
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DW2 has been sitting in my Steam library for quite some time before I decided to dive in recently. I kicked it off with a weekend of trial and error alongside watching DasTactic YouTube tutorials. I proceeded to sink 30 hours into the first week of playing. Keep in mind I also work 50+ full time hours a week. Game is amazing! Takes me back to the early 90's and a board game called "Silent Death". A space skirmish game with metal miniatures. I had written house rules that allowed players to build an entire solar system around this base game. My friends and I would sit around rolling dice, generating our planets, moving our ships. When we encountered one another, we'd turn it over to the Silent Death board game for resolving the space combat. DW2 brings that whole tabletop, pen and paper experience back for me and It's spectacular. One "role play" flourish I would love to see in future updates. -- "Ship stories" A ships log (journal of discoveries and battles) for each vessel as well as the ability to custom paint your ships with war paint or nation colors. Thanks for this wonderful game. I can see my starter 30 hours turning into 300 very quickly. Also shout out to DasTactic for all his help.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great x4 simulation game, the developers are continuously improving the game.
Got this game 4 years ago, never could paly more then an hour before I got bored, left it on and forgot to turn it off. Did try a long session once just to see but it really didnt change my feelings on the game. Idk I wanted to like this game but something about it is just , empty? and the music is horrible. Coming from stellaris, this game just feels void of stuff to do. Somehow a whole galaxy has only the same couple space monsters in it, not much to do with worlds comparingly and the whole thing just feels like a numbers factory where the focus is to let the AI play the game for you. Now my opinion is probably biased since im a long term stellaris fan (and that game is far below perfect ether. lots of issues) so im sure others have fun with distant worlds 2. I wish there was a moderate review option instead of just negative and positive
just dont
A good space simulation. In my opinion, clearly better than the praised Stellaris, which falls into the same category. This one feels deeper in every way.
This game has potential even for me, but way too cpu intensive and ram overloads. Bad optimization. Still decent And I know it seems like 14 minutes means im judging, but my 16gb of ram that it says is reccomended, is not enough and the game was taking 32gb of ram even on the 500 star galaxy, I dunno what is wrong but if the game cant run as it should then I gotta give it a thumbs down sadly.
Later in the game, with big empires, it's just too hard to handle everything. You play a smaller and smaller and smaller role in your empire's life.
I like this game. A bit of a learning curve, but plenty of YouTube how too's and of course, the forum. Some minor improvements could be done, but definitely not a deal breaker. Would like multiplayer, Distant Worlds 3. I really like the customizable game setup. It makes so many different scenarios. The tech tree is awesome and plenty of items to research. Enjoy
Excellent Game.
Much better then it was at release, very fun game to zone out with. Actually feels like your managing an Empire rather directly trying mirco manage every little thing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $5.8M | 83.8K | 94% | $5.99 | |
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