
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Better than the first game but still horrible
Stellaris but for adults
Best 4x on the market since "Sword of the Stars 2". Better than that normie "Stellaris" piece of ♥♥♥♥♥♥♥. Best game from New Zealand at the date of this review (yes, I've played all 3 of them, and it's even better than "Icarus").
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Пожалуй лучшая в своем жанре, еще чуть допилить и конфетка.
Auf jeden Fall kann ich Distant Worlds 2 jetzt empfehlen! Es ist sogar eine Deutsche Übersetzung vorhanden die das Spiel aufwertet. Desweiteren ist mit dem Beta Patch 1.2.8.5 die lang ersehnte Möglichkeit hinzugekommen, mit Shift Befehle einzureihen. Das ist nun noch angenehmer als in dem ersten Teil. Es gibt nun schon drei Erweiterungen und ein vierter ist in Arbeit. Und abgesehen davon kann man nun ganz nach Belieben klein Anfangen oder als großes Imperium einsteigen. Die Meldungen die so nervten, können nun komplett (und einfach) abgeschaltet werden. Man kann sich eigene Schriftarten in das Spiel holen und die Moddingfunktion sind schon sehr ausgereift. Man kann noch nicht alles Modden (deswegen ist auch ein wenig am Spielstart in englisch geblieben), aber das meiste ist schon umgesetzt worden. Das Spiel im Matrix-Store (inkl. Steam-Seriennummer) ist wohl die Beste wahl, wenn man denn die angebotenen Zahlungsmöglichkeiten erfüllt (paypal und Kreditkarte). Und die Mods werden auf Steam immer aktuell gehalten. Alles weitere kann man in Discord erfragen. Die Foren beim Matrix und bei Steam helfen weiter und es gibt nun keine Stolpersteine mehr. Also: Absolute Kaufempfehlung. Ach ja... über das Spiel selber habe ich gar nichts gesagt, haha.. Aber das beschreiben sicherlich die anderen schon. Nur so viel sei gesagt: Es ist komplex, man kann alles steuern, kann aber auch alles steuern lassen. Dies ist eines meiner liebsten Weltraumspiele wenn es um große Universen geht. Die Wirtschaft hier ist sehr komplex, der Kampf und das Schiffsdesign kommt nicht zu kurz. ABER, was immer noch hart ist, ist der Text und die Einarbeitungszteit.. Wer also des Deutschen mächtig ist, sollte sich den Deutsch Mod von Marty installieren und dann meinen Deutsch Zusatz Mod nehmen und ausprobieren. Denn wenn man mal ein Schiff entwirft oder eine Flotte erstellt, sind diese beknackten Bezeichnungen schon schwer in die Birne zu bekommen. Ich habe nun keine Lust zu erklären was das bedeutet, aber ihr werdet es sehen.. Was ist ein Schiffstyp, was eine Klasse, was für eine Aufgabe (Rolle/Role) hat die Klasse usw. usf. Ich glaube die Wegfindung ist noch nicht so ganz ausgereift, sodass Schiffe imme rnoch Umwege fliegen.. Aber davon ab, hey, besser wirds zwar, aber es ist nun ausgereift!!
Great Game! Love playing on big maps with 14 opponents. Shakturi really adds to the game play and the story elements are just enough to immerse you while giving lots of room for sandbox play. I micro the beginning and once I have the colonies up and running automate them from then on. As things develop, you decide how much, and where to micro vs automate the game. As the game matures, I'm really enjoying it. In my last game on second largest map at 1440 resolution, the game started to bog-down and stutter. Since I run an AMD 5600X CPU, I knew this session was beyond recommended specs. for late-game load from the developer. But no worries, I simply dropped the game res. to 1080 and up-scaled to my native 1440 monitor res., changed a few of the in-game UI size options, and I was back in business. Like I said, great game!
Bought the game, booted it up to see how it is...6,5 for my first session lol Bought the dlcs, had some dinner, played again, 10,5 hours for the first day of owning this game. End of day two: 25 hours total.. yeah xD Its now day 3, just had pizza, yumyum: 32 hours and will continue to play in a bit lol The first few experiences consisted of bursting out in laughing from the level of detailed simulations as i discovered them in the tutorials, which break them down in perfectly comfortable slices, kinda like my pizza was. The more i completed tutorials, or tours as they are called, the less daunting i felt for starting the game. So i hit unpause and unexpectedly found myself comfortably enjoying the pace of the game and how everything gets presented to the player and their game. Yeah, i lost that first game, as i should have lol. I tried to pit two other factions against each other by funding one more peaceful one fighting one more aggro one, the aggro one said "sod that" and brought the war to me haha At first glance the game looks complicated, and the simulations are very detailed, as is the scale. But this is truly a game that is at least easy to get into, yeah you wouldnt think so from the ui at first glance, but really the ui is rather genius. And i suppose its hard to master, but i couldnt tell you, since im no even past the beginner stage even though that i no way impairs my ability to comfortably play it and enjoy learning and discovering mechanics and maybe even howto do things a bit less crude lol Its fun, its pretty enough, i like it.
大问题是发育全看脸,各位可以猜一下一个8000m的球人口提供的科研量有多少?没错甚至不如2个研究站,人口的唯一意义就是消费那些星球上的奢侈品然后虚空给你税。不需要精打细所,就是越扩张越强。游戏没有什么过扩惩罚,地盘越大就是资源和科研越多越强。 殖民地也是纯幽默,基本上找不出几个好球。殖民科技又臭又长收益曲线巨tm长。也没有什么生化改造机器人啥的。没什么深度。 也没有什么二次加工产品,所有舰船啥的全吃的原料 外交也很幽默,尤其是那个b海盗,前期遇到态度不好的一个等于完了。疯狂攻击你的所有矿场和城市,前期战斗力又非常弱,海盗还喜欢打游击战。你打他还不高兴,简直幽默完了。 设计系统也是傻逼。我想设计一个船,我自己放几个武器护盾啥的其他的不能自动给我补齐吗?自动设计直接覆盖之前的所有设计纯随机,非常傻逼。
DW2 has some great elements and some weaker points too but the good outweighs the bad quite significantly. If you like your Sci-Fi and empire building you should enjoy this game as I have. The diplomacy is a bit weak and I never quite feel as in control as I do on Stellaris. But its got a great feel and I think this series will only improve with time.
Really comprehensive game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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