
Donut County is a story-based physics puzzle game where you play as an ever-growing hole in the ground. Meet cute characters, steal their trash, and throw them in a hole.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 23 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 12.2Kreviews | 92% | — | $2.5M |
| $12.99 | 6.8Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏真的太可爱了!!有创意的玩法,可爱的角色和剧情,音乐做的也很好!!游玩过程很开心。还有战利品(可以这么叫吗hhhh)的文案,这个团队文案的灵魂实在太有趣了,用一种很新奇的方式介绍生活中常见的物品,我很喜欢 总之治愈可爱有趣!!!
I’ve had this game sitting in my Steam library for around two years now. I don’t know why I never got around to playing it, I just haven’t. Finally sat down and played it yesterday. Took me about an hour and a half to finish it. Good game. [h1] Background [/h1] [b] Donut County [/b] was released in 2018 by indie developer Ben Esposito. Donut County began from a game jam prompted by pitches from a parody Twitter account, Peter Molydeux. Esposito made the game,[b] The Pits [/b], from this and had the player simply move a hole around the level. Eventually, this game evolved into a “reverse [b] Katamari [/b],” with the hole expanding after swallowing objects around the level. This would become [b] Donut County [/b]. A demo was featured at IndieCade in 2012. With a simple goal of collecting objects and launching them at the sun, trying to dislodge it from the sky. The game would go on to make further appearances at GDC from 2013 to 2015. After a long development period, the game was released in August 2018. It would go on to receive positive reviews across all platforms and from all critics. [h1] Story [/h1] BK is a raccoon who uses his tablet to drive a remote-controlled hole in the ground. BK goes around Donut County, swallowing his friends’ property and his friends themselves into his hole. But then BK finds himself in one of his holes with his best friend Mira. Mira and the rest of Donut County confront BK about his holes and demand he fix the situation. [h1] Gameplay [/h1] You ever see that mobile game [b] hole.io [/b]? This is (likely) where they lifted their gameplay from. In [b] Donut County [/b], you control a moving hole in the ground that gets bigger with every object that falls in. Each level typically starts in a smaller area, but as the hole swallows more items and grows bigger, the level is expanded, and the hole is given more area to roam. Each level’s objective remains about the same: swallow every object and clear the level. The game has some puzzle aspects to it. Sometimes the hole will fill with water , and you have to find a way to empty it. Or the hole will swallow a fire , and you can use this to set objects on fire. Nothing extraordinarily difficult to figure out. It just adds some variety. It’s a simple game concept; there’s really nothing more to it. The game is short, so the gameplay doesn’t overstay its welcome. There’s just something satisfying about making things fall down a hole. [h1] Gamefeel [/h1] I liked the simplistic art style of [b] Donut County [/b]. All the characters are stylized in a charming manner, not exactly low poly but more just low detail. It sometimes reminded me a lot of [b] Katamari Demacy [/b]. This extends to the rest of the environment too. The levels are just cute to look at. I also thought that the dialogue between levels was funny. The game never really takes itself seriously, and it's reflected in the way characters talk to each other. The idea that these characters are just saying things like “lol” or “omg” out loud when speaking with each other; it makes me grin ear-to-ear and my cheeks rosy red. Something about seeing these characters treat this catastrophic scenario as a minor inconvenience is hilarious. [h1] Conclusion [/h1] [b] Donut County [/b] is a fun game. It makes for a charming little experience with a simple game mechanic. It was also a very short game; I have no issues with this. If the game went on longer than it had to without changing anything up, I probably would have gotten a little bored with the gameplay. The game ended right where it needed to. I wasn’t left wanting anything more from the experience.
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Polish*, Spanish - Latin America**languages with full audio support
| $12.99 |
| 3.2Kratings |
| 88% |
| — |
| not modelled |
| $12.99 | 183ratings | 82% | — | not modelled |
| $12.99 | — | — | — | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 312 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
12.15元购入,挺有意思的小游戏👍
Cute and silly
The short and sweet standard of what a perfect game is
Cute and lots of fun.
Geil
Good game to turn your brain off and relax for 10-15 minutes. It's also short, you can beat it in 2 hours (and grind another 3 hours for steam trading cards) which is good considering that it's fun only in short sessions. Music and visuals are soothing. I don't recommend it if you're yearning for a challenge or depth.
Delightfully Absurd, Short, and Sweet 🦝🍩 I really enjoyed playing Donut County! It’s a short, hilarious, and super chill game that never gets boring. The concept of playing as a growing hole swallowing an entire town is just pure fun, and the humor in the dialogues (and the Trashopedia) actually made me laugh out loud a few times. It took me about 2 hours to finish, which felt like the perfect length. Nothing was dragged out, and every minute was entertaining. It’s a great game to relax with after a long day, and I’m definitely going to replay it again sometime. Highly recommended! 8/10
玩一款少一款的小游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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