
A deep, interactive adventure about love and loss, beautifully depicted and offering an intense cinematic experience. What would you do to save the one you love?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 4.7Kreviews | 87% | — | $334.7K |
| $19.99 | 1.8Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A narrative, time-loop adventure replaying the same tragic day to change its outcome. Inspired by Steven Wilson’s Drive Home (marketed but underused), it blends narrative exploration, light environmental puzzles and temporal manipulation. It tackles loss, grief, repetition, acceptance and the free will/determinism dilemma, evoking anger, despair and fragile hope. The opening echoes Pixar’s Up: Carl and June parallel Carl and Ellie (names, glasses, domestic intimacy). Players relive the day through five townsfolk, each with a unique ability that slightly alters the timeline. Combining abilities across loops opens new paths; a clever Groundhog Day, The Sexy Brutale, Life Is Strange idea undermined by simplistic, arbitrary puzzles meant to stretch a short playtime. Padding pervades: slow movement, constant backtracking, no quick character switching (each perspective requires completing a full “day” with repeated cutscenes). Cutscenes are frequent and unskippable, forcing repetition. In emotionally driven stories (To the Moon, Brothers or Gris) this dulls tragedy into irritation. Even if meant to mirror Carl’s frustration, it remains tedious. There are 20 collectible side-character memories tied to poorly signposted points of no return. Late-game backtracking is disabled with no warning, so missed content requires a full restart. Autosaving is rigid, with no manual saves, chapter select or cloud. A long-standing bug can block progress unless the game is finished in one sitting. The developers refuse to fix it. The impressionist watercolor-claymation aesthetic (from Jess Cope’s Drive Home stop-motion) can be lovely up close: warm oranges, dusk purples, painterly strokes, dreamy mood; but heavy bloom, bokeh, god rays, blur, flicker, noise, oversaturation and shallow depth of field make navigation exhausting and unplesant. Eyeless, doll-like, Tim Burton-esque characters are well animated but eerie. Combined with shallow characterization, Simlish-style gibberish voices and exaggerated theatrical gestures, emotional attachment falters. A case of wasted potential, inferior to What Remains of Edith Finch or Firewatch. 6/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
| $4.99−75% |
| 65ratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bu oyun bana, hayatta en çok pişman olduğumuz şeylerin söyleyemediklerimiz ve ertelediklerimiz olduğunu hatırlattı. [b] Last Day of June [/b] aşkın güzelliğini anlatırken aynı zamanda zamanın kimse için durmadığını da yüzümüze vuruyor. Hüzünlü ama bir o kadar da gerçek. Pişmanlıklarınızı keşkelere dönüştürmeden gönül almayı ve affedici olmayı öğrenmek lazım. İndirimde denenmesi gereken oyunlarınızın arasına bu oyunu da eklemenizi öneriyorum.
游戏剧情非常的棒 很感人 六月的悲欢离合 七月的曲终人散 现在已经七月啦!
Mostre que o choro não é fraqueza, mas sim o reflexo de quem se dedica 100% ao jogo.
A magnificent, well-crafted, and charming game with beautiful music, a great atmosphere, and a very touching quality. A game that conveys a beautiful message. A game you shouldn't hesitate to play if you have the chance.
I, kind of, see where devs were going and game is supposed to be a tear jerker (actually is obvious from the beginning). But the thing is that you constantly guess what should you do now and confusion is killing the mood. And the way story is being told is also pretty much off, so can't really recommend.
make more porcupine tree you sell out
One of the most beautiful and heartbreaking games I’ve played. From beginning to end, it tells such an emotional story without needing much dialogue. The concept itself is incredibly fantastic (replaying moments and trying to change fate becomes more emotional with every attempt). The puzzles aren’t overly difficult, which actually works in the game’s favour because the focus stays on the story and emotions rather than frustration. My only real complaint is having to watch the same scenes over and over again during retries, which can slow the pacing down a little. The art style is absolutely gorgeous - like playing through a living painting. Everything feels warm, dreamlike and melancholic all at once. Even the strange little voices and sounds from the characters made me giggle at times and gave the game a lot of charm.
só não chorei pq sou homem ótimo jogo recomendo
😭😭😭😭😭😭😭
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 65 | 72% | $4.99 | |
| $16.3M | 41.3K | 94% | $14.99 | |
| $47.4K | 172 | 79% | $18.99 | |
| — | 0 | — | — | |
| $19.7M | 27.7K | 93% | $19.99 | |
| $1.6M | 6.6K | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $334.6K | 2.8K | 87% | $4.99 | |
| $334.8K | 15.7K | 95% | $0.90 | |
| $334.6K | 788 | 82% | $19.99 | |
| $334.8K | 806 | 79% | $14.99 | |
| $335.1K | 765 | 74% | $19.99 | |
| $334.2K | 3.1K | 64% | $4.99 |