
Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve.
Enter a strange and unexplored world full of odd creatures, hidden dangers, and ancient secrets. Gather resources to craft items and build structures that match your survival style. Play your way as you unravel the mysteries of "The Constant".
Cooperate with your friends in a private game, or find new friends online. Work with other players to survive the harsh environment, or strike out on your own.
Do whatever it takes, but most importantly, Don't Starve.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3482 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
люблю вонять
çükümsonik olmuş beğenmedim
имбуля
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $164.8M | 206.2K | 96% | $44.99 | |
| $169.8M | 323.5K | 93% | $19.99 | |
| $160.1M | 115.2K | 59% | $49.99 | |
| $172.5M | 81.6K | 78% | $39.99 | |
| $178.6M | 104.9K | 72% | $59.99 | |
| $179.2M | 246.7K | 98% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 8.1K | 68% | $24.99 | |
| $209 | 1 | 100% | $9.99 | |
| $58.8M | 123.9K | 89% | $19.99 | |
| $38.1M | 50.1K | 93% | $19.99 | |
| $13.8M | 20.6K | 77% | $29.99 | |
| $1.5M | 3.6K | 85% | $12.99 |
Latest in each market: best CN #92, worst BR #100 · 6 markets collected
Reviews, worldwide (the counter carries no country): 55.29/day in the week to Sep 1 → 57.57/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French*, Italian*, German*, Japanese*, Korean*, Polish*, Portuguese - Portugal*, Russian*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
第一次玩饥荒单机版是小学时候(16,17年?不太记得了),在鲁大师游戏库下的学习版,当时还不知道游戏去哪下载,想找游戏,在一堆的传奇等游戏中,找着找着就发现了饥荒这个游戏。小学有微机课,我就下到U盘上,上课自由时间时就插上U盘开玩,但是U盘上没法保存,每回都是从头开始打。尽管这样,还是吸引了几个要好的兄弟,但是当时还不知道有联机这种东西,就各玩各的,回学校就讨论怎么玩,虽然当时什么也不懂,几天就死了,但还是玩的很开心。 之后有空时就拿我妈的手机在网上找博主玩饥荒的视频看,有好些个吧,印象最深的是有位叫深辰的博主,和几个女生联机玩,博主水平挺高,几位女生也很可爱。当时很羡慕能和这么多朋友一起联机玩。我慢慢也学会了游戏的各种技巧,但是当时用的是我爸的破笔记本,每次开始游戏电脑都转的飞起,时不时未响应,档还时不时保存不了导致我玩的一直不深入。 后来上了初中,家里配了新电脑,自己一个人就时不时玩一下单机版的巨人国,毕竟只有这个和我当时玩的学习版比较相同。玩着玩着就对前中期的各种东西越来越熟络,但是毕竟是一个人,玩久了还是有点孤独,当时周围也没有玩这个的同学。 后来上大学之后吧,高中同学挺多都开始接触电脑游戏了,就有两个兄弟开始和我玩固定档,开始也是鸡飞狗跳的,联机也联不好,开局一直死。幸好我们三个都没急眼,慢慢的玩下去也开始有模有样了,可以变成饱荒了。再后来有些想入坑的同学也来找我们玩,大家一起也是玩的很开心,虽然说新手给家里捣乱多过帮忙。 饥荒这游戏可以说陪了我很久,想看看是不是同频的朋友就叫他来玩饥荒吧。都说朋友是游戏的最高配置,希望大家都能有共同玩游戏的好友。
傻逼游戏
半神,曾经热爱
сдох кокгда кент отошел с факелом
mj
скучно как пл мне
内容非常多,可以当作任何类型的游戏进行游玩。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.