
The evil goddess seeks to devour and remake the world… and you are what stands in her way. Fight and kill, expand your skill tree, craft and build, and lead the world’s people to victory in Din’s Champion, a multiplayer fantasy action-RPG where every choice matters, and the choices are endless.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 24 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Din’s Champion is a sidescrolling 2D action RPG in a highly dynamic fantasy setting. The world waits for no one; as you are exploring and collecting, crafting and building, planning, the forces of darkness are amassing power and executing their own designs. Left unchecked, they will unleash devastating consequences! Will you find strength in numbers, building a massive town with an army of dozens or even hundreds of NPCs, gathering enough resources and resilience to survive whatever crisis is thrown your way? Or will you strike out alone against the evil, relying on your own skills and strength to prevail?
Truly vast character customization system, with dozens of classes, each with their own skill-trees, strengths and weaknesses. Craft and equip the best gear with different stats and perks for your perfect warrior!
Multiplayer mode lets your friends join in the fun; survive, thrive, and push back the forces of the evil gods together!
Mighty and varied enemy forces, always scheming and striking and escalating. Monsters can plan ambushes and even instigate uprisings! If you do not work to stem the tide, you will be overwhelmed.
Every choice has consequences. Who will you stop to save? Will you focus on curing the deadly plague or will you gather resources instead? Every moment has a hundred different possibilities!
Stone and clay; trees; walls and mountains and the ground beneath your feet; if you can see it, you can take it! Gather resources wherever you go, both in the foreground and the background, allowing you to craft all sorts of powerful items, potions, buildings, and more! But be judicious: all the time you spend gathering stones is time the enemy spends gathering strength!
A massive variety of enemies– hundreds of different monster-types to be found in different biomes, with different abilities and behaviors, coordinated by powerful bosses with a will of their own! Monsters do more than just wait around for you to come kill them, and they don’t simply seek you out, either. The forces of darkness will concoct different strategies as you play, trying to lure you into deadly ambushes, pilfer your resources, spread plagues and curses throughout your town, or keep you busy long enough to build up power and unleash a devastating cataclysm!
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 168reviews | 86% | — | $89.2K |
| $19.99 | 4ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
crazy how this game isn´t more famous, if you love games like barotrauma etc etc, you will absolutely LOVE this. Such an easy game design wise, but soo, soooo much depth to it.
It's like autistic arpg terraria and I kind of love it a lot.
Terraria with Diablo-like loot and charecter progression)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It’s a cool game, but it’s too clunky from a design standpoint in ways that future updates are unlikely to fix. I can’t recommend it. Lighting is terrible. Without a heavy investment in light runes, you’re in trouble, and the torches you can place don’t work underwater or in areas without background blocks. Crafting structures and chests need a lot of extra space around them, or the game will not allow you to place it. If the blocks beneath them are destroyed, they fall straight down and can end up occupying the same space when your base is damaged. This WILL happen during a recurring quest that damages blocks around you because an Overlord builds an “earthquake machine.” Block placement is slow, so building large structures takes forever. Placing platforms to navigate caves is just as slow. Fall damage is high and unforgiving. Environmental damage is the same. Using any fire spell spawns environmental fire that kills you in one hit if you aren’t building vitality, or in about four hits if you are. It barely damages enemies. There is a hardcore mode with several achievements tied to it. Many traps spawn with low visibility and still kill you in a single hit. Several enemies use a “caltrops” spell that will almost instantly kill you unless you stand still for its seven-to-ten-second duration. The enemy can still attack and kill you during that time. There are also many enemies which are invisible and do high damage. Unlocking every class is virtually impossible. One class depends on finding god shrines, which are rare, cannot be located, and get destroyed by projectiles, explosives, environmental fire, or enemy attacks. These are different from the god shrines some quests tell you to destroy. Another class unlock requires lifting five curses. The curse-removal quest is incredibly uncommon; in my playtime I was offered it once. There are twenty item tiers, and storing all of them close enough to a crafting station is unintuitive and difficult. Crafting stations don’t show the range they pull items from. Even at maximum chest size, storing twenty tiers of the various gems takes many chests. Experience requirements rise exponentially. People on the game’s Discord say you can enchant a full armor set with experience-gain multipliers, but you still need a few hours of grinding to get the gems for that armor, then a few more hours killing enemies to level. Completing each world’s main quest does not give a meaningful amount of XP. Going from level 90 to 100 took about 15 worlds of quests on level-100 worlds. Classes cannot be reassigned. Skill points within a class can. If you made your first character and later unlocked better options for your build, you have to roll a new character. Stat points cannot be reassigned. Most endgame gear requires a minimum of 400 points in a given stat, while leveling only lets you put 250 into any one stat. That means you have to enchant armor specifically for the bonus you need, and replacing that armor usually locks you out of your best weapon. Enemies are not intelligent and often get stuck behind walls, where you can snipe them with no effort. That’s balanced by most enemies one-shotting you if you don’t invest heavily in defense. If an enemy kills you, it gets promoted to a higher rank, which makes reclaiming your items harder. Navigation in liquid is miserable. Touching any liquid drops you to 30% jump height and 30% move speed, plus whatever extra debuffs that liquid has. You cannot place torches in liquid, so if you fall into a pool too deep to torch from above, you have to climb out blind. This might work as a tech demo. It does not feel like a game that left early access. It does not respect the player’s time.
U can't respec classes... yeah no I'll give a thumbs up once u can.
As many reviews have already stated, this is a marriage of Terraria and Din's Curse/Legacy (with Diablo influence). There are a couple of games on Steam already that have tried this marriage (Diablo/Terraria) and this is shaping up to be one of the better ones. Despite Soldak continuing to use a lot of the same old assets from previous games (one of my biggest critiques of his games), there's enough built on this iteration of his formula and good amount interesting gameplay to carry it through and make it a fresh take. I'll be interested to see what 1.0 looks like, but I'm actually having a good time with what's here now, aside from getting stuck in collapsing sand with nothing but patience and a lot of pick swinging to get me out.
the combat is insane, builds even more insane. takes a bit to get used to the layers but once got the hang of things could not stop and will not stop playing !
It's in the top 10 most-played games of my account, about to pass Baldur's Gate 3. 'nuff said?
40h in no crashes, diablo style item / class based system. Works and runs nice also playing from north europe to east US no noticable latency issues whats so ever. I do like hidden stash mechanic and nemesis style opponents and dynamic world. Solid recommendation.
Soldak Entertainment'tan teraria karışımı kule savunma Açık dünya hayatta kalma oyunu
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $598.2K | 775 | 78% | $19.99 | |
| $19.6K | 80 | 65% | $19.99 | |
| $385 | 2 | 0% | $6.99 | |
| $462.3K | 1.1K | 95% | $14.99 | |
| $127.2K | 238 | 76% | $19.99 | |
| $71.8K | 115 | 84% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $89.2K | 10.7K | 84% | $0.49 | |
| $89.2K | 100 | 71% | $11.99 | |
| $89.2K | 484 | 97% | $6.99 | |
| $89.2K | 132 | 89% | $24.99 | |
| $89.1K | 325 | 86% | $12.99 | |
| $89.1K | 173 | 85% | $19.99 |