
In the shadow of a massive earthquake, you must brave a destroyed city where your choices will determine who survives.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 439reviews | 68% | — | $672.7K |
| $59.99 | 2.8Kratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Disaster Report 4: Summer Memories is a survival adventure that stands apart from most games in its genre by focusing less on combat or spectacle and more on the human experience of catastrophe. Developed by Granzella Inc. and published by NIS America, Inc., the game drops players into a city devastated by a massive earthquake and asks them to survive not by fighting monsters or stockpiling weapons, but by navigating collapsing environments, managing stress, and interacting with people whose lives have been abruptly upended. It is a game deeply interested in vulnerability, moral ambiguity, and the fragile balance between self-preservation and empathy. The story begins with the player character arriving in Hisui City for an ordinary reason, such as a job interview, only to have normalcy instantly shattered by a violent quake. From that moment onward, the city becomes a constantly shifting danger zone, with aftershocks, fires, floods, and collapsing structures forcing you to remain alert at all times. Rather than presenting a tightly scripted narrative, the game unfolds through episodic encounters with other survivors. Each character you meet has their own priorities, fears, and motivations, and the way you respond to them helps shape both your personal journey and the tone of the experience. These interactions form the emotional backbone of the game, turning it into a mosaic of human stories rather than a single heroic arc. Gameplay emphasizes exploration and situational awareness. Moving through the ruined city requires attention to environmental hazards such as falling debris, unstable ground, and blocked pathways. Aftershocks can strike at any time, forcing you to quickly decide whether to take cover, run, or assist someone nearby. There is a light survival layer involving health and stress, with hunger, exhaustion, and fear affecting how effectively you can move and respond. While these systems are not deeply complex, they reinforce the game’s central theme: survival is not just physical, but mental and emotional as well. One of the most distinctive aspects of Summer Memories is its dialogue and choice system. Conversations often present you with multiple responses that reflect different attitudes, ranging from altruistic and polite to cynical or self-serving. These choices do not always lead to clear rewards or punishments, and sometimes being kind may put you at risk, while being pragmatic may ensure your safety at the cost of someone else’s well-being. This moral uncertainty gives the game a grounded tone, reflecting how real disasters often force people into uncomfortable decisions with no perfect outcome. Visually, the game presents a city in ruin with a mix of effective atmosphere and noticeable roughness. The environments convey destruction convincingly enough to sell the premise, but technical limitations are evident in stiff animations, awkward camera behavior, and occasional performance issues. Controls can feel clunky, particularly during tense moments that require precise movement, and these shortcomings can break immersion at inopportune times. However, for some players, this roughness adds to the game’s distinctive identity, evoking the feel of older Japanese adventure titles that prioritize concept and atmosphere over polish. Tonally, Disaster Report 4 can be uneven, blending serious and somber moments with unexpected humor or surreal situations. Some scenes are emotionally heavy, dealing with loss, guilt, and desperation, while others introduce exaggerated characters or odd situations that border on dark comedy. This contrast can feel jarring, but it also gives the game a unique personality, preventing it from becoming relentlessly bleak. Whether this tonal mix enhances or detracts from the experience largely depends on the player’s expectations and tolerance for unconventional storytelling. Overall, Disaster Report 4: Summer Memories is a flawed but deeply interesting survival game that dares to focus on the psychological and social impact of disaster rather than power fantasies or action-driven gameplay. Its strengths lie in its human-centered storytelling, moral ambiguity, and willingness to portray survival as a messy, uncomfortable process. Its weaknesses, particularly in technical execution and pacing, are impossible to ignore, but for players willing to look past them, the game offers a rare and thought-provoking experience. It is best suited for those who value narrative experimentation and emotional depth over mechanical refinement, and who are open to a survival story that feels unsettling precisely because it feels human. Rating: 6/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Korean, Traditional Chinese*languages with full audio support
| $59.99 |
| 77ratings |
| 58% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+独一份的题材 -剧情欠缺一点打磨 -优化较差 -古式任务引导 -上哪都得加载一下的操作 -贫瘠的游戏内容和游玩方式 难得写一次不推荐...头一次听说这个游戏大约还是在我刚上大学那会儿,阅读UCG当时就已经是说地震导致跳票多年,后续没有主机所以也一直没有体验过。结果前段时间翻ps4老游戏发现了这个,再一翻发现20年已经上了steam,那趁着前段时间打折就拿下了。 先说说优点吧,毕竟是很少见的地震题材的游戏,会有地震导致楼房倒塌、地面断裂的画面,市面上应该是几乎没有竞品的(有我也不知道啊),史低的情况下如果对题材有点兴趣的话可以考虑。 然后优点就上面那么一条了,下面全是缺点。 第一个是优化/技术不行,不光cpu疯转而且帧数也不高,难得的一个第三人称视角能给我玩晕的游戏...后期还数次出现了游戏崩溃的问题,叠加固定存档点存档和只能一句一句话跳过的剧情更放大了这个问题。建模和任务动作也挺粗糙的。 第二个是过于古式的任务引导。任务线是环环相扣的,不和前面的npc对话则无法触发下一步对话,而几乎无引导的任务则需要把现场大多数人和地点都互动一次,有些不大的判定位置更是会导致错过...感觉像是走路模拟器导致的延长游戏时间的举措。 第三个是上哪都得加载一下的操作,上个厕所/开个门都得加载两次动画,玩起来感觉就一顿一顿 第四个是贫瘠的游戏内容和游玩方式,完全的走路和对话模拟器,这个题材其实应该有着更多的玩法挖掘潜力。 下含剧透、介意勿入: [spoiler] 相比起地震的伤害,游戏内主角遇到的困难更多的来自于人--地震下人们各种各样的心思在灾难下体现的淋漓尽致,霸凌、歧视、犯罪活动层出不穷;团结、牺牲也并不少见。活生生的万花筒。可惜游戏的体量技术和演出限制了剧情的展现。而且虽然我认为能理解游戏的主旨但是感觉剧情是十分散乱的,缺乏强关联和升华或者深化剧情的部分。 [/spoiler]
史上最悪のクソゲー。いやクソシナリオ。いやクソゲー。 何考えてるんだこのゲームは。あまりにも酷過ぎる。 制作に関わった人は「絶体絶命都市1」を100回プレイしろ。 全てが酷い。最上級の職人と素材でゲロを作るな。 ①ヒューマンドラマを見たいわけでは無い!(※超重要) ②震災時における行動、アクションを重視しろ。(※超重要) ③ラブロマンスなぞいらない→最終的に匂わせる程度はあると良い。 ④アイテム合成は大事な要素。極限状態で、何を使って窮地を逃れられるか、と言うのは非常に重要。ホームセンターでゾンビを撃退するようなイメージをしろ。 ⑤「叫ぶ」「踏ん張る」アクションを蔑ろにしてはいけない。 ⑥変な選択肢はいらない。マジでいらない。 ⑦変な服装はいらない。マジでいらない。 ⑧NPCは別に全部セリフなんて無くていい。ボイスもいらん。 ⑨っていうか主人公にもボイスはぶっちゃけ無くていい。叫ぶや踏ん張る時くらいでいい。その方が感情移入出来る。 ⑩緊急要素(喉の渇き・寒さ・空腹・排便)は必要。ただ複合させるな。1つで良い。 ⑪主人公は何を言われても男で固定しろ。ただ男と女で完全に別シナリオにするなら可。女性主人公にするなら、色んな場面を裏方からフォローしまくる系主人公であれば最高。 ⑫震災という極限状態であるから致し方ないが、最終的にはビターであってもハッピーエンドにしろ。救われない。 ⑬OPテーマを歌うシンガーソングライターとかいらない。シェリル・ノームかよお前は。やるならアカペラでやれ。 ⑭シナリオライターの自慰作品であってはならない!!(※超重要) ⑮震災が起きた時の現場をちゃんと取材しろ!!(※超重要) 言いたいこと沢山あるがとりあえず。1が神作(2はそれなり)(3はPSPなんでプレイしてない)だっただけにガッカリ感があまりにもキツ過ぎた。 5を作る事があれば参考にして欲しい。上から目線ですまない。
Game dengan konsep bagus tentang survival bencana alam Pro : 1). Konsep keren tentang menyelamatkan diri sendiri dan orang lain dari bencana 2). Player diberi banyak option tentang karakter MCnya dan pilihan dialog dengan outcome beragam Cons : 1). Pusing, bikin motion sick 2). Bingung gaada guide buat misinya harus apa dan kemana, untuk first timer game ini akan banyak bingung dan stuck 3). Ada beberapa bug yang bikin eventnya ngga ke trigger
指引做的太差了,以至于没有攻略完全打不下去,感觉开发组就是做了个毫无完善的Demo。古早日本游戏指引弱也算是通病可以理解,但是这部2018年发售的游戏真不应该是这个样子的。除此之外,很多机制真的太太太死板了而且不科学(就比如有一关招人入会得招一个送一个不能一下招三个再全送过去,不然直接卡关,我寻思都TM地震了哪来的闲工夫反复跑来跑去啊,真的有点大无语 + 退游戏必须回存档点才能退也是挺牛逼的)。人物动作生硬,很多时候都是磨蹭的重复对话和bgm,导致环境渲染烘托根本不够完全无法体现出灾难发生时的紧迫以及千钧一发。除此之外,开车划船视角键位都极其反人类造成游玩体验不佳,一半剧情都是重复性极高令人昏昏欲睡的鸡毛蒜皮事件。总之,这部作品我甚至都不建议去云通关因为70%的剧情都是各种扯淡灌水很浪费时间,不如直接找知乎写的剧情总览看一遍得了。。。 不过,游戏结局配乐还是挺不错的,旋律很感人,值得一听
基於從一代玩到四代的玩家,更多的是對這款遊戲的感慨,PSP的絕體絕命都市3:步向毀壞的城市與少女之歌,無疑是這系列的巔峰,四代還是耐心的玩完,我覺得遊戲畫面上可接受,因為這系列遊戲畫面並不是重點,而是劇情上。 四代的劇情真的是有種讓人一言難盡的感覺,劇情不是不順,而是順的很勉強,整場由完就像手指被木屑戳到的感覺一樣。 基於玩這系列這麼久的歷程,如果沒有五代,我會很難過四代結束系列,並不完美。
Disaster Report 4: Summer Memories' distinctive emphasis on human connection and narrative amid a disaster is one of its most noteworthy strengths. This character-driven viewpoint may be unexpectedly captivating, particularly when you become attached to the individuals you encounter. The dialogue options let players mold their attitude to situations, from aiding others to making more difficult moral decisions. The game's technical presentation, with graphics, animations, and framerate performance that many players find cumbersome in comparison to more recent releases, is a drawback.
总的来说可以消磨时间用 但是也确实太慢热了一些
Ive played this game on the Ps4 thru and thru, It's a good game. Sure in the Ps3 Version that we were going to get back in 2011 before it was Never Finished due to the 2011 earthquake Was going have some more stuff. With what we got now, it's Still good. A bit lacking in some stuff but still good for the story, Hopefully someday we will get the lost PS3 build of it.
Disaster Report 4 is a very unique earthquake survival/walking simulator. Character models are very nice, especially the female protagonist and Kanae. Story and gameplay are kind of meh but I enjoyed playing it enough to 100% the achievements.
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Players by region
Where this game's players are, estimated from review languages.
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