
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quite engaging emergent gameplay. I bought this a while ago but only just got into it with the Wekarrus DLC. Love the growth out of pre-warp. I find myself really gravitating towards games where logistics actually matter like this and shadow empire. The ship building is cool and the tech tree is good. I find the music very repetitive and annoying so i suggest looking for some kind of space synth playlist on spotify.
It's a faithful successor to Distant Worlds Universe
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great addition to 4x strategies. Plays completely differently from Stellaris, is more "realistic". Game has its flaws - gameplay loop becomes very similiar when you understand how game works, it has set path of early to end game challenges and some issues with controls but this is great addition to 4x stratagy genre and if you like 4x games it will make you spend hours in it.
In Distant Worlds Universe, the game offered deep learning curve, something unique. In Distant Worlds 2, expanding on this foundation by giving each race a distinctive identity feels like the right direction for the series.
This game will be far better in the next iteration which I am anxiously awaiting!
I'm not the type of person that min and maxes things all the time. Which might be why I enjoy games such as distant worlds 2 and Hoi4. This is the type of game that I get an itch to play for weeks at a time before putting it down for a few months and coming back feeling like I learn a little more every time I play. The automation may not be the best (going back to what I said about Hoi4) as many people complain it does wonky things, and there has been a few times in game I get slightly annoyed to find a ship slowly going through space without fuel. Overall though, the AI is good enough for me to let it run most things while I just jump in and out of areas that draw my interest. An example of this is the spy mechanic, overall I just leave most of the spies on auto to let them do what ever they feel like. I only jump in when one empire decides to get hostile enough that I can have a hand full of spies that I jump in and out to have my spies focus on objectives that I would like done. There has even been one time I was just too tied to really play the game, but I felt like wanting to watch a game play out. This is were the full automation was fun just how the game played out.
Fantastic 4X game that is a universe simulator with independent private economy, resource management, etc... the most alive 4X game I have every played.
Was a fan of Distant Worlds Universe and this game is an overall improvement on that. There was some bugs and glitches at launch but a lot has been smoothed out since then and more content and flexible controls have been added. Looking forward to spending many hours with this one.
Love 4x games, sadly this one didn't do it for me. It didn't age well.
i just didnt like it i guess, its kinda cool but i guess i cant seem to understand how borders work in this game,
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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