
Diplomacy is Not an Option is a strategy game set in a medieval fantasy world. Build your town and defenses, raise huge armies and fight against massive hordes of enemies. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 24 → 8.43/day in the week after.
About
Diplomacy is Not an Option is a base-building RTS where your task is to fight against vast hordes of enemies. Over 25 THOUSAND of them will storm your castle on procedurally generated maps. To survive, you must build fortifications, raise armies, master engineering, economy, and even magic (the active pause spell included).
Experience warfare on an entirely new scale in the 4 game modes: Endless Mode, Story Campaign, Challenge Mode, and Sandbox Mode. Additionally, you've got the Map Editor to create your own scenarios in the medieval fantasy world of Diplomacy is Not an Option.

Your king is an egocentric pig who has driven the country into an economic crisis with his mindless money-spending. This problem, however, is mostly yours. After all, this is your feud, where peasants are revolting because of unfair taxes.
You can suppress the rebellion, or you can join it. But it's a long road to the end goal. A road on which you will encounter the mysterious tribe of Sarranga and the Undead who worship hard-rock music. No matter which faction you join, casualties will number in the thousands. And siege weapons will mercilessly blast crowds of your enemies. And legions of loyal troops will give their lives for the success of your mission.

While admittedly tongue-in-cheek, the laws of physics are still deadly serious in Diplomacy Is Not An Option. Every arrow, catapult stone and enemy launched skywards is physically modeled, making for a tactile and coherent battlefield. Just make sure your troops have towers to shoot from and clear lines of sight, or you might find your best-laid plans embarrassingly blunted by your own fortifications. Consider your gates, your lines of advancement and retreat. Create kill-zones and fall-back positions. You will need to take an active role in combat to get the best from your men.

Even under siege, never forget your castle was built on the backs of the peasantry. Defend your people, and they’ll serve you well. Engage in agriculture and farming, or food can become scarce, and your soldiers can starve on the battlefield. Build houses, bury fallen soldiers and peasants to prevent plague, and treat the infected when death comes knocking. If you do not care for your people you may soon find yourself overrun with the most unpleasant troubles. Like empty stockpiles, unrepaired walls and running dry barracks… or be overrun literally with swarms of zombies. And no lord wishes to see zombie apocalypse in the backyard of his castle, right?

A functional army requires a functional economy to support and feed it. Food, Wood, Stone, Iron, and Gold are the foundations of your city’s economy, and you will need to watch your supplies carefully if you are to meet the advancing foe in a timely manner. Gather resources, choose your storage locations, plan your expansions and upgrades with care. The enemy will not cede their lands willingly, and unprotected civilian expansions will have consequences of falling prey to the hostile incursion. Trade, via the impressive merchant dirigible, bringing emergency supplies of food to feed the men, or stone to rebuild the walls. Can you strike the balance between greedy expansion and security?

If life gives you lemons, make lemonade. If you’ve inherited a cursed kingdom, why not master the dark arts ? Sturdy castle walls will protect you from most ordinary threats, but in Diplomacy Is Not An Option you're also be battling undeads. So why give them a monopoly on magic ? There is a dark history of tainted power that stirs zombies and traps wayward souls. On the lighter side: it can also be used to call down really very big fireballs onto your enemies. So enjoy that too. Build magical monuments, harvest soul crystals and give a try to a maniacal laugh as searing magical beams tear through your foes and summoned ghosts to chase down the stragglers.

The game has been designed with freedom as a core concept. Go beyond the campaign and crush your foes as you see fit in Endless Mode, Sandbox Mode or Challenge Mode. Develop your own personal strategies on procedurally generated maps. Go heavy on walls early, build large armies of cannon-fodder, or pursue the macro game of greedy growth and costly investments. Play battles in real-time or use pause constantly to keep everything in your hands. Will you be able to stand on a par with the most acclaimed generals in the world, like Joan of Arc and Genghis Khan? Finding which style grants you the most success is up to you.

As in real life, stupidity and greed lie behind most problems, but here it is far too late to talk it through. You have no recourse to resolve this peacefully. At this stage: Diplomacy Is Not an Option!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.7Kreviews | 86% | — | $11.2M |
| $11.99−60% | 73ratings | 78% | #127 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1060 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
зачем в эту игру добавили монеты
遊戲單調,能用的兵其實少到可憐,防守,基本上只有巨型投石車+弩兵+一些近戰單位在前面擋 進攻,最後基本上是靠重裝騎士,硬到能硬換建築還跑得出來,要不然你就要靠攻城器慢慢推 其餘步兵大概都滾去一邊死一死 ※打這篇評價已經沒玩超過半年,我記憶中騎士能穿梭單位之間,步兵做不到 資源採集基本上旁邊要有倉庫,因為這決定採集的效率 由於倉庫又是獨立計算容量,你會在這塊導致作業感超級重 不補你會讓村民一直在搬運,資源收入低就難以產大軍 相對世紀帝國只有筏木場要持續往前補,至少礦物跟食物類不用 這款倉庫的設定觀念是真的很搞 況且,使用資源是瞬間消失,那把倉庫房子化,變成自己可收納的資源最大值 只要有合理的收取建築(礦場,筏木場、農場)不是更好?這種半調子設定搞得跟笑話一樣 超蠢的那種 我也舉例什麼是兩種都做到位的,末日生存遊戲,Surviving the Aftermath 這就是標準的倉庫穀倉獨立大小,但蓋建築,生產資源 你就要有人去相對的倉庫取原料,去放到生產地才能開始生產或建築 這種遊戲就要考慮資源生產與消耗的相對關係 像是餐廳的旁邊最好是食物生產的,這樣搬運工就不會跑太遠 但這是即時戰略,應該捨去不有趣的內容,因為核心體驗不是這北七的設定~ 城門無法自動開啟跟關閉...... 熱鍵原始設定很爛...... ※我懶得改,最後就在那邊滑鼠點來點去,我都覺得我在這邊也蠻斗m的XDDDD -------------------------------- 這遊戲最讓我覺得可圈可點的,是那個巨型投石車+高塔,弩兵+高塔的設定 尤其投石車轟過去的爽感是真的有 騎士我記得也有衝鋒後的第一下加乘 這遊戲我覺得最大的價值在體驗這三種東西
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| $11.1M | 12.1K | 86% | $49.99 | |
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| $11.2M | 11.9K | 77% | $29.99 | |
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| $4.5M | 4.3K | 89% | $29.99 | |
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Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Traditional Chinese, Turkish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Negative Review is Not an Option.
Any mistake is unforgiveable, wouldn't recommend to beginner RTS players.
Хорошая игра
По механикам игра напоминает stronghold, но в своем стиле. С каждой миссией игра затягивает все больше своими сюжетными поворотами и новыми расами(при смене стороны во время выбора), нежить вообще бесподобная. Шикарная игра с долей очаровательного юмора. Всем советую!
游戏可玩性很高制作良好希望继续更新
lords in black were very good shame about the ticket price
a great strategy game if not the greatest ,جربت بعض اشهر الالعاب في هذي الفئه على امل احصل شي ممتع كثرها ولا حصلت كنت العبها ويمر اليوم كامل ماحسيت, تروح ساعات بدون ما ادري وانا منغمس في متعتها ,رغم اني اكون قاعد اعيد نفس المرحله لكن كل مره اشوف اخطائي واتحمس ابدا مره ثانيه اعدل على الاستراتيجية .صعوبة اللعبة هي أكثر ما يميزها
打骨折入的 低难度通了一遍反抗军剧情 剧情也算荒诞幽默吧 不过部队AI有时有点弱智 又不想暂停一个个控制 还行吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.