
You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.5Kreviews | 74% | — | $3.1M |
| $39.99 | 316ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You command as a ♥♥♥♥♥♥♥ dragon what more can I say. Peak gameplay.
The core gameplay is a ton of fun, but JFC the political portion is so hamfisted, bigoted and absurd. "should we deport the foreigners?" TO WHERE? This is supposed to be a civil war, there shouldn't be any. I mean, I'm a bi-trans woman, and even I cannot fathom why the frack we have to debate gay marriage CONSTANTLY. Why do the undead give a shart about half these things? They can't have sex, can't eat, and if their gods are so weak as to be usurped by mortals, they ain't gods. And back to the gay stuff, it's not cool to toss slurs around just to make the bigots sound bigoted. IF you play, maybe find a mod to turn off the entire chancellor system. It's barely even useful, and listening to a bunch of bigots argue why their bigotry and greed is great and then a bunch of weak liberal "but human rights" counterpoints isn't what I want from a game. There are games that have that discussion well, and then there is this garbage. Somehow it manages to present both sides in a way neither side would want to stomach.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 17.8K | 82% | $12.99 | |
| $3.1M | 7.9K | 95% | $14.99 | |
| $3.1M | 4.4K | 98% | $29.99 | |
| $3.1M | 7.9K | 88% | $14.99 | |
| $3.1M | 8.3K | 88% | $12.99 | |
| $3.1M | 15K | 97% | $10.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 316 | 74% | $39.99 | |
| $22.4M | 45.1K | 68% | $20.99 | |
| $48.5M | 33.7K | 87% | $49.99 | |
| $8.9M | 13.3K | 87% | $29.99 | |
| $2.3M | 8.1K | 86% | $9.99 | |
| $430.7K | 2.8K | 77% | $7.49 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Russian, Polish*languages with full audio support
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Because dragons 🐉 are cool. However, the RTS part is very quirky, especially in the late game where battles are mostly decided by numbers before a dragon can be spawned. The main strength of this game is the characters, honestly. the dragon itself. [h1] 15/10 [/h1]
Divinity: Dragon Commander is a weird, ambitious genre mash-up: part grand strategy, part real-time tactics, part choose-your-own-adventure RPG. You’re an imperial leader trying to unite a fractured land, and the game constantly shifts perspective—from managing territories and armies on a campaign map, to making political decisions aboard your flagship, to personally joining battles as a dragon. It’s messy in places, but it’s also the kind of game that feels unlike anything else. On the strategic layer you conquer provinces, tax and develop regions, recruit and upgrade troops, and decide where to push next. It’s not a pure spreadsheet war simulator; it’s more about keeping your momentum, protecting borders, and building an army composition that can win the next fight. The map play can feel swingy, but it does a good job of giving you that “one more turn” drive. Battles are real-time and army-focused, with a slightly arcade feel compared to hardcore RTS games. You’re juggling infantry lines, ranged units, artillery, and special troops while trying to capture points and break enemy morale. It’s not as finely tuned as a dedicated competitive RTS, but it’s readable, fast enough to stay exciting, and varied by terrain and unit matchups. The signature hook is that you can transform into a dragon during battles and directly intervene. As the dragon you can fly, burn lines, hunt key units, and generally act like a tactical nuke with a health bar. When it works, it’s a great power fantasy: you’re not just ordering icons around, you’re literally the trump card that can turn a collapsing front into a win—if you manage your risks. Between battles, the game leans into roleplaying through “council” decisions and personal politics. Advisors argue, factions demand laws, and you make choices that affect morale, income, unit availability, and how various groups see you. A lot of these decisions are intentionally uncomfortable trade-offs, and the writing has a tongue-in-cheek edge that keeps it from feeling like dry governance. Where Dragon Commander struggles is consistency and polish in its fusion. Some systems feel deeper than others, balance can be uneven, and the difficulty can spike if you commit to the wrong upgrades or fall behind on the campaign map. The constant context-switching is also a taste thing: if you want a pure RTS or a pure grand strategy, you may find the hybrid pacing distracting rather than refreshing. Overall, Divinity: Dragon Commander is best for players who enjoy experimental strategy games, like making narrative-flavored decisions, and want battles that are more chaotic fun than perfectly tuned competition. If you can forgive rough edges, you’ll get a memorable campaign full of personality and surprising moments. If you need tight balance, clean interfaces, and one genre done “by the book,” it may feel like a fascinating prototype that never fully smooths out.
A jack of all trades, master of none.
+ Dragon with a Jetpack + Great Story + Player is presented with matters ranging from very sensitive to downright hilarious + A game driven by politics that lets you go down left or right ideologies that both have equally balanced consequences ---- - Only 3 Dragon types - Multitasking between two difference genres can be difficult - RTS element feels incredibly underdeveloped - You can max out upgrades in the campaign way too easily. --- Conclusion: Don't buy it unless it's 90% off and/or you're a big fan of the entire Rivellon Universe.
+Sheer ambition of packing turn-based grand strategy, real-time battles, technological research mechanics, political-sim decision making, marriage mechanic and RPG-esque dragon fighting is admirable +Campaign's role-playing elements are real highlight, with both political and personal choices carrying real consequences +It has bright and engaging style, both in graphics and writing, great sense of humour and memorable voice acting -RTS battles that were supposed core of the game are it's weakest link, repetitive and shallow -Once the campaign is over, there is little sense of doing anything -Most characters are pretty shallow cliches without memorable personalities. Overall 6/10. It's Larian's most experimental title, innovative concept but execution shows lack of experience in strategy genre. It's hard to not admire the audacity of steampunk political strategy game where you can marry a skeleton and turn into jetpacked dragon, worldbuilding and writing shine but are undercut by shallow strategy mechanics and boring gameplay.
[h1] B Rank Game [/h1] [i] Better then doing homework [/i]
+story +voice acting +looks nice -gameplay is just ♥♥♥♥. same thing over and over and over -♥♥♥♥♥♥♥ sea battles........cant use dragons, kill all the ship and now all thats left is flying things and i have 2 kinds of ships that cant attack them, only one ♥♥♥♥ vs 4 things and its takes ages, last 2 ♥♥♥♥♥♥♥ fly over a tiny bit of land and now they are to far away to target, ♥♥♥♥ never ends waited to long and i cant refund :( 3/10
Interesting story, beautiful visuals, overall high quality game. Too bad the combat mechanics and RTS elements are so BAD, I've seen and played other games with better performance than what I had to deal with in this. A 2 hours disappointment, Uninstalling and forgetting.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.