дуже заважає. На 5му всесвіті я остаточно втратив сенс в це бігати, але для такої простої репетативної гри результат супер
the first game was pretty good but sadly this game didnt innovate beyond upgrading the graphics
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing and very smooth to play
idk how its got raving reviews its a auto runner you jump and slide feels like a polished version of ftp auto-runner flash games from early 2000's 20$ its kinda crazy
Very entertaining game, I don't like that is has motion blur but the game has really nice controls and level design. Not much of a story game, but the gameplay is exceptional.
Советую! Стоит своих денег. Но если у вас стальные нервы)))
BIT.TRIP Presents… Runner2: Future Legend of Rhythm Alien is a vibrant and confident evolution of the rhythm-platformer formula that Gaijin Games helped pioneer. Rather than simply repeating the minimalist charm of the original BIT.TRIP Runner, Runner2 expands the concept in every direction—visually, mechanically, and stylistically—while preserving the addictive core loop that made the series memorable. You once again take control of CommanderVideo (and a growing cast of strange, charming characters), racing forward through a gauntlet of obstacles where timing is everything. Each input—jump, slide, kick, block—becomes part of a rhythmic flow, and when the game’s patterns click, you experience that rare sensation in games where reflexes, instinct, and musical cadence merge into a single movement. The game’s foundation is deceptively simple: you are always running, and survival depends on reacting to whatever the level throws at you. But Runner2 layers its mechanics gradually, building a vocabulary of actions that deepen the challenge without overwhelming the player. Branching paths offer optional difficulty spikes, gold bars tempt perfectionists into calculated risks, and hidden keys and bonus levels encourage exploration even in a game defined by forward momentum. The pacing is masterful: early levels teach rhythm and timing through generous spacing and forgiving layouts, while later stages demand tight execution and split-second intuition. The satisfaction of nailing a perfect run—clearing every obstacle, collecting every bar, and hitting the bullseye landing at the end—remains one of the game’s greatest rewards. A major leap from the original Runner is the art direction. Runner2 trades pixel minimalism for a fully animated, colorful 2.5D world bursting with quirky energy. Each world introduces its own visual theme, enemies, and musical bent, creating a sense of progression that feels fresh as you advance. The environments are whimsical and strange, populated with eccentric creatures, absurd props, and surreal backdrops that match the series’ playful tone. Even the menus and character animations radiate personality. Add to this the enthusiastic narration from Charles Martinet—best known for his iconic voice work in the Mario franchise—and Runner2 becomes one of those rare rhythm games where presentation enhances rhythm rather than distracting from it. The soundtrack, as expected from the BIT.TRIP lineage, is central to the experience. Every action you perform produces a musical accent layered over the background track, creating a feeling that you are not simply reacting to the music but actively participating in its composition. As your performance improves, the song builds in complexity, giving each run a sense of narrative progression even in the absence of a traditional storyline. The feedback loop between sound and motion is so clean that you begin to internalize patterns as both visual and auditory cues, making the later, more complicated stages feel like choreographed sequences performed at high speed. Despite its strengths, Runner2 is not without limitations. The structure of the game—auto-running with escalating challenge—means repetition is inherent. After a few worlds, some patterns and obstacles feel familiar, and while the game continues introducing new twists, the sense of novelty diminishes slightly. The difficulty curve can also be uneven depending on how aggressively you pursue 100% completions; perfectionists may find themselves replaying certain stretches dozens of times to reach mastery. These repetitions are part of the genre, but they may test the patience of players unaccustomed to rhythm-platformers or those who prefer more varied gameplay beats. Even with these caveats, Runner2 stands out as a polished and joyful entry in both the rhythm and platforming spaces. It captures the exhilaration of perfect execution, the delight of discovering new characters and costumes, and the playful strangeness that has always been a hallmark of the BIT.TRIP series. It is accessible enough for newcomers, yet it contains enough depth and challenge to satisfy veterans chasing flawless runs. Its blend of music, motion, color, and whimsy creates an experience that feels uniquely alive, energetic, and unmistakably crafted to bring a smile to the player’s face. For fans of rhythm games, precision platformers, or anything that thrives on tight mechanics and audiovisual synergy, Runner2 remains a standout title—a game that understands exactly what it wants to be and executes that vision with confidence, creativity, and charm. Rating: 9/10
The levels are done competently and it's a fun experience up to a point. Honestly the game and the music feels very samei-sh, levels are just different skins, mechanics are introduced ever so slightly but by world 3 it's just different flavours of the same thing. Nothing else particularly wrong with it.
Its okay, I personally didnt vibe too much with the artstyle in this one and the musical variety was a bit worse than the last one imho. But it still had some cool moments =)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9K | 25 | 100% | $4.99 | |
| $1.9K | 14 | 100% | $6.99 | |
| $1.9K | 25 | 100% | $3.99 | |
| $2.1K | 35 | 83% | $2.99 | |
| $1.2K | 6 | 100% | $7.99 | |
| $756 | 15 | 100% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 3.2K | 79% | $19.99 | |
| $1.2M | 2.1K | 99% | $14.99 | |
| $1.2M | 2.3K | 78% | $9.74 | |
| $1.2M | 2.5K | 93% | $19.99 | |
| $1.2M | 4K | 79% | $9.99 | |
| $1.2M | 1.7K | 89% | $19.99 |