
Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve.
Enter a strange and unexplored world full of odd creatures, hidden dangers, and ancient secrets. Gather resources to craft items and build structures that match your survival style. Play your way as you unravel the mysteries of "The Constant".
Cooperate with your friends in a private game, or find new friends online. Work with other players to survive the harsh environment, or strike out on your own.
Do whatever it takes, but most importantly, Don't Starve.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3363 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
饥荒启动!
어렵다. 같이 해도 어렵고 공략을 봐도 어렵고.. 아트는 마음에 들지만..
6
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $169.8M | 378.7K | 93% | $19.99 | |
| $160.2M | 175.4K | 57% | $49.99 | |
| $157.1M | 74.3K | 79% | $39.99 | |
| $156.4M | 419.4K | 85% | $23.99 | |
| $178.5M | 148.7K | 72% | $59.99 | |
| $149.3M | 140.8K | 80% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 8.1K | 68% | $24.99 | |
| $209 | 1 | 100% | $9.99 | |
| $58.8M | 123.8K | 89% | $19.99 | |
| $38.1M | 66.5K | 93% | $19.99 | |
| $1.8M | 13.9K | 78% | $5.99 | |
| $1.5M | 4.1K | 86% | $12.99 |
Latest in each market: best KR #96, worst BR #100 · 6 markets collected
Reviews, worldwide (the counter carries no country): 55.29/day in the week to Sep 1 → 57.57/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French*, Italian*, German*, Japanese*, Korean*, Polish*, Portuguese - Portugal*, Russian*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
上头
yyds
¿De qué trata? El juego te suelta a ti (y a tus amigos) en un mundo hostil, misterioso y lleno de magia oscura. El objetivo principal está en el título: no te mueras de hambre. Sin embargo, la comida es solo el menor de tus problemas. Tendrás que recolectar recursos, construir una base, fabricar herramientas y adaptarte a las implacables estaciones del año mientras combates criaturas extrañas. Lo que lo hace un juegazo (Puntos Fuertes) Los tres pilares de la supervivencia: No solo debes cuidar tu barra de vida y de hambre, sino también tu cordura. Si pasas mucho tiempo en la oscuridad, te mojas con la lluvia o comes alimentos en mal estado, tu mente empezará a fallar y las sombras del mapa cobrarán vida para atacarte. Cooperativo real: No es un juego donde cada quien hace lo suyo. Aquí la división de tareas es vital: uno se encarga de cocinar y mantener los cultivos, otro explora el mapa para conseguir materiales raros, y otro defiende la base. Personajes únicos: Cada sobreviviente tiene habilidades, ventajas y desventajas totalmente únicas. Por ejemplo, Wilson puede dejarse crecer una barba para aguantar el frío del invierno, Willow es inmune al fuego pero prende cosas cuando se asusta, y Wolfgang se vuelve increíblemente fuerte si está bien alimentado. Contenido infinito: El juego base ya es enorme, pero incluye un sistema de cuevas subterráneas masivo, navegación marítima para explorar islas lejanas, y jefes gigantescos que requieren de mucha estrategia para ser derrotados. Lo que te va a hacer sufrir (Puntos Débiles) Curva de aprendizaje empinada: El juego no te lleva de la mano. No hay tutoriales claros. Tu primera partida va a terminar en muerte segura a los pocos días porque no sabías cómo hacer fuego, porque te congelaste en invierno, o porque te atacó una manada de sabuesos. Morir y aprender de los errores es parte del bucle del juego. Castigo severo: Si juegas en el modo clásico y todos mueren, el mundo se borra y pierden todo el progreso. Puede ser muy frustrante perder una base en la que trabajaron durante horas por un descuido tonto.
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单人或是联机都很好玩
very very good
牛福
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.