
The latest in the Digimon Story series is finally here! In this RPG, unravel a mystery that spans across the human world and the Digital World, collecting and raising a wide variety of Digimon to save the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 14 → 9.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About










Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99−40% | 22.6Kreviews | 89% | — | $39.1M |
| $69.99 | 11.5Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1328 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩了两天 游戏是好玩的 厂商nmsl 这么缺钱 是吧 刷材料副本要48单独购买 呵呵 买终极版真是赤石了
Me encanta la temática del juego
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best JP #56, worst CN #99 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $41.99−40% |
| 1.3Kratings |
| 96% |
| — |
| not modelled |
| $41.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo Perfeito
Enjoyable
This was one of the best in the Story series of Digimon Games, if not the best. But damn, Agent levels gating my ability to get to my favorites early suuuuuuuuuuuuuuuuuucks. Then there's the scoffed distribution of sidequests, that okay, if you do all of them as they open up, you can get to megas by the time you do your final travel to the human world. Hours later during the endgame a bajillion of sidequests to pop up when they could've appeared far earlier but didn't for reasons?? This game suffers from bad pacing, but the characters can carry some of it to make one not notice it as much. Also while digiattacks were a good addition for quick clears of trashmons for scan % it's a double edged blade because exploration becomes boring after a while. I counted 5 times i doozed off and slept because I wasn't being stimulated with normal fights, maybe random encounters would've been better. The game is also incredibly easy, even on hard for people with some jrpg experience. Thanks to accel boosting being targetable now, and character reversal being usable on the player's party and only only at the enemies. I don't remember having much trouble with anything in the entire game because of that, I didn't get to mega. Anyways, it was a quality digimon game for what it wanted to do and far better than the story games on the ds, i recommend it.
one of the best digimon games so far. 10x better than ugly cyber sleuth
After 14 hours in, Digimon Story: Time Stranger has proven to be an absolute blast. It’s clear from the start that the developers put genuine care and passion into this title. The gameplay is fluid, the presentation is gorgeous, and the overall performance is impressively solid. While there are a few Quality-of-Life (QoL) quirks—particularly around keyboard and mouse navigation—the core game is fantastic and well worth your time. 🌟 The Good Exceptional Optimization: The game runs remarkably well right out of the box. You won't need to spend hours tweaking graphics menus just to get a stable, smooth framerate. Stunning Visuals: Visually, the game is gorgeous. The environments, models, and fluid animations make it a treat to look at and play. Developer Care: You can feel the effort and heart put into this game. It doesn't feel like a lazy port or quick cash grab; the team clearly cared about crafting a quality experience. 🛠️ Constructive Feedback & Areas for Improvement Keyboard & Mouse / UI Navigation: The UI feels heavily optimized for controllers. Playing on K&M is completely functional, but navigating menus—especially exiting screens or backing out—can feel counterintuitive and cumbersome at times. A QoL pass or overhaul dedicated to K&M menu navigation would make playing on PC significantly smoother. Action Dialogue Repetition: Voice lines for repetitive battle actions (such as healing, reviving, or supportive abilities) trigger a bit too frequently with the exact same lines. Adding more dialogue variety for these actions—or an option to lower/silence action barks—would go a long way in keeping combat audio fresh. Lighting Balance: A small tweak to the lighting balance in certain environments would elevate the already impressive visuals even further. 📝 Final Verdict Despite a few minor UI and audio quirks that can easily be ironed out in future QoL patches, Digimon Story: Time Stranger is an incredible game. It’s fluid, visually stunning, and deeply engaging. Definite 10/10 recommendation—a must-play for fans and newcomers alike!
屌打數碼寶貝UP
eine unfassbare Experience für Digimon Fans. Absolutes muss für Kreaturensammler und JRPG Fans
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.3M | 644.5K | 93% | $4.99 | |
| $39.3M | 147.1K | 96% | $9.99 | |
| $38.9M | 79.9K | 82% | $39.99 | |
| $38.9M | 49.6K | 72% | $49.99 | |
| $38.8M | 76K | 97% | $24.99 | |
| $39.4M | 39.9K | 89% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $250.4K | 1.4K | 73% | $7.99 | |
| $68.8K | 237 | 83% | $14.99 | |
| $10.5K | 40 | 82% | $10.99 | |
| $0 | 0 | — | $59.99 | |
| $3.6M | 2.9K | 78% | $29.99 |