
Diplomacy is Not an Option is a strategy game set in a medieval fantasy world. Build your town and defenses, raise huge armies and fight against massive hordes of enemies. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 24 → 8.43/day in the week after.
About
Diplomacy is Not an Option is a base-building RTS where your task is to fight against vast hordes of enemies. Over 25 THOUSAND of them will storm your castle on procedurally generated maps. To survive, you must build fortifications, raise armies, master engineering, economy, and even magic (the active pause spell included).
Experience warfare on an entirely new scale in the 4 game modes: Endless Mode, Story Campaign, Challenge Mode, and Sandbox Mode. Additionally, you've got the Map Editor to create your own scenarios in the medieval fantasy world of Diplomacy is Not an Option.

Your king is an egocentric pig who has driven the country into an economic crisis with his mindless money-spending. This problem, however, is mostly yours. After all, this is your feud, where peasants are revolting because of unfair taxes.
You can suppress the rebellion, or you can join it. But it's a long road to the end goal. A road on which you will encounter the mysterious tribe of Sarranga and the Undead who worship hard-rock music. No matter which faction you join, casualties will number in the thousands. And siege weapons will mercilessly blast crowds of your enemies. And legions of loyal troops will give their lives for the success of your mission.

While admittedly tongue-in-cheek, the laws of physics are still deadly serious in Diplomacy Is Not An Option. Every arrow, catapult stone and enemy launched skywards is physically modeled, making for a tactile and coherent battlefield. Just make sure your troops have towers to shoot from and clear lines of sight, or you might find your best-laid plans embarrassingly blunted by your own fortifications. Consider your gates, your lines of advancement and retreat. Create kill-zones and fall-back positions. You will need to take an active role in combat to get the best from your men.

Even under siege, never forget your castle was built on the backs of the peasantry. Defend your people, and they’ll serve you well. Engage in agriculture and farming, or food can become scarce, and your soldiers can starve on the battlefield. Build houses, bury fallen soldiers and peasants to prevent plague, and treat the infected when death comes knocking. If you do not care for your people you may soon find yourself overrun with the most unpleasant troubles. Like empty stockpiles, unrepaired walls and running dry barracks… or be overrun literally with swarms of zombies. And no lord wishes to see zombie apocalypse in the backyard of his castle, right?

A functional army requires a functional economy to support and feed it. Food, Wood, Stone, Iron, and Gold are the foundations of your city’s economy, and you will need to watch your supplies carefully if you are to meet the advancing foe in a timely manner. Gather resources, choose your storage locations, plan your expansions and upgrades with care. The enemy will not cede their lands willingly, and unprotected civilian expansions will have consequences of falling prey to the hostile incursion. Trade, via the impressive merchant dirigible, bringing emergency supplies of food to feed the men, or stone to rebuild the walls. Can you strike the balance between greedy expansion and security?

If life gives you lemons, make lemonade. If you’ve inherited a cursed kingdom, why not master the dark arts ? Sturdy castle walls will protect you from most ordinary threats, but in Diplomacy Is Not An Option you're also be battling undeads. So why give them a monopoly on magic ? There is a dark history of tainted power that stirs zombies and traps wayward souls. On the lighter side: it can also be used to call down really very big fireballs onto your enemies. So enjoy that too. Build magical monuments, harvest soul crystals and give a try to a maniacal laugh as searing magical beams tear through your foes and summoned ghosts to chase down the stragglers.

The game has been designed with freedom as a core concept. Go beyond the campaign and crush your foes as you see fit in Endless Mode, Sandbox Mode or Challenge Mode. Develop your own personal strategies on procedurally generated maps. Go heavy on walls early, build large armies of cannon-fodder, or pursue the macro game of greedy growth and costly investments. Play battles in real-time or use pause constantly to keep everything in your hands. Will you be able to stand on a par with the most acclaimed generals in the world, like Joan of Arc and Genghis Khan? Finding which style grants you the most success is up to you.

As in real life, stupidity and greed lie behind most problems, but here it is far too late to talk it through. You have no recourse to resolve this peacefully. At this stage: Diplomacy Is Not an Option!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.7Kreviews | 86% | — | $11.2M |
| $11.99−60% | 73ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
캠페인 난이도 너무 높다ㅜㅜ 시간 순삭당함..
好玩好玩!
在玩过pvz、王国保卫战、文明6、帝国时代、极简塔防等文明经营塔防游戏后,我终于找到一款画风顺眼,数值和游戏节奏合理,同时还拥有一个富有幽默色彩的剧情的新游戏。 很难想象这么小个游戏,在基本的近战、远程、攻城、骑兵等兵种上拥有出色完成度,他们甚至还做出了3个可游玩的种族,前期对抗过的敌人单位,后期居然可以亲自玩到,同时在数值上的出色设计,不同种族的玩法和节奏有很有趣的差异,尤其亡灵种族深得我心,瘾大技术差的我一关得打好几遍,但是伟大的亡灵能让我搓出比敌人怪海数量还多的亡灵海。 不同关卡会操控特定种族,在不同情景下完成不同的目标,一定程度上减轻了游玩过程中的重复感,紧凑的节奏让人难以快速的体验到所有的兵种,随着剧情推进对局时间越来越长,会发现不同的兵种在面对特殊情景时能有奇效,不看攻略狠是要遭些老罪,但玩起来体验感也是最强的 这个真心推荐,一起摇滚吧
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 12.1K | 86% | $49.99 | |
| $11.1M | 22.6K | 85% | $19.99 | |
| $11.2M | 20.3K | 76% | $24.99 | |
| $11.2M | 14.6K | 90% | $24.99 | |
| $11.1M | 16.1K | 82% | $24.99 | |
| $11.2M | 11.9K | 77% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 4.3K | 89% | $29.99 | |
| $516.4K | 1.7K | 87% | $9.99 | |
| $28M | 51.5K | 85% | $29.99 | |
| $140.7K | 441 | 69% | $10.99 | |
| $23.1K | 40 | 90% | $14.99 | |
| $6.3K | 47 | 83% | $4.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Traditional Chinese, Turkish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏不错,上手后挺好的RTS游戏,为什么中间的剧情不能跳过?硬生生好几次大几分钟的过场动画,谁在乎?浪费时间 Great game, plays really well once you get into it. But why are the story sequences unskippable? I was forced to watch multiple cutscenes that dragged on for minutes. Nobody cares — it's just a waste of time.
好玩啊
addicted
好游戏,个人非常喜欢,与《亿万僵尸》十分相似的即时战略游戏,目前还有很多待更新内容,但主体已经比较完整,对于熟练的RTS玩家来说很简单,个人也觉得算是适合入门即时战略的游戏。 接下来是对游戏内容的一些评价和个人理解,会涉及到一些剧透。 现在的内容的话,王国侧有高度的完成性和自洽程度,而且基于游戏底色,大致是单位>建筑>法术>>陷阱的优先地位,单位只要搭配合理,维持住阵线就能表现出强大的承受能力,而建筑较相同抗线能力的单位更昂贵,城墙和巨塔会阻碍墙后的单位输出,其能提供的射程有限,可能吃掉大量远程输出,并且阻碍平地的弩车射击,同时在被攻击的时候无法修理,即使有优秀的护甲类型减伤和在点满科技后相当可观的血量也只能用于拖延时间等待主力部队解决完敌人后赶过来。防御塔可以提供大量射程,但自身脆弱,且弩手弓箭手的驻扎效果非常有限,战争机器类的驻扎又会导致底部出现盲区,而其他建筑物又会大量阻挡伤害——这使得在大多数情况下,防御塔+部队阻挡是最优解,毕竟所有的输出基本都来源于单位,这部分大概是和《亿万僵尸》最主要的不同点。重甲+高血量+高回血+远程减伤的单位搭配科技加成和治疗师的抗线能力远胜于建筑。低等级法术的存在仅仅是用于兜底,处理漏网之鱼和稍作拖延,而法术科技升满之后往往大部分时候又用不上,其成本高昂,处于一个较为尴尬的地位,但效果仍然强力。至于陷阱...就属于非常意义不明的东西,其造价昂贵,但是效果却又低下,陷阱本身种类便不多,同时其效果完全比不上同造价的单位甚至建筑。木拒马的杀伤底下,拖延能力远不如直接敲一层木墙,炸弹造价高昂,爆炸效果不如投石机多扔两发。使用后没有可以快速重新布置的蓝图,而且它们还需要占用你建筑工人的劳动队列,这是最为严重的地方,这同时意味着你的工人需要前往最危险的前线。而亡灵的炸弹虽然不用工人,但也要腐地扩展,仍然不算是可以随意无风险放置的防御手段。 王国线大致如此,然后是三个分支,叛军,萨兰加和亡灵,完成度有明显差别,大致是亡灵>萨兰加>叛军。这里按照这个顺序说说。 亡灵享有独立与王国军外的体系,拥有独一档的强度和截然不同的运营逻辑,我的王国军运营流程大概是3天二本,13天三本,亡灵却基本上可以做到2天2本,7天三本的恐怖速度,其资源廉价且获得迅速,无需科技便可以做到无限资源,单位廉价,性能相较王国军并没有过于下降,人口的限制方式也更加宽松,还存在梦魇将军这样BUG级的抗线单位,可以轻易爆出数量庞大的军队且丝毫不影响运营,更不会出现尸体导致的各种问题,开局的化身也极大提升的探图阶段的战斗力,还能以战养战加速前期发育,完全的版本答案,显著强于其他任何分支。 萨兰加内容不多,而且整个支线坐拥着很难办的天气系统,但兵种强力,消耗资源和王国军可以一定程度错开,大部分都只会用到石头,高移速也更有操作的空间,其特色兵种熊蜂更是在价格低廉的同时有极为强力的效果,数十个就可以彻底改变战局,是制作出了特色的分支。 叛军就像个半成品,同时期的王国军基本上是完爆同时期的叛军,叛军即使配上满科技也难以对标王国军,而且独有建筑也只有俩兵营一雕像,兵种也都是王国军弱化版,没有什么特色,也并不怎么能起到帮助前期探图的效果,因为实在不厉害...最弱分支,也没什么特色,实际上还是用王国军打。 还是非常期待后续的更新,很多东西也不一定都要平衡,但至少还是希望可以各有各的特色。
Buen juego, lo recomiendo, sobre todo por que puedo colonizar y esclavizar negros.
Нормалда
Немає українською мови
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.