
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was really looking forward to this as part of the Humble monthly. On the surface it had almost everything I wanted out of a 4X game. Unfortunately, a bad tutorial, even worse UI, and boring gameplay made this a no go.
I'm really enjoying this game! Very in depth and you can tailor your experience to be as micro managed or automated as you like. I'm just getting started with this game, I hope that they continue with new content and support.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 83.8K | 94% | $5.99 | |
| $5.8M | 4.8K | 73% | $39.99 | |
| $5.9M | 23.6K | 88% | $11.99 | |
| $5.9M | 13.9K | 79% | $19.99 | |
| $5.9M | 12.2K | 83% | $24.99 | |
| $5.9M | 8.3K | 73% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3K | 14 | 57% | $14.99 | |
| — | 0 | — | — | |
| $242.8K | 753 | 84% | $9.99 | |
| $92.2K | 121 | 49% | $19.99 | |
| $57.6K | 83 | 76% | $17.99 | |
| $18.9K | 34 | 79% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got this game 4 years ago, never could paly more then an hour before I got bored, left it on and forgot to turn it off. Did try a long session once just to see but it really didnt change my feelings on the game. Idk I wanted to like this game but something about it is just , empty? and the music is horrible. Coming from stellaris, this game just feels void of stuff to do. Somehow a whole galaxy has only the same couple space monsters in it, not much to do with worlds comparingly and the whole thing just feels like a numbers factory where the focus is to let the AI play the game for you. Now my opinion is probably biased since im a long term stellaris fan (and that game is far below perfect ether. lots of issues) so im sure others have fun with distant worlds 2. I wish there was a moderate review option instead of just negative and positive
Much better then it was at release, very fun game to zone out with. Actually feels like your managing an Empire rather directly trying mirco manage every little thing.
A fantastic space empire simulation game where you get to choose how in depth you want to go. Galaxies can have tens of thousands of individual ships all taking part in a real economy. The game runs it all extremely well. My only real gripe can be trying to understand my income fluctuating so much.
distant worlds 2 is like stellaris but more details and automation. If you don't want to manage the details automate your empire to deal with it.
Офигенная глобальная космическая стратегия! Хорошо играется особенно с русификаторм в котором большая часть переведена!
Excellent Game.
Господа разработчики, да вы когда уже исправите этот баг, который с самой первой версии существует: выставляешь полностью ручное управление постройкой флота, но через какое-то время ИИ в обход этой опции все равно начинает безостановочно клепать флот и полностью рушит экономику и ничего нельзя с этим сделать. Это очень печально, отвратительно. Играю с первой части, игра очень нравится, вернусь когда наконец-то исправите это недоразумение. Dear developers, when will you fix this bug, which has existed since the very first version: you set up completely manual control of fleet construction, but after some time, the AI, bypassing this option, still begins to continuously rivet the fleet and completely destroys the economy and nothing can be done about it. It's very sad, disgusting. I've been playing since the first part, I really like the game, I'll come back when you finally fix this misunderstanding.
Distant Worlds 2 is a strategy game that tries to do everything—and mostly succeeds, once you get past the clunky interface. The galaxy is huge, the automation is helpful (when it works), and the scale is impressive. It had a rocky launch, but with updates and some modding, it’s become a solid deep-space empire builder. If you're into micromanagement and long campaigns with slow-burning tension, this will scratch the Stellaris/old-school strategy itch. Not perfect, but it’s getting there. Just bring patience—and maybe a spreadsheet.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.