
Diplomacy is Not an Option is a strategy game set in a medieval fantasy world. Build your town and defenses, raise huge armies and fight against massive hordes of enemies. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 24 → 8.43/day in the week after.
About
Diplomacy is Not an Option is a base-building RTS where your task is to fight against vast hordes of enemies. Over 25 THOUSAND of them will storm your castle on procedurally generated maps. To survive, you must build fortifications, raise armies, master engineering, economy, and even magic (the active pause spell included).
Experience warfare on an entirely new scale in the 4 game modes: Endless Mode, Story Campaign, Challenge Mode, and Sandbox Mode. Additionally, you've got the Map Editor to create your own scenarios in the medieval fantasy world of Diplomacy is Not an Option.

Your king is an egocentric pig who has driven the country into an economic crisis with his mindless money-spending. This problem, however, is mostly yours. After all, this is your feud, where peasants are revolting because of unfair taxes.
You can suppress the rebellion, or you can join it. But it's a long road to the end goal. A road on which you will encounter the mysterious tribe of Sarranga and the Undead who worship hard-rock music. No matter which faction you join, casualties will number in the thousands. And siege weapons will mercilessly blast crowds of your enemies. And legions of loyal troops will give their lives for the success of your mission.

While admittedly tongue-in-cheek, the laws of physics are still deadly serious in Diplomacy Is Not An Option. Every arrow, catapult stone and enemy launched skywards is physically modeled, making for a tactile and coherent battlefield. Just make sure your troops have towers to shoot from and clear lines of sight, or you might find your best-laid plans embarrassingly blunted by your own fortifications. Consider your gates, your lines of advancement and retreat. Create kill-zones and fall-back positions. You will need to take an active role in combat to get the best from your men.

Even under siege, never forget your castle was built on the backs of the peasantry. Defend your people, and they’ll serve you well. Engage in agriculture and farming, or food can become scarce, and your soldiers can starve on the battlefield. Build houses, bury fallen soldiers and peasants to prevent plague, and treat the infected when death comes knocking. If you do not care for your people you may soon find yourself overrun with the most unpleasant troubles. Like empty stockpiles, unrepaired walls and running dry barracks… or be overrun literally with swarms of zombies. And no lord wishes to see zombie apocalypse in the backyard of his castle, right?

A functional army requires a functional economy to support and feed it. Food, Wood, Stone, Iron, and Gold are the foundations of your city’s economy, and you will need to watch your supplies carefully if you are to meet the advancing foe in a timely manner. Gather resources, choose your storage locations, plan your expansions and upgrades with care. The enemy will not cede their lands willingly, and unprotected civilian expansions will have consequences of falling prey to the hostile incursion. Trade, via the impressive merchant dirigible, bringing emergency supplies of food to feed the men, or stone to rebuild the walls. Can you strike the balance between greedy expansion and security?

If life gives you lemons, make lemonade. If you’ve inherited a cursed kingdom, why not master the dark arts ? Sturdy castle walls will protect you from most ordinary threats, but in Diplomacy Is Not An Option you're also be battling undeads. So why give them a monopoly on magic ? There is a dark history of tainted power that stirs zombies and traps wayward souls. On the lighter side: it can also be used to call down really very big fireballs onto your enemies. So enjoy that too. Build magical monuments, harvest soul crystals and give a try to a maniacal laugh as searing magical beams tear through your foes and summoned ghosts to chase down the stragglers.

The game has been designed with freedom as a core concept. Go beyond the campaign and crush your foes as you see fit in Endless Mode, Sandbox Mode or Challenge Mode. Develop your own personal strategies on procedurally generated maps. Go heavy on walls early, build large armies of cannon-fodder, or pursue the macro game of greedy growth and costly investments. Play battles in real-time or use pause constantly to keep everything in your hands. Will you be able to stand on a par with the most acclaimed generals in the world, like Joan of Arc and Genghis Khan? Finding which style grants you the most success is up to you.

As in real life, stupidity and greed lie behind most problems, but here it is far too late to talk it through. You have no recourse to resolve this peacefully. At this stage: Diplomacy Is Not an Option!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 10.9Kreviews | 86% | — | $11.1M |
| $11.99−60% | 73ratings | 78% | #127 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1062 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a great strategy game if not the greatest ,جربت بعض اشهر الالعاب في هذي الفئه على امل احصل شي ممتع كثرها ولا حصلت كنت العبها ويمر اليوم كامل ماحسيت, تروح ساعات بدون ما ادري وانا منغمس في متعتها ,رغم اني اكون قاعد اعيد نفس المرحله لكن كل مره اشوف اخطائي واتحمس ابدا مره ثانيه اعدل على الاستراتيجية .صعوبة اللعبة هي أكثر ما يميزها
打骨折入的 低难度通了一遍反抗军剧情 剧情也算荒诞幽默吧 不过部队AI有时有点弱智 又不想暂停一个个控制 还行吧
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 22.6K | 85% | $19.99 | |
| $11.1M | 12.1K | 86% | $49.99 | |
| $11.2M | 17.7K | 77% | $24.99 | |
| $11.2M | 14.6K | 90% | $24.99 | |
| $11.2M | 11.9K | 77% | $29.99 | |
| $11.2M | 23.6K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 4.3K | 89% | $29.99 | |
| $516.4K | 1.7K | 87% | $9.99 | |
| $28M | 51.5K | 85% | $29.99 | |
| $140.7K | 440 | 69% | $10.99 | |
| $33K | 57 | 88% | $14.99 | |
| $5.5K | 41 | 80% | $4.99 |
Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Traditional Chinese, Turkish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我可能是骨折价买的,如果是这个价(187港币)买的我就是傻逼 本人RTS手残党,但这个游戏的主线每一关都可以选择难度,从几乎没压力的小菜一碟到第一天就难活的炼狱,任玩家选择,还可以反复挑战(不过没什么成就给你解锁)以及走不同的支线。每个难度的差异非常之大,不仅是开局给的资源,初始单位的不同,还有波次强度和敌人巢穴进攻频率与质量的差异。简单难度对RTS新人非常友好,困难模式可能会很恶心 每张地图除了场景风格不同之外,几乎所有的资源点,山脉水源都是按随机函数生成的,这也使得每一次开局遇到的困难都不太相同,比如我最近打的一个创意工坊地图,第一次玩找半天就一个石矿,二本根本挤不出来,我还以为地图作者想要玩家省下所有石矿搞交易站。于是我想再开一次,结果很顺利找到了足够的石矿,虽然发育还是慢了两天没能挺过第一波,不过也说明了随机地图至少要把基础资源摆的没那么随机吧,不然开地图发现不对劲直接重开很折磨人。 对更新内容的吐槽: 最近开发的主动控制单位移动和攻击,视角其实很不舒服,一个俯视角游戏硬生生要用上第三人称,想要操控远程单位却发现根本瞄不准。如果把领主做成英雄单位让玩家控制倒还有点说法。 很明显发现,远程单位的攻击逻辑改了,但还是存在投射物一直撞墙的无效攻击,弓箭手弩手至今不会高抛。还出现了:在复杂地形下,投石机手操能打到墙后面的敌人却不自动攻击的情况。所以还是得严格按照投石机在后排,弓箭手/弩手站前排防御塔的混合安排 什么时候能让巨塔能站混合单位 科技树对于游戏的加成并不算强力,比如那些让初级单位加强的科技就很鸡肋 近战士兵开防御模式的时候,阵型完整度很容易受到影响,难以在海量杂兵的冲击下保证完整,希望在阵型内的单位能按照阵型自动调整站位,比如已经被挤出相当远一段距离时
玩了十小才發現空白鍵可以暫停 幹 但玩得很他媽上頭 是很棒的pve rts遊戲 沒了pvp的壓力感 沙雕劇情也很有趣 繁中口語化的翻譯超道地 有夠好笑 更: 選取軍隊後按f的攻擊指示很常讓前排兵擠在一團 應該改成軍隊按照選取後的陣型整隊後再進行攻擊 還有兵種技能的釋放很不人性化 不能一次釋放 最後應該增加個全部部隊選取的按鍵 不然有些兵跑去哪你都不知道 太小隻了看不到 整條反抗軍路線除了赫法象之鄉以外都用接受挑戰的難度過了 這關實在是太噁心了 只給你15天就派出個人認為整個主線最強的攻擊部隊操你 前排全被秒殺 完全法克這群大象沒半點良心 很意外的是主角完全是賢王 很期待更新後打另外兩國的主線故事 趕緊端上來霸
Мне понравилась эта игра. В ней достаточно много плюсов. У игры есть свой сюжет, вариативность, на чью сторону вставать и кого поддерживать, даже любовная линия имеется. Каждая глава начинается с забавных кат-сцен, а задания довольно разнообразны. В одном задании ты убиваешь нежить, любящую рок-н-ролл, а в другом сбегаешь от толпы нежити на огромном жуке. Поначалу мне показалось, что зданий маловато, но их вполне хватает, чтобы игра оставалась насыщенной и временами напряженной. Хотя, конечно, в будущем можно было бы добавить еще больше зданий для разнообразия. Но баланс в игре странный. На 3 уровне сложности (их 6 где-то) мне приходилось переигрывать каждое задание по несколько раз. Видимо, так игра наказывает за ошибки в начале игры и если старт не удался, то выиграть навряд ли получится. Юниты фракций. В некоторых заданиях они нужны и полезны. Но в большинстве случаев они кажутся слабыми и практически бесполезными. Лично мне юниты фракций не очень понравились, хотя ради БОМБУСОВ я готова на все, даже на воровство... Еще неудобным показалось маленькое окно экономики и не совсем понятное отображение расхода ресурсов за прошедший день. Расход по еде есть, а расходов по камню нет. Расплывчато получается. Армией управлять неудобно. Хочется иметь возможность выделить всех юнитов одной кнопкой, но такой кнопки в интерфейсе нет. Также странно реализовано поведение юнитов во время боя. Если отдать им команду атаковать противника, они будут бить выбранную цель, пока не убьют ее (логично). После этого часть юнитов переключается на других врагов, а часть просто стоит без дела, хотя, казалось бы, возьми и помоги своим товарищам в этом нелегком деле. Мне приходилось управлять своими лучниками, потому что иначе они просто стояли и фоткали, хотя диапазон им позволял и видеть врага, и атаковать его. Так игра очень забавная и интересная, и я получила массу удовольствия от ее прохождения! Разработчики писали, что не претендуют на серьезный и глубокий сюжет, но пусть сюжет и простоват, наблюдать за его развитием было действительно интересно) Очень порадовала одна из концовок за Саррангу)
needlessly punishing.
Una absoluta maravilla de juego
Good game still ain't finished but it's great. It's when you want just to relax. I recommend it i bought like 6 month ago and when im bored i play it so yeah
boh è un bel gioco, penso il più complesso fra quelli di difesa, almeno quelli che conosco io
有挑战!开图看脸,多开几次就好了
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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