
The latest in the Digimon Story series is finally here! In this RPG, unravel a mystery that spans across the human world and the Digital World, collecting and raising a wide variety of Digimon to save the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 14 → 10/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 22.6Kreviews | 89% | — | $28.3M |
| $69.99 | 11.5Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1300 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Entretenido si te gusta la saga de digimon
.
我在第一周目就把所有東西濃好,才發現第二周目才能解鎖全部成就,而且第二周目也不是重新開始培養,讓我沒法沉浸式重新開始培養,所以最佳的二周目完整游戲體驗是:一周目過劇情(僅用完全體),二周目補完錯失的支綫和解鎖全部成就,用究極體/超究極體(高數值)去過一周目會少了戰鬥時的緊張感。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best JP #34, worst CN #99 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $41.99−40% |
| 1.3Kratings |
| 96% |
| — |
| not modelled |
| $41.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game if you like Digimon, but very heavy on cutscenes. If you want pure action, you'll be spending most of your time skipping cutscenes.
100% recomendado
I did not expect to enjoy this as much as I did. I remember people saying it was a good game, but this was something special. I mean I skipped cutscenes, blasted through as much dialogue as possible. And yet, I started to care even about Aegiomon who I had been soured on because it felt like he kept stealing the spotlight or credit for the victory for me. I think the theatre cutscenes that reminded me ever so slightly of certain cutscenes in NieR: Automata, but I think once they started appearing is when I started paying more attention to the story. I played on "Hard." Honestly, I only got two game over deaths Titamon and Chronomon DM. The Chronosmon fight was long and had a unique mechanic that was pretty cool. I enjoyed collecting digimon, almost more than any Pokemon game as you were bound to certain evolution lines and it almost became a puzzle how to reach lv. 99 and get the exact digimon you want. The Digifarm and Outerworld gold and exp farms were almost necessary to have a good sense of progression. Now to start NG+ because I am definitely not done with this game. I was only Agent Level 7 upon my first clear, and I know Butenmon has two evolutions that require A. Lv. 10. There's also endgame content I have yet to experience, so this will be a good time. P.S. Mastemon for the last "boss rush" up to Chronosmon is a bit OP. Absolutely love her! P.P.S. I LOVED being dressed as in a Digimon Costume the entire playthrough. Also, I didn't know you could change Aegiomon and Inori's outfits, too.
Pretty fun to play, was originally skeptical about the price being around $93.49 CAD since I haven't played any other Digimon game other than Dawn/Dusk growing up. Steam summer sale came and decided to give it a try after finishing the demo, it was around $53.28 CAD with summer discount. The game is very fun & main story + side quests can be around 35+ hours depending on your pace of the game and learning all mechanics. It's good if you like collecting Digimon and exploring all paths of evolution for each line. Just finished the game 100% and going to give the "Mega+" difficulty a try.
デラックス版をプレイしましたが、すっごく面白かったです! 有名どころのデジモンは大体出てきますし、ベルスターモンをはじめとした女性型デジモンがめっちゃ可愛くて癒されます。 メインストーリーも良く、DLC前提ですが、育成もしやすかったです。 最終的に二周したうえでトロコンして70体ほどお気に入りのデジモンを育成しました。 9.5/10 マスティモン、ベルスターモン、ユノモンあたりが特にお気に入り。 ただ、明確にこれ欠点だなと思うところはあります。 ・エンドコンテンツが弱い。 →デジモンストーリー、と銘打ってるだけあって、ストーリーをクリアしたらあとは育成と強敵チャレンジぐらいしかやることがありません。 ・二周目序盤が割と怠い。 →チュートリアルをまたさせられるので、序盤をスキップできたらもっと良かった。 ・各デジモンの価値が見た目と属性、必殺技ぐらいしかない。 →あくまでデータと言う立て付きのせいか、割とデジモン間の差異のようなものが感じられませんでした。ステータスも最終的には全員カンストさせることができるので、慣れてくると「これ、見た目と必殺技と属性ぐらいしか違いないやん…」って感覚になりがちです。 (例えば、成長期であるテリアモン助手をスタメンに入れても究極体との差は必殺技の火力があまり出ないぐらいで、支援役として使えば支障はありません。逆に言えば愛さえあれば終盤でも何とか使っていけるということでもあるので、人によっては良い点とも言えるかもしれません。) ・究極体は大体人型なのでマンネリ化する →四足歩行とか好きなんですが、最終的には大体人型になっちゃうので、ぱっと見見た目がどのデジモンも同じで、ライドしてても面白くないなってなりがちです。それと、女性型に乗れないのも女性型統一PTにできなくて、妥協でケレスモンを使うしかないという点が残念です。 ・コレクター心を刺激しなさすぎる →特定のデジモンが伝説や準伝説っぽくメインストーリー内で扱われていても、実際には割と簡単に作れてしまうのはどうなんだろう。色違いとか個体値もないですしね。 これらを加味した上でなお面白いと思えるのは良質な映像クオリティとデジモン愛を感じられるからでしょうか。こういうので良いんだよの集合体のようなゲームです。
劇情好看,看著熟悉的數碼寶貝玩起來更讚
Anda, luta, fala, anda luta fala, as vezes anda e fala; Pensei que a fazendo era numa pegada de digimon world 1, me desanimou quando vi com a fazenda era... Ainda não foi dessa vez
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $28.5M | 33.2K | 84% | $39.99 | |
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