
The year is 2052. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 236 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[5/5] Masterpiece. Incredible game, amazing story, blew my mind when I first played it on the PS2 and it still hits home today. I would recommend playing it using the free mod "Deus Ex: Revision" for modern playthroughs.
they're finally changed the thumbnail... lol
JC Denton is the most realistic depiction of autism in media
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.33/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 237 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
rpg hra
classic
Never from any other media have I ever consumed a narrative that has aged so horribly well as the narrative of [i] Deus Ex[/i]. The slow combat also hasn't aged particularly poorly, and neither has the art style. Still fun to play in current year, and is a good option for someone's first FPS. Even 26 years later, the Gold Standard of Immersive Sims keeps its throne.
Definitely as game of its time. didn't really appeal to me but the next games did alot better to keep my attention.
one of the greatest games ever, of course graphics and other things that lacked the technology at the time are a bit clunky for example the AI, but the gameplay is better than the majority of the games that released in the last 5 years. get this, deus ex human revolution and mankind divided.
《杀出重围》最令人叹服的部分,是其关卡设计与互动逻辑的深度。如果只通关一次,你一定会错过很多。 游戏横跨纽约、香港、巴黎等风格迥异的城市,每个关卡都不是简单的线性布景,而是充满了垂直与水平维度的立体箱庭。一个看似普通的房间,可能同时存在通风管道、水下密道、需要钥匙的锁门、可破解的电子锁,甚至可以直接用炸药轰开的墙壁。这种“条条大路通罗马”的设计,为玩家的探索和玩法提供了无限可能。 游戏对“互动”的理解远超同时代作品。你可以搬动箱子搭建新路线,或将其放下作为临时掩体来躲避摄像头;你可以利用各种零碎物品投掷发出声响,引诱敌人;甚至,给NPC小孩糖果和零食,他们真的会给你情报。这种物品不仅限于功能属性,更能深度参与叙事与策略的设计,在今天依然令人惊艳。 本作的敌人AI视野和听觉都相当敏锐,潜行颇具挑战。但游戏提供了随时手动存档/读档的功能(虽然关卡切换时无自动存档是个小缺点),这极大降低了试错成本,鼓励玩家大胆尝试不同的互动方案。 游戏的角色成长系统与沉浸式模拟的核心理念紧密相连,技能和增强装置的选择直接决定了你解决问题的方式。“Augmentation”增强系统是本作的特色系统,玩家需在身体的各个槽位二选一地安装不同的生物增强装置,例如在皮肤迷彩槽位选择“光学迷彩”(应对有机敌人)或“雷达迷彩”(应对机械敌人)。这种取舍决策贯穿始终,迫使你在每次行动前都要预演战术:是先开启电力循环,再启动装甲冲过枪林弹雨,还是激活机械隐身穿越自动炮台?这种步步为营的刺激感,是战斗与策略的完美结合。 其叙事野心与深度,在电子游戏领域至今仍属上乘。游戏构建了一个阴谋论交织的近未来赛博朋克世界,光照会、影子政府、瘟疫、恐怖组织等元素被巧妙融合。其核心主题,远不止是反乌托邦或技术恐惧那么简单。 关于“经典老游戏在今天是否还值得玩”这个问题,《杀出重围》给出了一个非常肯定的答案。当我玩《半条命》时,能感受到它的伟大,却难以体会当年玩家都感受到的“震撼”。但《杀出重围》不同,它所代表的沉浸式模拟玩法——即那种钻牛角尖般深挖互动可能性的设计理念——在今天依然是稀缺品。虽然有《掠食》等优秀的后来者在某些方面青出于蓝,但在关卡的自由度、互动逻辑的丰富性,以及玩法与叙事的融合深度上,它在今天依然是稀缺品。
I thought this was a Matrix game when i was a kid. Anyways, goodass game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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