
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good, slower paced, more detailed alternative to Stellaris
Love 4x games, sadly this one didn't do it for me. It didn't age well.
My favorite games to play are 4X. I played Spaces Empires 4/5 for the longest time, but I could never find a modern replacement that I liked. That is until I found Distant Worlds 2. For me, it has the right amount of complexity and automation.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great addition to 4x strategies. Plays completely differently from Stellaris, is more "realistic". Game has its flaws - gameplay loop becomes very similiar when you understand how game works, it has set path of early to end game challenges and some issues with controls but this is great addition to 4x stratagy genre and if you like 4x games it will make you spend hours in it.
It's a faithful successor to Distant Worlds Universe
Crashes any time I try to play. I've re-installed this game like once a year since it came out and it still doesn't work. This is the 3rd computer I've tried it on as well.
Para quién le interese le dejo la traducción del juego actualizada para la versión 1.3.0.3 Dar las gracias al foro puntadelanza por poner a disposición gran parte de la traducción ya hecha, yo me he limitado a ampliarla y dejarla actualizada Link: https://drive.google.com/file/d/1vuaXwr_JI9j_ZESqXFeyZJLbt9BPrioO/view
I really want to like it, but the gameplay feels just too restricted compared to the first Distant world.
Game with negative UX to the point the solution is to let AI play for you. Idler with extra steps that costs a lot - glad I got it as a waste from Humble Bundle. High user score is mind-boggling but, as Avorion showed, space sim players have minimal taste. Comparisons to Stellaris are also wild. I'm not sure if we played same game but I have hunch that their Stellaris copy might have come from bootleg bazaar on CD with badly printed cover. I would not recommend playing it even if you got it for free as there are much better things you can do with your time. EDIT: also EULA is funny and I wonder if authors know that you need to comply with specific consumer rights covered by ROME.
I'm not the type of person that min and maxes things all the time. Which might be why I enjoy games such as distant worlds 2 and Hoi4. This is the type of game that I get an itch to play for weeks at a time before putting it down for a few months and coming back feeling like I learn a little more every time I play. The automation may not be the best (going back to what I said about Hoi4) as many people complain it does wonky things, and there has been a few times in game I get slightly annoyed to find a ship slowly going through space without fuel. Overall though, the AI is good enough for me to let it run most things while I just jump in and out of areas that draw my interest. An example of this is the spy mechanic, overall I just leave most of the spies on auto to let them do what ever they feel like. I only jump in when one empire decides to get hostile enough that I can have a hand full of spies that I jump in and out to have my spies focus on objectives that I would like done. There has even been one time I was just too tied to really play the game, but I felt like wanting to watch a game play out. This is were the full automation was fun just how the game played out.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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