
The year is 2052. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 232 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played back in the days the mac version and now replayed the steam version. Just mind blowing, how many game features this game had, for a 2000 released game. Everything works, only the manual save don't work. So you need to use quick save. Depend on your preference, you can change your game resolution in the deus ex.ini and your FOV in the user.ini.
mixing whiskey and zyme 😂💀 whole area 51 boutta be mad!!! 💔🕊
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.33/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 237 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's pretty okay, especially if you immerse yourself into the universe of the game, like the conspiratorial side of the story and how the person playing can apply the many things that the Deus Ex story tackles into the current world and its own state of affairs. For a game published in Y2K, it certainly managed to predict many things about the current state of affairs, with every passing day in the real world bringing an ever closer resemblance to the one of Deus Ex.
In a world near to collapse, ravaged by a disease called the "Grey Death", economy is at its lowest, you will be playing as JC Denton, an augmented soldier, employee at UNATCO (United Nation Anti-Terrorist Coalition). Your job is simple, doing interventions in sensible areas to protect world peace. [h1]Plot[/h1] I will not tell much because it would be better for you to discover it from yourself if it's your type of stuff. The plot is probably the strongest point of the game, in the techno-thriller lineage with a emphasis on conspiracy, big corpo and dystopia. Having a lot of references that you can catch by reading logs, mails or by listening, so, if you are a fan of real world conspiracies, you will be really pleased. The plot is ahead of its time and it's rare to have games that deals with this sort of things (and even more relevant today). [h1]Gameplay/Missions[/h1] The gameplay needs a bit of adaptation and learning (like almost any 90's/early 00's games) but it gives you a lot of freedom, and it feels really good. You have some rpg stats that you can build on and adapt it for your preferred playstyle, there is a lot of way to complete objectives. Wanna get inside a building? Check for a vent, speak to NPC to get some infos about the place and/or hidden areas, lockpick the door, hack computer and turn the defensive turrets against their owner or just... go to the front door and explode it all! And not only the objectives, the way you play also affects the dialogues with the NPCs and you can even kill some of them (not all, but important enough ones you can), it makes the world feels alive. The missions take place in different open hub areas that you can explore, speak to NPC and get side quests etc. At least at the beginning... Later on (like 1/2 or 2/3 of the game) the missions will become more... linear and action focus, not linear on how to approach objectives, but it turns from open hub area where you can explore, chat and learn about the world into only action oriented missions with way less NPC interactions or dialogue/action choices. So it derivates from the RPG style that I really loved at the early missions to a more "action" side, which I still like but not as much as the open hub ones. [h1]Visual/Sound[/h1] Visually it's ok, not the best looking and not the worst looking either but levels have good visual diversity (I love the cover art!) For the audio, there is a lot of good soundtracks (different for each missions) and a great main title. [h1]Conclusion[/h1] Really solid immersive-sim/fps-rpg, genre that should deserve more recognition (and more games too). it aged a bit on some sides (like gunplay or animations) but it's an original game, with a lot of stuff to play with, between the items, character build and augmentations with a cool plot, that seems more relevant today, to follow on. If you like real world conspiracies, symbolism or you are an Alex Jones fan, just go for it!
We must not be playing the same game. This is horrible. Controls are ass and even remapping them is horrid. I can see why this is getting a remaster. By far the worst entry in the Deus Ex Mainline entries. Also runs like ♥♥♥♥♥ as well. But hey keep on sipping on that nostalgia. If you have to download mods for a game it was never good.
Una obra con un alto componente de RPG, que no se queda en lo superficial, si no que tiene algunas cuantas capas en su jugabilidad que hacen de la experiencia curiosa, entretenida y variada al ofrecer distintas posibilidades para el desarrollo de las misiones. Junto una historia bastante espesa y densa por la cual ir abriéndose paso. Sin duda para su tiempo (y porque no, aun en la actualidad) es un juego que vale la pena experimentar. SIN EMBARGO… (y aunque suena contradictorio al “Recomendado” puesto): NO lo recomiendo, SI ES QUE NO quieres pasar primero parchando el juego. Porque si o si requiere descargar, reemplazar y modificar varios archivos solo para que funcione decentemente. Ahí lo dejo.
Наверное, на данный момент лучший иммёрсив сим, в который я играл.
99/100 杀出重围1不仅仅是一部杰作,也是某种象征,代表着电子游戏这一媒介的上限可以有多高。 优点: 比较有趣的剧情和世界观,融合了大量阴谋论但有逻辑自洽, 超越时代的关卡的设计,本体基本没有水关,通关路线众多且各具特色。 系统具有统一性,所有交互逻辑都可应用在绝大部分场景中,不会惩罚另辟蹊径的玩家。 对技能构筑与资源的取舍会切实影响到玩家的通关方式,而非像大多数游戏那样假装在做区分的样子。 玩家可自由选择对NPC的态度以及事件发展方向,世界也会对玩家过去的选择存在反应性,结尾有多个结局。 缺点: 潜行设计欠佳,敌人AI比较简单。 存在背包管理却没有可以卖货的商人或者分解机一类的设计。 有些武器不是很平衡。 注:本游戏的完全汉化已经推出,在社区都能找到安装也不复杂,希望所有热爱游戏的玩家不会因为年代久远而错过这部伟大的作品。
虽然我一直自诩为Adam Jensen的粉丝,但直到国内爱好者们推出《杀出重围1》的汉化补丁之后,我才真正沉下心来体验这部2000年的沉浸模拟先驱之作,而结果也没让我失望。 “多路径通关”和“玩家行为影响世界”这两样设计理念在当代电子游戏中已相当常见,但看到26年前的游戏就能通过提供种类多样却数量有限的资源来鼓励玩家自行寻找解法,同时玩家在剧情节点做出的抉择会深刻而明确地影响NPC的举动和局势变化,这依然让我感到惊喜。 游戏剧情仿佛是90年代阴谋论和未解之谜的集大成,MJ12、光明会、圣殿骑士团、51区等元素以现在的眼光来看可能有些落伍好笑,JC用平板腔调说出的各种雷霆发言和鲍勃·佩奇像动画片反派一般的叫嚣也显得十分滑稽。然而游戏仍然通过细致的环境叙事和深刻的哲学思辨带来一段草蛇灰线、反转重重的精彩科幻故事。 游戏围绕“人类历史就是一部崇拜系统的历史”这一理念展开探讨。人类渴望自己的行为“被看见”,而这种心理使得宗教、政党等系统能轻易地将个体整合成强大力量。随着信息时代来临,一个基于数据的、绝对理性、全能全知的AI管理者,或许能超越历史上偏颇而腐败的人类系统。但《杀出重围》的高明之处在于它并未给出答案,而是将问题抛回给玩家。化身系统、维持现状或是摧毁系统,游戏的三种结局很难简单地用“完美”或“很坏”来概括,骰子已经掷出,相应的选择必然有相应的代价。 通关之后推荐继续体验国外爱好者们推出的Revision mod版本,带上二周目记忆感受玩家社区精心制作的全新内容。看来还有很多人仍然爱着这个历史悠久却命途多舛的游戏系列。
Terrible Game. Does not age well in 2026.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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