
Disco Elysium - The Final Cut is a groundbreaking role playing game. You’re a detective with a unique skill system at your disposal and a whole city to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Aug 6 → 40.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 131.2Kreviews | 93% | — | $76.1M |
| $39.99 | 14.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2782 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I gave this game 3 tries on separate occasions. As I grew older and played more sophisticated but similar games, this just became a boring blob of glorified book with horrible UX and pacing.
Do not let the pretty art style and clever prose fool you. Disco Elysium is not a deep game about human nature. It is a political lecture disguised as an RPG. Fake Options and Political Caricatures The game attacks every idea outside left-wing ideology. It turns tradition and conservatism into cartoonish fascists. It turns order and governance into cold, evil bureaucracy. The game never engages with traditional virtues or objective moral truth. It creates silly strawmen so radical leftism looks like the only valid option left. Romanticizing Communist Violence The developers thanked Karl Marx in their award speech, and this bias fills the dialogue. The game treats communism as a sad, tragic dream that simply failed. It ignores the real history, the mass deaths, and the destruction caused by communist regimes. The story asks you to feel sorry for the red revolution instead of condemning its harm. Nihilism Without Any virtues The main character represents total moral decay. He is an addict who wallows in self-pity and substance abuse. The game offers no path to duty, accountability, or traditional virtues but instead offer you complete Nihilism. It forces you into a hopeless world where human action means nothing and wallowing in trauma passes for depth. The art and writing show technical skill, but the underlying message is ideologically rotten. If you value common sense, traditional morality, and objective truth, do not buy this game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain, Korean, Portuguese - Brazil, French, German, Traditional Chinese, Russian, Polish, Japanese, Turkish +1 more
| $39.99 |
| 2.6Kratings |
| 90% |
| — |
| not modelled |
| $39.99 | 2.6Kratings | 90% | — | not modelled |
| $11.99−70% | — | — | #87 | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DON'T ENDORSE CORPORATE GREED Great game. S#!tty people destroying gaming.
[h3] 这个推荐永远只打给极乐迪斯科背后真正的创作者们, 而不是ZA/UM。[/h3] ———— 噢是谁一周目玩了49.2小时,写了十几页笔记草稿,然后还意犹未尽!甚至仍然拥有29/45个成就未解锁——这是一件多么幸福的事情! 每一个选择都有可能触发新的剧情、解锁新的道具新的任务支线,请注意,是每一个。 下一秒永远是未知,不管是红白检定、你将遇到的人和事、还是你或你同伴的命运。 正是无比巨大的文本量才能支撑起如此丰富的、让人时刻充满探索欲的游戏体验。 毫无疑问这是一部杰作,让人在极致的视觉、听觉与游戏机制中进行一次久违的精神漫游——之所以是漫游,是因为游戏里不存在什么被规定好的英雄道路,也没有必须抵达的思想终点。 它允许你成为任何一种人: 怀疑者、革命者、保守者、“全世界最可笑的中间派!” 理想主义者、现实主义者、成功的人、胆小软弱的败犬…… 你可以觉得一切都很无聊,你可以表现出不感兴趣和冷漠,你可以嚣张和狂热,你可以沉溺于幻想,你可以逃避,你也可以勇敢,你甚至可以成为一个连自己都无法理解的人——而这一切都来自于每一次选择中你内心真实的想法与决断。 它把一个复杂而真实的世界交到你手中,让你在一次次对话中看见自己的偏见、渴望与恐惧。 一切都那么黑白分明吗?显然不是。 但是新的一天又要到了,警探,你只需要做出当下你觉得最想做的事。 —————— 金——金——我真的真的离不开你啊——下一周目如果我变成更加疯癫的酒鬼把精神点到最高的话,你也会继续包容我指引我的,对吗?有你一直在身边的话,我真的好安心啊!!(即使你是我以往最最讨厌的四眼仔呜呜!)
[h3]The furies are at home in the mirror; it is their address… Even the clearest water, if deep enough can drown.[/h3] - [url=https://youtu.be/36I0wyPhC0k]"Reflections" by R. S. Thomas[/url] Easily the best written videogame to date - it'll make you sad, it'll make you glad, it will make you feel all right. The non-linearity and reactivity are also hardly matched, and will keep you entertained for at very least for 3 full playthroughs. The gameplay is innovative enough to not feel like you've played a similar game before, building upon tabletop game tropes but putting its own spin on it with the thought cabinet and skills talking all the time in your head, guiding you in the right direction, giving you more information, or leading you astray. The music is great, the voice acting is highly skilled and sounds natural - every voice actor was hand picked and they recorded at the devs' studio under their guidance to make sure voice actors fit the characters, the artstyle is unique - especially skills' and characters' portraits The worldbuilding, oh man, THE WORLDBUILDING, it's quite something. The atmosphere is a bleak ruin, that of a dying world on the brink of existential calamity, all of that as a backdrop for a detective murder mystery, with you inhabiting the most unorthodox sorry excuse of a cop suffering from amnesia and harboring a past trauma he has to get over or succumb to. And somehow the writers manage to weave this mish-mash salad of ideas into a coherent, thematically interconnected story. Oh, and it will challenge you on politics and make you ask yourself questions you haven't really bothered to before about where your values stand, but it will also won't stop you ignoring it and going full apolitical and just doing your job. It's definitely not everyone's cup of tea - wallowing in sorrow and depression and coping via weird sense of humour - but it was right up my alley. Sadly it will remain a one-of-a-kind work due to the founding developers losing their own company to shareholders. I'll close this review with a link to the opening dialogue - if you're still on the fence, please look at this masterpiece: [url=https://youtu.be/zMM8C3w3cVk][i]Dico Elysium: The Final Cut - Intro - "I like pain and burning light" ver.[/i][/url]
I wouldn't call Disco Elysium a game, since most of the gameplay you'll be interacting with is reading, not playing. A "visual novel" with some light point&click adventure elements or "choose your own adventure book" would describe this game more accurately. With that said, the gameplay of Disco Elysium is ♥♥♥♥♥♥♥ fire. Devs definitely did their homework on everything they touched in their game, be it medical (both physical and psychological) conditions, political themes, or philosophical topics. This game also has a range - it can be both depressing and inspirational, funny and sad. all at the same time. It's a shame the original devs got scammed out of their own company by current leadership of ZA/UM, but hey, even if we won't ever get a proper sequel or DLC, I'm still happy this game was made.
A detective who couldn't remember his own name, his childhood, or who he used to be. Chasing clues across the city, trying to solve the mystery of a murder and the stranger staring back from the mirror
Хорошая игра. Ненавижу её.
please do not buy this on steam. this game was stolen and the original creators will not recieve anything.
keşke bi şekilde hafızamı kaybetsem ve bu güzel oyunu tekrar deneyimleyebilsem.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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