
With engaging storylines, classic turn-based battles, and tons of Digimon to collect, Digimon Story Cyber Sleuth: Complete Edition delivers everything fans loved about Digimon Story: Cyber Sleuth and Digimon Story: Cyber Sleuth – Hacker’s Memory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 3 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.3Kreviews | 90% | — | $12.3M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 954 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Latest news: Regarding the Steam Trading Cards Feature We would like to inform you that the Steam Trading Cards feature for Digimon Story Cyber Sleuth: Complete Edition will be discontinued effective July 30, 2026 (Thursday) at 3:00 PM (PDT) / July 31, 2026 (Friday) at 12:00 AM (CEST). Any Steam Trading Cards obtained prior to this date will remain available in your inventory. Thank you for your understanding and continued support. ---------------------------------------------------------------------------- Well, no, we don't understand at all. You don't state any reason at all, why you are removing the trading cards... soooo... here have my negative review.
POSTED Tue, July 7 2026 Regarding the Steam Trading Cards Feature We would like to inform you that the Steam Trading Cards feature for Digimon Story Cyber Sleuth: Complete Edition will be discontinued effective July 30, 2026 (Thursday) at 3:00 PM (PDT) / July 31, 2026 (Friday) at 12:00 AM (CEST). Any Steam Trading Cards obtained prior to this date will remain available in your inventory. Thank you for your understanding and continued support. Note: ♥♥♥♥ you BANDAI NAMCO & scalpers
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 959 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] DIGIMON STORY: CYBER SLEUTH COMPLETE EDITION É UM RPG EXTREMAMENTE BOM DE CAPTURAR MONSTROS [/h1] Eu comecei Digimon Story: Cyber Sleuth Complete Edition esperando só um RPG nostálgico de Digimon. E acabei preso por dezenas e dezenas de horas completamente viciado naquele sistema de evolução. Porque esse jogo tem uma das progressões mais satisfatórias que eu já vi em monster collector. A primeira coisa que me pegou foi justamente o sistema de Digievolução. Cara… isso aqui é absurdo. Você não evolui um Digimon de forma linear igual Pokémon. Aqui o jogo praticamente vira uma árvore gigantesca de possibilidades. Você evolui, desevolui, muda rota, desbloqueia forma nova, altera build e vai montando sua equipe aos poucos. E isso é PERIGOSAMENTE viciante. Toda hora eu desbloqueava outro Digimon e pensava: “beleza… só vou pegar mais essa evolução.” E quando percebia, já tinham passado horas. O mais impressionante é a quantidade de Digimon. Tem MUITA variedade. Você começa com criaturas pequenas e fofinhas e de repente tá usando monstros absurdos gigantescos destruindo tudo na tela. E como praticamente toda linha evolutiva abre novas possibilidades, o jogo constantemente recompensa experimentação. Outra coisa que eu adorei foi como o jogo respeita MUITO os fãs de Digimon. Tem referência pra todo lado. Tem Digimon clássico. Tem Digimon obscuro. Tem música familiar. Tem ataque icônico. Tem fanservice pra quem cresceu acompanhando a franquia. Dá pra perceber claramente o carinho colocado no universo. E a Complete Edition ajuda MUITO nisso porque você recebe os dois jogos juntos, o que deixa a quantidade de conteúdo simplesmente absurda. Tem MUITA coisa pra fazer. A história também me surpreendeu bastante. Eu tava esperando algo mais infantil… mas Cyber Sleuth vai muito além disso em vários momentos. O jogo mistura investigação, hacker, inteligência artificial, identidade digital e até temas mais pesados envolvendo humanidade e tecnologia. E isso deixa o mundo MUITO mais interessante do que eu imaginava. O tom cyberpunk ajuda demais na identidade do jogo. EDEN, os hackers, os casos digitais, os problemas envolvendo o mundo virtual… tudo isso dá uma personalidade muito única pra experiência. A trilha sonora também merece MUITO elogio. Tem música que parece saída de anime sci-fi clássico. E durante batalha, algumas faixas conseguem deixar até luta simples extremamente empolgante. Outra coisa que me prendeu foi o sistema de farm. Ver seus Digimon treinando na DigiFarm enquanto você organiza evolução, habilidade e status vira quase um gerenciamento viciante paralelo. Tem momento em que você passa mais tempo planejando evolução do que avançando história. Agora claro… o jogo não é perfeito. A primeira coisa que começou a me cansar foi a repetição de cenário digital. Tem dungeon demais usando corredor parecido. Área parecida. Visual parecido. Layout parecido. Depois de dezenas de horas, algumas partes começam a parecer recicladas demais. Outra coisa que pesa bastante é o ritmo da história. Tem momento em que o jogo ENGATA MUITO… e logo depois joga uma quantidade absurda de diálogo, missão simples e vai-e-volta desnecessário. Teve hora em que eu queria continuar vendo os acontecimentos principais… mas o jogo me fazia resolver vários casos menores antes. O combate também divide bastante. Eu gostei MUITO dele, principalmente pela parte estratégica envolvendo atributo, tipo e habilidade. Só que depois de muito tempo algumas batalhas começam a ficar repetitivas, principalmente durante grind. E grind existe bastante aqui. Dependendo do ponto do jogo, você claramente sente necessidade de: - treinar Digimon - farmar experiência - melhorar ABI - reorganizar evolução - otimizar equipe E isso pode cansar quem não gosta de RPG mais tradicional. Também senti bastante o peso do orçamento em alguns momentos. Tem animação repetida. Cutscene simples. NPC meio parado. Pouca variedade de expressão facial. Nada que destrói o jogo, mas dá pra perceber claramente que ele não tinha orçamento gigantesco. E tecnicamente também encontrei algumas coisinhas: - frame drop ocasional - textura simples - interface meio confusa - câmera estranha em certas áreas - tradução inconsistente em alguns momentos Mesmo assim… esse jogo conseguiu uma coisa MUITO rara: Me fazer sentir criança de novo montando equipe de Digimon. Descobrir evolução nova aqui é extremamente satisfatório. Você constantemente quer testar outra criatura, outra build e outra combinação. E quando percebe… já tá completamente preso naquele ciclo viciante de evolução infinita. No final, Digimon Story: Cyber Sleuth Complete Edition parece exatamente o tipo de RPG feito pra fãs que cresceram amando Digimon. Tem problema? Tem. Tem repetição? Tem bastante. Mas o carisma, a quantidade absurda de conteúdo e o sistema de evolução conseguem carregar o jogo com facilidade. Pra mim, essa acabou sendo facilmente uma das experiências mais divertidas que eu já tive com monster collector.
If you enjoy mashing the A button while also alternating to the B button to get through dialogue, this one is for you buddy. The game lacks a skip scene button, for some reason. This is unfortunate because the writing is not that great and will bore you to tears. The combat and evolution tree mechanics are enjoyable and the main reason I played it for as long as I did. I do not believe that it is worth it for what you have to endure with the story, though. You will have to press the A button to get through dragging character interactions for so long that the joy from everything else will become a distant memory.
Yes, if you are a big Digimon Fan and are comfortable sitting through a lot of dialog and "Slice of Life" stuff for the first half of the game. The game can be pretty good when you are actually allowed to play. P.S. remember to manually save more often.
Don't let my playtime mislead you. This game was originally bought and beaten on the Playstation Vita. Amazing game. Obviously not quite as good as the newer entry, Time Stranger, but a great representation of what JRPG Monster Collectors, and especially Digimon games, *should* be. The writing is mature but nothing special, but it's come a long way from "kids go into a digital world and have wacky adventures", and it's an absolute 10/10 entry in a franchise that was yearning for a revival, especially after whatever Digimon Next Order was. Save for a couple challenge bosses, no fight ever forces you to use a certain team composition. You are free to use whatever digimon you want. There's two (well, technically four) type matchups. Type, which is Data > Vaccine > Virus > Data, and then three different Element triangles, Fire > Plant > Water > Fire, Earth > Electric > Wind > Earth, and Light > Dark > Light. What makes this really customizable is that your team roster has a massive 11 slots, limited only by the "cost" of each digimon, with stronger ones costing more space, and the ability of digimon to inherit skills from past forms. For example, going down the MagnaAngemon line to gain healing and revive abilities, and then de-digivolving to Kudamon and Wanyamon and going down the MachGaomon line for strong Wind abilities, before de-digivolving to go down yet another line. All the while, as you digivolve and de-digivolve, you will be gaining ABI points, which act as a cap on how much you can essentially EV train your digimon stats. So, more digivolving means more skills and more ABI, which means more stats. You can literally have any build on any digimon you want, especially when you consider most digimon also have a unique passive skill which also usually applies to all digimon in battle as well, such as increased speed or regaining SP every turn. Online leaves much to be desired, especially with most of the fights just being tryhards with Turn 1 teams that make getting the achievements kind of hard (and a big middle finger to any company that ever includes achievements for competitive online play in a single-player game) but they're rather predictable setups so you can usually run an effective counter. Hacker's Memory is more of a side story than a sequel, and relies on the player having beaten the original game, so play Cyber Sleuth first. HM is more refined, but CS sets up the story. However, your save data is shared between both games, so any digimon or medals you unlock in one is unlocked in the other, and vice versa, saving a lot of time grinding once one is fully beaten. Yes theres a lot of dialogue. Its a JRPG. Yes theres a lot of mashing the A button. Its a JRPG. Yes theres a lot of grinding. Its a ♥♥♥♥♥♥♥ JRPG. No there is not an unreasonable amount of any of those three. If theres a lot of grinding, its because youre not doing it good. If theres a lot of dialogue, its because youre doing story missions. If youre mashing the A button, its because youre not facing anything special. Boss fights take strategy, story takes words, and levelling takes planning. You have google, use it. 100%'d the OG (Not Hackers Memory) in around 150 hrs. That included all Digivolutions, all Medals, and all Achievements. It's a shame that BAMCO is removing the steam trading cards, but like, thats not enough to just downvote a game?? are you an absolute moron? Games are meant to be played and enjoyed for their time, not to earn you a ♥♥♥♥♥♥♥ badge on your steam profile from buying a bunch of trading cards. None of you bought this $60 game specifically for trading cards, so who cares.
Overall it is good. [u] Main criticism: [/u] - Bosses are poorly balanced. Often too easy or just absurdly hard. - Combat revolves around certain abilities too much. [u] Playtime: [/u] - Main story is around 50 hours per game on hard mode. - Side content, grinding, all achievements, etc, another 100 hours. - 100% completion was 210 hours total for me.
POSTED Tue, July 7 2026 Regarding the Steam Trading Cards Feature We would like to inform you that the Steam Trading Cards feature for Digimon Story Cyber Sleuth: Complete Edition will be discontinued effective July 30, 2026 (Thursday) at 3:00 PM (PDT) / July 31, 2026 (Friday) at 12:00 AM (CEST). Any Steam Trading Cards obtained prior to this date will remain available in your inventory. Thank you for your understanding and continued support.
Plot and animations are kind of old-fashioned but with tons of Digimon to play, this game is certainly amazing.
日本版と海外版でゲームデータが異なるようですが、海外版にはサイスル チャプター4でクラッシュし、進行不能となる問題があります。 NVIDIA Control Panelの3D設定の管理→プログラム設定からEXEファイルを追加し、スレッドした最適化をオフにすることで解消しました。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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