
With engaging storylines, classic turn-based battles, and tons of Digimon to collect, Digimon Story Cyber Sleuth: Complete Edition delivers everything fans loved about Digimon Story: Cyber Sleuth and Digimon Story: Cyber Sleuth – Hacker’s Memory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 3 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.3Kreviews | 90% | — | $12.3M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 954 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Resumidamente,[/b] este jogo pode ser bom para um fã, mas para alguém sem apego emocional só parecerá um jogo chato. Normalmente as secundárias são os pontos fracos, mais desconexos da história, mas aqui até mesmo as missões principais são mais um "enche linguiça". Se enxugasse a história, deixando só oque importa, sobraria pouca coisa. A narrativa é boba, mesmo que seja um pouco mais séria que seu velho primo concorrente Pocket Monsters. [b]O desgaste[/b] com o primeiro jogo é alto, então fiz uma pausa (e joguei Postal 1 e 2) antes de iniciar o Hacker's Memory para evitar o abandono definitivo da coletânea. [h2]Observações Gerais (Ambos os Jogos)[/h2] [h3]Sistema de Evolução:[/h3] A mecânica de Digivolução/De-digivolução é complexa e superior à de franquias similares tipo pocket monster, mas a obrigatoriedade de ir ao DigiLab para gerenciar o DigiBank/DigiFarm quebra um pouco o ritmo do jogo. [h3]Problema com Controles:[/h3] O jogo não reconhece o controle se ele for conectado após a inicialização. Ligue o controle antes de abrir o executável. [h3]Audio e Tradução:[/h3] A mixagem de som no menu inicial é ruim e ignora as configurações do jogo. A tradução falha em artigos e pronomes de alguns personagens, mas não é oficial e sim de fã, então não dá para exigir demais. [h3]Link da Tradução:[/h3] https://pkgtraducoes.com.br/traducoes/digimon-story-cyber-sleuth-complete-edition/ [h2]Sobre Digimon Story Cyber Sleuth (Campanha Principal)[/h2] [h3]Narrativa e Diálogos:[/h3] A história é rasa e só engata após o capítulo 10. Diálogos com NPCs são irrelevantes. O plot twist no capítulo 18 pode surpreender quem não desistiu antes, mas o final é apenas, no máximo, aceitável. [h3]Falsas Escolhas:[/h3] As opções de resposta não possuem impacto algum no enredo. [h3]Missões Secundárias:[/h3] As missões de detetive são idênticas, recicladas e tediosas. [h3]Grind Excessivo:[/h3] O farm padrão é inviável. É essencial otimizá-lo criando 3 PlatinumNumemon equipados com 9 Tactician USB (Tático USB). A preparação me custou umas 30 horas, ou mais, mas elimina o tédio do ganho de nível posterior. [h2]Sobre Digimon Story Cyber Sleuth - Hacker's Memory[/h2] [h3]Superior ao Original:[/h3] A campanha é consideravelmente melhor e menos tediosa que a do primeiro jogo, mesmo que ainda mantenha a estrutura repetitiva. [h3]Mecânicas e Contexto:[/h3] A captura de território adiciona uma boa dinâmica ao gameplay. As missões secundárias continuam genéricas, mas possuem um backstory superior.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 959 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
We would like to inform you that the Steam Trading Cards feature for Digimon Story Cyber Sleuth: Complete Edition will be discontinued effective July 30, 2026 (Thursday) at 3:00 PM (PDT) / July 31, 2026 (Friday) at 12:00 AM (CEST). Any Steam Trading Cards obtained prior to this date will remain available in your inventory. Thank you for your understanding and continued support.
TO FIX THE CHAPTER 4 CRASH TURN OFF THREADED OPTIMISATION IN THE NVIDIA CONTROL PANEL Game (yet to play hackers memory) is good though worth playing
In my opinion, the best Digimon game made to date (Although I have yet to play Time Stranger), good turn-based system and there’s some re-playability if you want to complete your monster collection and do all the achievements. In my opinion the best game here is Hacker’s Memory but the story for that game doesn’t make a lot of sense unless you play the first one which is a rather traditional ‘Hero saves the world against god’ story, still I think it’s worth playing both. My only complaint is that the developers/publishers had the mentality of treating people outside of Japan as second class citizens, for the longest time they refused to publish the game outside of Asia and when they did they localized it in a way that grinded quite a lot of edges and cultural references, some of which I understand (E.g. Changing a ‘Tower Records’ shop as they most likely didn’t have the licensing rights for it outside Japan) and some that are honestly stupid (E.g. changing the color of a [i]nun[/i] Digimon from black to blue because it’s very offensive, there’s an uncensored Satan Digimon in the game btw). Overall though I still recommend it, especially now when the mainstream monster collecting franchises are rather stagnant.
https://store.steampowered.com/news/app/1042550/view/714531147199026607?l=english Removing trading cards without clarifying anything, likely to cause drama and make prices go higher. Don't support this scummy behavior. What a shame. "Thank you for your understanding and continued support." What understanding? I am left clueless after reading that very minimalistic announcement and I am definitely not willing to support these actions.
2 almost perfect Digimon games, in the same package, for a great price that frequently goes to insanely discounts I have say more? okay fine Great History, great characters, a great Digievolution system that has yet to be replicated, the digifarm is okay, it could be better, I mean yeah, the story can long, but it's a RPG, what you were expecting? a game that doesn't care about it's history or characters, sometimes RPG games need to have a long start, and that's okay. A very good variety of attacks that aren't just elemental attack, I'm biased, YES! Hacker's Memory it's one of my favorite game, when I picked years ago for play 4, not only make reconnect with Digimon, but also make me unite with a game that interested me years ago but I didn't remember the name. Cybersleuth it's also a great game, I just have personal attachment more to it's other half, but If wasn't for for it, Hacker's Memory will not exist, so I love it for that. I will also mention the fact that this timer is laying, I think between all my consoles I have over 400 hours in these games. I conslusion, play these games, you won't regrettly.
Gosto bastante do jogo , trás me muita nostalgia , apesar do bug da estacao no capitulo 4 que ja tentei de mil maneiras e nenhuma resolveu o que joguei para ja esta excelente o jogo ( volto a dizer tirando o bug da estação )
One question persisted above all else while slogging through Cyber Sleuth and Hacker's Memory. Who is this game *for*? It's not that concerned with catering to Digimon fans. Cyber Sleuth considers Digimon such an afterthought that is comes off as a game developed as an original property that was purchased by the Digimon IP and rebranded. Hacker's Memory is also not about Digimon - it involves them more, but both games are chiefly about cyberspace and the fantastical dangers of projecting oneself into an emerging online meeting space - one where people are mostly restrained into appearing as their actual physical bodies. So if it's not for Digimon fans, who else is this for? Players who enjoy a mystery to solve, a sleuth story with crimes and intrigue? That's not what this is either. The storyline is tepid in CS and never approaches anything like a mystery story. Every plot point feels like the first thing a non-writer came up with, planted directly into the narrative with no cause or subtext. HM fares slightly better because it engages with more seriously written characters and a plot that focuses on the actual mechanics and lifestyle of hacking, but still pulls random beats and shrugs off anything resembling gravitas. Both games suffer from awful player direction, hints that can only be read in Japanese in the environment, nonsense sidequests, and underwhelming pacing that forces you to pause your attempts to help save the world to take on useless busywork. More seriously, these games display a lacking, even rather concerning opinion on women and girls in general. The male characters push the plot, take action, and speak like an imaginary person might. The female characters, every one of them, are underdressed stereotypes that portray, instead of a person who has inner thoughts and ideas, a typical set of solvable stock traits for the male player to catalogue and understand. The tsundere, the dandere, the bakadere. Kyoko Kuremi introduces herself via her fully open shirt and has, instead of a personality, a running gag about not knowing how to make coffee, which bleeds into the sequel game and is never funny even a single time. This attitude is pervasive and inescapable. Almost all female characters act and make decisions like a 5-year-old might, beholden not to their own internal logic, but to a balance of adhering to their assigned anime trope while constantly communicating romantic availability to the player character. Although you can choose a female avatar in CS, the game presumes you to be male to continue to cater to imaginary sexual exploits with teenagers. In HM, you can ask a girl with an 8-year-old digital avatar whether she finds you attractive. To get the good points out of the way - the visuals of both games are well designed and nicely realised. The environments are pleasant, and the Digimon themselves are well rendered. The monster system is passable, all at once too complex in scope but too simple in practice. Whereas Pokemon allows you to improve your team through effort and natural gameplay, the Digimon games have long been beholden to the idea of storing your Digimon on a digital farm where they can run around and train themselves, in effect forcing you to improve their stats by not using them on your team, and storing them away if you want them to become effective, which is. Unintuitive and annoying, to say the very least. But anything enjoyable about these two games has been overridden for me by its constant, unrelenting reminders that women are not really people. They are cutesy doe-eyed collectables that can be understood by type, and any way they interact with you - distant, shy, violent, confusing, standoffish - is merely a ploy to withhold their appreciation for you until such time as they finally relent. This game is not about Digimon. It's not about the storyline, which could've been jotted down in two seconds by someone who was busy modelling Kyoko's bra-less chest or Rie Kishibe's underwear. The plot itself is caused by and solved in defeating 'Eaters', a badly named mystery creature unique to this game, with no explanation as to what they are or who anyone should care about them. The only unifying thing these games are about is that everything female - young girls, barely dressed women, and feminine Digimon you can own - exists to entertain you and be barely dressed in front of you. I wanted to enjoy a game where you could adventure with Digimon, where characters formed relationships with a Digimon of their own and had arcs and resolutions alongside an assigned partner - the formula that gave this series whatever popularity it enjoys. Instead of that, these games are a juvenile and obnoxious mess with zero interest in the existence of Digimon or any stories therein. To progress the game in HM, you have to rummage through a woman's underwear drawer. While the men enjoy regular, comfortable outfits suited for everyday life, most female characters can only dress themselves in flimsy sleepwear which looks completely absurd in any scene set in the faithfully rendered streets of Tokyo. Having lost track of their narrative through the collapsing infrastructure of cyberspace, the end of both games involves time simply resetting itself - for some reason - into an alternate universe where nobody invented access to cyberspace, where humans and Digimon never meet, and therefore all problems are solved. It may be pretty bold to decide that the best reality is simply one where the events of the game never happened, but I can't help but agree, because I would've been better off not playing it as well. If you badly want a Digimon themed experience, you might as well ignore this and try out Time Stranger on the offchance it does a better job of actually treating Digimon like an interesting part of their game.
POSTED Tue, July 7 2026 Regarding the Steam Trading Cards Feature We would like to inform you that the Steam Trading Cards feature for Digimon Story Cyber Sleuth: Complete Edition will be discontinued effective July 30, 2026 (Thursday) at 3:00 PM (PDT) / July 31, 2026 (Friday) at 12:00 AM (CEST). Any Steam Trading Cards obtained prior to this date will remain available in your inventory. Thank you for your understanding and continued support. Note: ♥♥♥♥ you BANDAI NAMCO & scalpers
POSTED Tue, July 7 2026 Regarding the Steam Trading Cards Feature We would like to inform you that the Steam Trading Cards feature for Digimon Story Cyber Sleuth: Complete Edition will be discontinued effective July 30, 2026 (Thursday) at 3:00 PM (PDT) / July 31, 2026 (Friday) at 12:00 AM (CEST). Any Steam Trading Cards obtained prior to this date will remain available in your inventory. Thank you for your understanding and continued support.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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