
You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.5Kreviews | 74% | — | $3.1M |
| $39.99 | 316ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄
Gameplay? Fire (no pun intended). Writing? Bioware would be proud... the new-age Bioware, that is, because this game was ahead of its time, deserving a spot right next to the likes of Dragon Age: Veilguard and Forspoken. At this point, the authors might as well just write essays on what they think is bad and what the proper behavior should be, and then just put snippets from it in place of actual dialogue. Hotel? Trivago. Edit: Decided to go a bit more in-depth because this really was more of just an insult than a review lol. Gameplay is repetitive but becoming a dragon is fun enough. Hotel is Trivago. The main issues with the writing are that 1) it feels like whether you get a proper political problem or some pointless personal predicament of one of your officers is determined by a coin toss, and 2) the "decisions" just give quantitative returns. The second point is because the game's politics runs on a favor system checking how much a race likes you, and your decisions increase or decrease those values and that's it--you're looking at the world from such a macro perspective that you don't see the qualitative changes to your nation. The only decision I found interesting was the choice of spouse because that at least gives you a wholly different character and a storyline based on who you pick. The first point is what really made me eventually drop the game. On one hand, you get issues related to how to fund the war you are in or whether you should conscripts people or if building more and more roads (cutting down trees and upsetting elves) is really necessary for your demanding logistics. These are great (but ultimately just numbers on a digital paper due to the second point.) The other problems, however, range from "This other officer got drunk," to "I'm gay and want to come out of the closet publicly." When half your officers' problems are about the soap opera lives they are having while you're in the middle of a war of succession, and when the writers don't have any sort of nuance to their writing, the whole thing feels so stupid, I wanted to send all my officers on a parachute-less skydive from the (admittedly sick) zeppelin. Like, the first guy I spoke to might as well have written me a report on all his personal beliefs and what he thought of my late father, the Emperor, as well as all the politics behind his thoughts and unfortunately, I'm not even exaggerating.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Russian, Polish*languages with full audio support
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's not a good game, but I think it's a great idea for a game. I really like the idea of a hybrid RTS/action game like this (or Brütal Legend) but so far nobody has made one of those that I find fun. The map strategy parts are pretty boring and the RTS gameplay isn't all that fun. Being a dragon is fun, but not fun enough to lift up the rest of the game. The politics are interesting, having to balance the different races and their opinions on various issues, but it feeds back into the map strategy which is boring.
It's been a long time since I played this game, but going back and looking through my library, I figured it deserved a recommendation, if purely for its uniqueness - I have never quite played a game like this and would have much liked some kind of Sequel. It's an Action game/RTS Hybrid, wherein you can transform into the eponymous Dragon commander to support your troops around an RTS map, though of course you cannot be everywhere at once. The Dragon part is probably a bit better than the RTS part, as the latter is relatively basic, but the combination is still unique. Outside of the map, there is a poltical layer where you can balance factions against each other to get advantages on the campaign map. Many of the choices you can choose to make in this layer are quite humorous, though sometimes they are also dark in tone - there is good balance. Or you can simply throw it out and simply play according to whatever your political leanings are - the options for both ends of the spectrum are there.
D:DC is a strange game to play in 2020. There are many merits to D:DC but you already probably know about them. My problem is that the game has aged terribly and will become increasingly comical as the years go by - and no good game should be like that. In retrospect, this game lacks a clear identity like Larian's more famous titles and it takes inspiration from other games in a very blatant way. It takes place in the Divinity universe, but rather than make a compelling story about Rivellon, Larian have tossed away any coherence in the world building for the sake of creating a sort of caricature of the political hot topics during the 2000s and early 2010s. The result? Absolute cringe. One point in favour of Larian Studios however, is that the politics are almost unbiased. Whatever decision you make will have interesting choices and reactions. Then again, the vast majority of political issues referenced in this game are left-leaning, which isn't very surprising I suppose. Personally, I have no problem with politics sprinkled into my video games here and there, but Dragon Commander's story is almost completely consumed by IRL politics and the price we all have to pay for this is our immersion in the world-building of the franchise.
Просто перестань просматривать обзоры и признай что играешь в эту игру чтобы заромансить ящерку или женскую версию Ленина из мавзолея. А теперь - я отпускаю тебя. Ты волен идти и искать правило 34 с принцессами...
拉瑞安的作品,质量有保障。不过师父,结局的时候您一定被降智打击了吧。虽然我理解这是《神界》系列时间点最早的作品,所以主角的这些黑科技肯定要失传,可游戏里失传的理由也太……
The AI has a pretenity towards doomstacking rushes that beat your army, your defences, and your dragon in a handful of moments. Use many cheats if you must play this. Also, no Imp wife. You cowards.
This game does so much well. Story is a bit basic/predictable, but I enjoyed it a lot. Board game elements are also super nice. I don't like the RTS mechanics, nor do I like the dragon mechanics. Flying around as a dragon feels pretty bad and so does shooting... And thats like a third of the game. With that being said, consider bumping the difficulty down and just enjoying yourself. Huge reccomendation for people who want to make their own strategy/narrative/action hybrid games. So many systems, and it does so much wrong.
Cool concepts, awkward execution. The RTS mechanics were technically alright but engagements felt repetitive and the AI was easily overcome. The dragon, while effective, did not feel very satisfying and its progression was underwhelming. The story could have been cool but its antagonists were horribly underdeveloped, allies were goofy caricatures, the writing gave a generally un-serious impression, and decisions dwelling on identity politics were the most ridiculously overt, cringe-worthy, and out of place I've ever seen in a game. Not devoid of fun but an undercooked and forgettable mess.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 316 | 74% | $39.99 | |
| $22.4M | 45.1K | 68% | $20.99 | |
| $48.5M | 33.7K | 87% | $49.99 | |
| $8.9M | 13.3K | 87% | $29.99 | |
| $2.3M | 8.1K | 86% | $9.99 | |
| $430.7K | 2.8K | 77% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 17.8K | 82% | $12.99 | |
| $3.1M | 7.9K | 95% | $14.99 | |
| $3.1M | 4.4K | 98% | $29.99 | |
| $3.1M | 7.9K | 88% | $14.99 | |
| $3.1M | 8.3K | 88% | $12.99 | |
| $3.1M | 15K | 97% | $10.79 |