
Crash land on a hostile planet where you'll have to build the strongest defenses if you wish to live to escape from it. But be warned... this planet is merciless. Build strong, and smart; else physics may flood or destroy your only hopes of survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 4.3Kreviews | 90% | — | $1.3M |
| $9.99 | 42ratings | 63% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dig or Die is one of those games that slips under most people’s radar but ends up eating hours of your time. It’s a mix of survival, crafting, and base-building inside a fully destructible world. You crash-land on a hostile planet, and everything tries to kill you. The twist is that you can’t just build anywhere and relax. The world reacts to you, and every night creatures come for your base. Gravity, water flow, and structure weight all matter, so there’s actual physics behind how you build. The best part is how every system connects. You need to explore for new materials, plan defenses, and manage your resources smartly while watching your terrain literally change from rainfall or explosions. Combat feels surprisingly tight for a 2D builder, and the crafting progression pushes you to keep improving instead of grinding the same loop. Still, there are rough spots. The difficulty spikes can be brutal, especially early on, when the nights get overwhelming. The interface also takes a bit of getting used to, and there’s minimal guidance. You mostly learn by dying and figuring things out. Once you master how things work, though, it becomes incredibly rewarding. The world design and physics make it stand out from most survival sandbox games. It’s creative, challenging, and full of those moments where you’re proud your crazy base design actually held up against a massive siege. If you like games that mix exploration, craft, and strategy with real consequences, this one’s worth picking up.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Russian, Simplified Chinese, German, Polish, Spanish - Spain, Japanese, Portuguese - Brazil, Dutch, Korean, Italian +1 more
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Comentario Analítico: "Dig or Die"[/h1] Dig or Die es un pequeño híbrido entre la exploración y construcción lateral de Terraria y los fundamentos de un Tower Defense, pues en su mayoría iremos explorando un escenario procedural y destructible mientras que por la noche habrá que proteger nuestra base de una serie de oleadas de enemigos a las que atacar ya sea por armas manuales o torretas colocables. A esto se suma un sistema de fluidos relativamente complejo (Para sus estándares) que acumulará líquidos tras la lluvia y un sistema de peso y estabilidad de estructura, pues si no tenemos en cuenta el layout de nuestra base, el techo y los pilares caerán si no lo sujetamos o no lo dotamos de los cimientos pertinentes. Es así que Dig or Die se hace de una identidad propia, en lugar de ser otro ripoff de Terraria que poco o nada aporta al género. Junto a un amigo lo compramos en Julio del 2015 cuando estrenó su primer iteración en Early Access, véase la 0.1, con el propósito ya no sólo de jugarlo sino también de ver el progreso de un proyecto independiente recién estrenado y en sus facetas más tempranas; Fue un experimento para nosotros, y vaya que dio frutos. Dig or Die acabó convirtiéndose en algo mucho más complejo de lo que era en aquél entonces. ¿En conclusión? Un muy original título de exploración y acción de la escuela de Terraria que supo administrar y jerarquizar sus prioridades para no excederse en ambiciones más allá de lo que un proyecto así de precario se pueda permitir.
Great game! Love the tower defense style while being a building and mining like Terraria. My only complaint is that all the achievements are for solo play.
I'm digging but still dying tell me what I did wrong.
I usually like this kind of game, but this is just...boring. There is a huge world with not a lot in it, and having to retreat back to your base every night is just tedious. It's trivial to make an invincible kill-box and stand behind it. I fight with the water more than anything else.
игра легендарна и прекрасна но богом забытая
boas memórias deixadas aqui, recomendo
A surprisingly enjoyable game! Escaping a hostile planet being the ultimate goal, it combines combat, exploration, foraging, hunting, mining and crafting and involves nightly monster raids that only escalate according to what kind of monsters the player has hunted so far. All monsters can dig through terrain, so you normally have to build an open base that funnels and cuts them down with automatic defenses as they approach you. It is easy to become overwhelmed on higher difficulties, so it is generally important to plan a bit ahead and be cautious to take control of the escalation. There are many things to like about the game, but I would especially point to a unique mechanic - the frequent and torrential downpours - which affect the game in several interesting ways. They impact vegetation growth, enemy spawns, player movement and exploration, and they require you to think about proper drainage for your bases and the paths leading up to them, for several reasons (like preserving monster pathfinding to avoid destructive behavior). The rain can also soon enough be harnessed for electricity production, and while it seems fairly simple, I've had plenty of fun figuring out the most optimal and secure hydrodam design, something that depends quite a lot on where you build it, especially relative to your base and the paths that monsters take to reach you. I've also spend a very decent amount of time both in survival and creative mode building the "ultimate", most efficient (and beautiful!) end-game defense base, one that perfectly guides the monsters towards their goal and expedites them in timely fashion. Incorporating the space rocket into the design is non-trivial, and the automatic defenses will eventually be tested on their ability to protect it entirely on their own for several minutes! It's an all-around fun challenge. ([spoiler]Don't let the rocket crash into any of the floating islands! ><[/spoiler]) Using the recoil of certain weapons as a mobility tool is both risky and fun. There is plenty utility and uniqueness to many of the weapons that you gradually unlock, while the end-game weapons are simple but enjoyable to use. The weapon turrets also have subtle properties that are worth paying attention to (like damage type, trigger/effect range differences, knockback and visibility to monsters). A definite, weak point of the game is the somewhat glitchy monster pathfinding, which can be rather frustrating to deal with. For example, monsters tend to struggle to approach a base from below even when there are platforms, so they can easily end up carving out a massive cavern underneath as they continue their attack, and they will linger around even after the night has ended, which is a pain to deal with (and it wastes precious time). Eventually, I figured out how to shape the landscape and design my bases to take control of their erratic behaviour, and that actually ended up being kind of fun in its own way. I could speak on other aspects of the game as well, but in short, I think it is a pretty good game with fun mechanics and well thought-out progression, and maybe only one significant flaw. Recommended!
作为一款小品级的沙盒游戏非常不错,玩家既可以当刷子稳步推进力大砖飞,也可以极限操作快速通关。 适合没接触过沙盒游戏的玩家入手。
like terraria but better
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 4.1K | 86% | $12.99 | |
| $1.2K | 5 | 100% | $8.99 | |
| $38.1M | 66.5K | 93% | $19.99 | |
| $9.4M | 29.1K | 93% | $9.74 | |
| $123.1K | 227 | 58% | $19.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 3K | 94% | $14.99 | |
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| $1.3M | 1.5K | 63% | $29.99 | |
| $1.3M | 3.3K | 93% | $14.99 | |
| $1.3M | 5.8K | 98% | $14.99 | |
| $1.3M | 4.8K | 91% | $9.99 |