
The cult-classic returns! Terrorize the people of 1950's Earth in the role of the evil alien Crypto-137. Harvest their DNA and bring down the US government in the faithful remake of the legendary alien invasion action adventure. Annihilate puny humans using an assortment of alien weaponry and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 8 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 11.5Kreviews | 92% | — | $6.5M |
| $39.99 | 7.5Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After about 13 hours of this game and trying to get the last achievement I gave up. Honestly the game got super boring really quickly about halfway through. 3/10
Great remaster/nostalgia trip
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
| $39.99 |
| 2.8Kratings |
| 84% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Rating: [/b] ★★★★ - Great [b]Time Played:[/b] 10.1 hours [b]Gameplay:[/b] - This is fundamentally the 2005 game with a visual refit, not a mechanical reimagining. The mission design hasn't evolved. You're doing the same three or four objective types across the whole campaign. - The PK (psychokinesis) system remains the standout mechanic. Throwing cows, cars, and soldiers at each other never loses its appeal. - Stealth exists but feels simple and mediocre. Going loud is almost always faster, more fun, and mechanically rewarded. The Holobob disguise is more useful for infiltration than actual stealth play. - Flying saucer segments feel like a different and noticeably weaker game than the on-foot sections. They're spectacle over substance but they're still fun. [b]Story\Dialogue:[/b] - A Cold War and Red Scare parody rooted in genuine historical absurdity. - Crypto succeeds as a protagonist precisely because he has no redemption arc. He's malevolent and cheerful about it. That's rare. - Pox and Crypto's mentor-student dynamic carries the narrative. Without their chemistry, the thin plot would collapse entirely. - The writing doesn't modernise its humour, which cuts both ways. It feels authentic to its era but occasionally lands flat. - The story doesn't go anywhere surprising. It's a straight line from arrival to invasion with no real twist. The shallowness is fine given the tone, just don't expect depth. [b]Graphics\Music:[/b] - The most significant visual improvement over the original is the lighting. The 1950s golden-hour atmosphere across small-town America is genuinely well-executed. - Environment variety is the weakest area. Five or six different towns all feel like the same assets reshuffled. After a few missions you stop noticing the scenery. - The sci-fi soundtrack is period-accurate and is done well. It doesn't overstay its welcome. - Main character models are expressive and well-realised. Generic NPCs are not. The gap is noticeable. [b]Before you Play:[/b] - Upgrade Dash length abilities, ammo capacity and shields as quick as you can. Everything else is secondary. - Don't hoard Furon DNA. Spend it as you earn it. The campaign is short enough that saving for later is a waste. - Mental Domination (mind control) is underused by most players but is quietly powerful for mission objectives. - Do the side missions when you feel like you need a little boost of Furon DNA but don't do majority of them until you finish the last mission. You get a huge boost of Furon DNA at the end to use on upgrades to make side missions easier.
I grew up wondering what this game is all about, and now that I've had a chance to see it for myself, I get it. It's goofy fun, plays really well and comes across as a really neat love-letter to what I imagine the original must have been. Gameplay is responsive, the graphics are fine and the story rushes towards the end as things pick up, but I wish we had more encounters with our main antagonist before we got to what felt like a rushed ending. Had a great time.
Самая весёлая игра, в которую я играл за последнее время. Купил сразу вторую часть, так как первая мне понравилась с первых секунд. Однозначно рекомендую всем тем, кто хочет отдохнуть и повеселиться.
Pinche alíen todo mugroso, lo quiero mucho
Brilliant remaster 10/10 nostalgia vibes from being a kid and playing this gem. There was a few crashes now and again but nothing to major to takeaway from the gameplay and comedy value this game delivers. Easy 100% completion. Real challenge was the in game challenges but they were fun to work through and figure out. Glad I managed to pick up the sequel in a sale for 8 quid.
Jogou a versão de PS2? Jogue. Um remaster/remake perfeitinho com uma ótima jogabilidade e diversão. Aquela história de aliens nos anos 50 de desculpa pra eliminar todos os humanos com um farmzinho leve. Não jogou a versão de PS2? Jogue. É leve e uma ótima pedida pra jogar por algumas horinhas de diversão sem compromisso. A única dica que eu dou é, tenha a sua nave no máximo no boss final, assim como no PS2, e aquela dificuldade amarga pelo desafio. Vale numa boa promoção ou com dinheiro sobrando.
Ótimo game curto e divertido que traz muito bem a gameplay da época do Playstation 2. Dito isso, isso é apenas um game da época bonito, é engraçadinho e tudo mais, mas depois fica um pouco maçante. Recomendo em uma bela promoção.
deep down we're all a little green dude
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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| — | 23.3K | 64% | — |