
Gather your party and get ready for the kick-ass new version of GameSpot's PC Game of the Year 2014. With hours of new content, new game modes, full voiceovers, split-screen multiplayer, and thousands of improvements, there's never been a better time to explore the epic world of Rivellon!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #83, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 33Kreviews | 89% | — | $2.9M |
| $39.99 | 2Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏是好游戏,但好游戏不一定代表着好玩,如果你想入手神界原罪1,请先确认是否能接受以下问题 1.游戏引导不足,尽管游戏有基础的操作教学,但对于整个游戏体量来说是远远不够的,元素反应,技能效果,锻造系统,性格效果等等都没有足够的引导,导致玩家只能不断sl或者查资料来试错学习。并且很多道具也没有引导文本,导致很多情况下你拿到道具后根本不知道这道具拿来干嘛的 2.支线奖励不足且部分解密过于阴间,是的,这游戏的支线绝大部分只给经验没有金币道具奖励,或者给你几个宝箱敷衍了事,而且有些解密根本没有任何提示需要你穷举(经典四拉杆),又或者开关按钮不够明显,按钮小小一个并且按alt不显示,导致经常莫名奇妙卡关 3.金钱获取不足,导致前期获取装备技能体验很坐牢,很多时候下图好几个个小时才从箱子宝箱摸到几百金币,结果回去一看买个装备都要几百几千,前期不偷不抢根本没法玩,到了后期在金币获取途径没加多少的情况下随便好点的装备都要三四千起步(而且这时候你还得买上万块的属性书) 4.强度升级曲线不流畅,新手进了西塞尔城后在等级技能不够的情况下出城随便一探索就碰到高自己两三级的怪并且基本都是群怪。就算你把西塞尔的任务做的七七八八也才十级左右,而你一进白银谷就会立刻碰到14级的蜘蛛(而且tm的蜘蛛卵还不给经验),新手玩到这要么早跑了或者干脆开二周目去了 5.装备获取同样也不理想,不点幸运开宝箱给的基本上就是两三个白绿装备,就算出了词条不错的你还得看符不符合你的职业属性,想找加技能的装备完全只能看脸,就算后期点满锻造出的装备词条只会出加基本属性的 6.背包家园仓库使用感觉极差,没有多选批量转移,没有锁定,没有装备按词条筛选,家园仓库甚至连最基本的分类筛选功能都没有
Великолепный образчик партийной пошаговой RPG. Главным образом, за счёт практически идеально подобранного баланса сложности и увлекательности. Прокачка, бои, крафт и прочее - достаточно просты, чтобы не быть "душными", но не достаточно просты, чтобы стать скучными. При этом даже полный казуал (вроде меня) способен пройти игру на тактике в режиме "Одинокий волк" и при этом все возникающие трудности будут доставлять лишь искренне удовольствие, а не боль и страдание.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 8.67/day in the week to Aug 4 → 10.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish, Czech, Simplified Chinese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
除非你真的很喜欢这种类型的游戏,否则不推荐,太吃受众了,即使是买也要降低预期,用现在的眼光来看这游戏挺一般的。 很多机制放到现在来说太落后了,比如买卖东西不会用你口才最高的角色,你得把所有东西给他然后让他去交易,有魔法口袋但不能共用背包,任务物品也没有标注,要用的时候找半天。 但你很难说这款游戏不好玩,只是玩起来真的非常非常难受。转念一想,神界原罪2确实改进了很多,拉瑞安也知道游戏的痛点在那里,到了博德3,就已经完善的很不错了。 让我最难受的点是这个弹道机制,很多时候都是可以打中的,但你的远程攻击就会被莫名其妙的遮挡,你得不停的滑动你的鼠标找到敌人身上那个可以攻击到的点,简直是折磨,有些怪还会动,然后一个没点好直接打空了更加折磨了,完全不理解这种粗糙的弹道机制设计意义在哪。 解密无趣的同时奖励还垃圾,不知道还以为是猫头鹰的作品,主线都有那种穷举解密给我玩笑了,经典4个按钮自己慢慢试顺序,要不然就是不用脑子只要眼睛的解密,我就把按钮放在草里你就找吧,或者直接把按钮完全隐藏,要你一寸一寸的探索,靠感知发现按钮,太会设计了。 队友ai蠢的要死,经常是你发现了陷阱然后队友走上去了,或者那边有火有毒队友也直接进去然后走两步半血没了。 合成和锻造方面的深度让我觉得非常不错,但配方基本上都得你去解锁,大大方方看合成表才是对的,或者说给一个专卖这种配方书的商人也好啊。
The game is fun, up to a point. The puzzles near the end become tedious and cryptic. The final fights become unfair and frustrating. This is not Baldur's Gate 3. The first 90% of the game I'd say 9/10. The last 10% is more like a 4/10.
Kesinlikle tamda düşündüğüm gibi bir oyunmuş. Saatlerimi gömdükten sonra beklentimi hayliyle karşıladı. Zamanında çok cüzi bir miktara satın almıştım. Hikayesi çok iyi değil fakat ortalama bir rpg içeriği var ve güzel bir şekilde de tasarlanmış. Bir kaç eksik haricinde hiç bir kusuru yok. Onlar ise bazı görevleri yaptığımızda diğer görevlerin yok olması gibi bir birinden etkilenen görevler ee diyeceksiniz rpg böyle bir şey fakat oyun içeriklerinin hiç birini kaçırmak istemeyen biri olarak az da olsa haneye eksi yazıyor benim için. Zırh ve silahlar çok az onca yer karakter tasarlayıp zırh ve silahları bu kadar az koyması kötü olmuş. Satılmaması gerekilen bir itemi satmışım saatlerce satıcılarda aramama rağmen bulamadım. Görev itemiydi. Bazı görev itemlerini satamazken bazılarının satılabilmesi saçma olmuş o görevi yapamadım. Yan görev olması haricinde bir sıkıntı yoktu. Yeterince negatifi bastığıma göre oyunun yeterince iyi ve güzel olduğunu ve sizi tatmin edeceğini söyleyebilirim mutlulukla.
estarei sacrificando meu primeiro filho homem para a larian studios se eles continuarem produzindo bons jogos.
1女主角初始穿太少 我不想一抬头就看到我的女主角的乳沟 2艾丝梅兰达任务有点恶心(指偷内衣并让狗闻) 3我并不想看市长夫人洗澡 4后面忘了
As fun as sandpaper dildo.
This was my first CRPG, and I loved it. The beginning felt overwhelming and difficult, but the more I understood how CRPGs work, the more the game clicked with me. The story is great, the side quests are worth doing, and the combat is incredibly satisfying. That said, it's not perfect. Act 3, especially the Phantom Forest, was confusing and easily my least favorite part of the game. And that one puzzle in Act 3, genuinely one of the worst puzzles I've ever seen in a video game. The ending, however, was fantastic, and I really enjoyed the final fights. If you're someone who loves exploring, doing every side quest, and immersing yourself in the world instead of treating games like a checklist (yes, Prisar, talking about you), this game offers an incredible experience. I've also heard that Divinity: Original Sin 2 and Baldur's Gate 3 are huge improvements over this, which makes me even more excited to play them. For me, it's an 8.5/10.
在史低一折的情况下还是全价入了,因为想支持自己喜欢的游戏工作室,但游玩下来体验极差,制作组完全不考虑喜欢初见荣誉档的玩家,在游戏中后期挖坑恶心人,过矿井陵墓因为察觉高显示出个土堆,在之前察觉挖东西都是宝藏的情况下直接开挖了,结果是炸药,一下子把我队伍里四个人全炸死了没有一点挽救的余地,看着玩了60小时的档我直接愣在原地,bg3和神原2都是初见荣誉通关,前期翻车折腾几十个小时我都没心态崩过,唯独这次,我可以接受打不过遭遇战被团灭,或者被机制团灭,但这种团灭删档真的ex
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 11.9K | 92% | — | |
| $603.9K | 925 | 77% | $12.49 | |
| — | 0 | — | — | |
| $48.5M | 48.1K | 88% | $49.99 | |
| $18.8M | 43.8K | 88% | $19.99 | |
| $17.4M | 26.1K | 88% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 6K | 74% | $24.99 | |
| $2.9M | 6.2K | 81% | $12.99 | |
| $2.9M | 7.5K | 76% | $19.99 | |
| $2.9M | 9.9K | 83% | $12.99 | |
| $2.9M | 2.6K | 81% | $17.49 | |
| $2.9M | 7K | 78% | $12.99 |