
Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22/day in the week to Jul 30 → 19/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A well-paced action game dropping you into the role of a once lord protector now turned master assassin. With a timeless art style and captivating lore, you are empowered to seek out vengeance on your terms. This game is one of the all time classics!
nice stealth
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.9K | 88% | $22.00 | |
| $3.5M | 848 | 36% | $69.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 4.1K | 94% | $19.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 2.9K | 65% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 13.4K | 88% | $29.99 | |
| $620.5K | 2.6K | 81% | $8.99 | |
| — | 0 | — | — | |
| $92.9M | 145.8K | 93% | $29.99 | |
| $38.3M | 66.9K | 90% | $29.99 | |
| $26.7M | 65.2K | 83% | $19.99 |
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hey Peter Thiel, could you please give Arkane more than enough funding to make a Dishonored 3 and 4 and why not a Prey 2 and 3. Thank you so much !
Really fun game. Dishonored is probably has some of the most fun, engaging and fluid mechanics in any videogame ever, mix that with a great story and a visual style dripping with the late great Victor Antonov's absolutely incredible artistic identity that has proven time and time again that it will never age and you have a fantastic video game. Dishonored surprised me, I knew the gameplay was great and the artstyle is one of the best in gaming, but the story took turns I wasn't expecting and was incredibly satisfying to play through, not the most shocking or poetic story but one that is very well done nonetheless. Arkane has this innate ability just to make these incredibly captivating game worlds and add some very unique and fun mechanics, and that's why they are one of my favourite studios. Its such a shame Xbox treats them so poorly because they are genuinely one of the most intriguing developers that have shown their ability to make gold (case and point, this game). I'm looking forward to playing through Dishonored 2, and even more excited to finally fully play through Prey because I've been meaning to do that for years now. Very good game.
bastante poetico la manera mas pacifica de jugar
Would you like to gather for whisky and cigars tonight?
i liked this game when i first played it but went back on the 17th of august 2026 and i didnt like it anymore. maybe this is due to nost algia. *emoji of the guy stroking his chin*
The best stealth game I have ever played
Gran historia y rejugabilidad:))
Do caralho.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.